Afaik
Nothing indicates you can take Unique affixes from Unique items and apply them elsewhere.
Nothing indicates you can take Rare affixes from Rare items and apply them elsewhere.
I dont think I understand what you mean here.
If weapons had different sub-categories (chaos axe, blood axe etc.) then you would be able to find a Legendary or Rare Blood Axe. It would not have to be a white/normal item. So the differences would exist no matter if you used Legendary Essence transfer or not.
The legendary essence you get from legendary gear can be used on Rare items. Maybe also blue and white items. Using it on a white item would be pointless to do, unless you specifically want a weaker item, though.
The look presumably wouldnât change anything about the item though, so it wouldnt matter for any inherent weapon affixes. Transmogs are just cosmetic.
Personally also not a fan of transmogs changing weapon types. Would look silly if someone transmogged a sword into a bow for example. Transmogging should only allow reskins within item categories imo.
But legendary items? Unique gonna be like legendary where each have their own look?
Occu would prolly will work on lower rarity aswell unless they want to make everything below useless. Which they might but i dont see why they would restrict it to items below.
Why would it need sub-categories? 1 hand axe or 2 hand axe is enough. I dont see the issue. They would still roll different affix, stats and be different. Transmog ensure u make it look how u want. It be the same as having sub-cats. As far as i know the idea in d4 is that u gonna build your weapon.
U want them to look different when they drop? Not saying it might happen as its only beta but i dont see what difference it would make.
There gonna be categories like sword, bow, axe as far as i know. So u prolly wouldnt be able to make a sword into a bow. However some ppl enjoy such silly stuff like. Making a bow into a sword so u shoot arrows with sword=p its blizzard anyway they like silly things.
It doesnt allow more building options as u can still have the same rolls without sub-catsâŚits simply a cosmetic thing which u can go around by using transmog
I am fine with having various transmogs for each weapon type, such as several different looks for daggers, etc.
However, if they are spending time coming up with 7 different types of dagger, which seems unnecessary, then they are not spending that time working on stuff which is far more important to the gameplay as a whole.
Adding more âvarietyâ can certainly come later when the game is up and running. That could be included as content packs further in once we are all able to actually get in and enjoy the game.
you could have it as an affix
or you can apply additional boni to different weapon and armor subs to have more exciting loot RNG and build min maxing
you donât have to like that
some people just do like it
Again u can have the same affix without sub-cats. Its purely cosmetics. U can have 2 hand axe which got different aspd or rolls and the just transmog and it would be the same. It doesnt need to have sub-cats for that. Scythe and tresher and bardiche is pretty much a 2handed weapon with different rolls in in d2.
Forcing ppl to have like tresher for example to slot a certain gem or whatever just kills variety.
Obv im not saying they wont have it. However it means they would want to design more weapons while it doesnt rly have any real function. Again its just cosmetics. D3 started out with alot less different looking weapons and added more eventually. D4 is still far from done so its rly nothing to worry about.
I assume legendaries dont have their own look. Considering how random they are. But maybe.
Uniques wont be like legendaries in terms if item mechanics. Different affixes, no essence transfer.
Doesnât really seem to be the case.
I dont care how items look. I want them to be mechanically different from each other. Different gameplay.
Yes, but the difference is whether an item randomly has a specific affix/characteristic, or if the affix/characteristic is tied to the item type.
If it is random, then you can get any kind of combinations. If it is tied to the weapon type, then some affixes/characteristic will only be available on some weapon types. Fostering hard choices on whether you want to use a specific item type just to get its inherent affix for example.
This is already the cases in D4. Since different weapon types do have inherent affixes. Just a question of whether those weapon differences should be even more detailed (into sub-categories).
If you want different weapon sub-categories to be mechanically different from each other, then yes, sub-categories are obviously needed.
Exactly.
The topic here is to have different types of swords etc.
I mean, pretty sure Blizzard already confirmed that there will be different types of swords. Based on the region they drop etc. So the only thing missing is the different characteristics for those different swords.
To make weapons more interesting and diverse. To make it matter if I am using a sabre, or a long sword. Etc.
If they had different sub-categories with different characteristics, it specifically would no longer be based on random rolls. A Scythe would always roll with the characteristics of a Scythe. A Bardiche would always roll with the characteristics of a Bardiche.
Unlike if you just make it all randomly roll like if it is Rare items.
Its just stat stick. U can achieve the same thing without calling them different names and have difference appearence.
Again its just cosmetics.
The stats can be different based on region or difficulty anyway. Again purely cosmetics.
Again cosmetics. I sword can drop with exactly the same roll as a sabre. Or it can drop with exactly the same roll as long sword. Its purely appearence.
Its random if u drop a scythe. Its random if u drop a bardiche. The rolls are random u just want to call it different based on the stats. U can make the rng work exactly the same without calling one weapon bardiche or scythe.
Again im not saying that its nice to have different swords look different. Im just saying its not rly a big deal as its just cosmetics and ppl would prolly use transmog anyway.
Itâs also RNG if you drop an axe or a sword
Why not just drop what ever and give them random item properties?
Because itâs a fantasy game and people like cool weapons do different cool things that they underline with their appearance
The question is just where you draw the line
You want to draw it earlier, we want to draw it later
They could. However its not that much effort to make a axe and a sword different. However making 4 different sword designs and then different designs for every legendary is alot of work and expensive. D3 struggled with it and the item design they worked on after release.
Also i do suspect they want wizz to wear wand. So they prolly add sorc skills to wands and necro skills to scythe. Thats prolly their design choice but we will see. I wouldnt mind if sorcs would wear scythes etc though.
D4 isnt even close to finish. They would prolly prio other things.
Some ppl care about it, some dont. I would suspect they would prio the environment and cash shop cosmetics or even transmogs. Rather than creating sub-cats which has no real purpose. Its more of a d2 fan thing. Some ppl request things to be like it was in d2 just because~
I explained why its not needed in a objective way. I explained that it wont effect the variety which some ppl claim. I also explained that its a question about cosmetics and thats the only function it would have. I dont question that u want it or that u would find it âcoolâ.
Health potions being red and mana potions being blue is cosmetics
What you can do for example is identifying items on the ground without looking at their stats or identifying items in your opponents hands to be able to prepare for the type of damage or fighting style they are going to use against you
Everything you can see is cosmetics in a game since the game is fundamentally just 1 and 0
I understand your argument about development priority but donât try to make it sound like anything else than that
I was opposing the statements that claim its needed because of variety or building options. Which is false.
U the one trying to make it sound like the discussion is about something else.