I’d love to see some sort of a system implemented in D4 regarding item durability where items would look scruffed, scratched and worn over time as the durability gets lower, with mechanical spice mixed in to make the system more meaningful than just the cosmetics of the item. I think it would really add to the immersion of the game as over time your gear would look battleworn and seasoned, showing the experience of the player character in a way as well.
However I personally think that restoring an item to it’s former, brand new glory from a completely broken state by a simple repair at a blacksmith by paying a bit of gold
would actually break the immersion a bit, but that’s just me. I’d like to see some additional system added to be able to repair an item completely, such as a required blacksmith level, item ‘blueprints’, certain amount of certain crafting materials required, etc. to be able to restore an item.
As an example just paying a blacksmith a bit of gold to repair an item alone would increase the current durability, but reduce the maximum durability ever so slightly after each repair, but to RESTORE an item’s max durability you’d require more than just gold.
It would maybe also be nice to see somewhat of an impact in the performance of an item based on the max durability, such as less armor/block chance on shields if max durability falls a certain amount, less damage on a weapon, less armor on gear etc. But obviously nothing permanent or something materials/gold couldn’t fix.
Also, if there’s to be trading in the game, this would add another layer to that as well - this item is more valuable as it’s ‘brand new’ or ‘unused’.
Thoughts?