[D4] Max lvl player ranking

Thought of this idea as a 3rd option for the infinite or finite leveling system. Considering a max lvl of 80 for example.

  • After reaching lvl 80 the player starts leveling their rank.
  • Ranks go from 1-10 and take a long time to level (like D2’s 90+ levels).
  • Ranks must be accepted, you don’t get them automatically.
  • Ranks don’t make your character stronger, but give you an amount of magic find and maybe a cosmetic reward(cool for seasons).
  • Ranks don’t affect item levels, so you can max out your gear at lvl 80 with no ranks.
  • Enemies get slightly stronger with each rank you accept.
  • Dying causes you to go down a rank.
  • You don’t get rank XP while in a group with people of a lower rank (so that people don’t abuse scaling by using others in lower difficulties)

Objectives with this system are giving an additional progression/challenge post max level and trying to make it able to fluctuate so that it isn’t a completely fixed end.

Another objective is making enemies stronger, but more rewarding, without directly improving the player strength (differently from paragons) for those seeking a challenge.

Posted a sketch of this idea in a comment before but wanted to develop the idea.

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