D4 item durability? really?

just seen the first 2 seconds of a new video about D4 that shows a death screen and info about item durability.
why are we doing this again? it’s completely binary and adds nothing to the experience. for once i will be a casual to ask for a “QoL” and have this removed. i like a lot of inconveniences. but when they are completey uncreative and only a task that you literally do every time you enter a town without thinking, there is no point for me.

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Yeah, durability loss at death is such a pointless and bad death penalty.
Sigh.

Also a shame that there is no real death penalty/survival bonus :confused:

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Totally agree. Never seen an eq durability system in a game and thought “oh, goodie!”

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Winge winge winge winge winge…. It’s all this forum is gonna be now for the next 2 weeks ugh

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it’s been that for the past 3 years

I think it is for bringing some “realistic” touch to it. I don’t mind it, if I were pummeled on, I would not have my armor looking new

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Well, showing up at the blacksmith, after you died, does not scream ‘realism’ to me regardless :smiley:

2 weeks? :open_mouth: oh my sweet summer child.

So you don’t play diablo, wow, or anything else then.

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I don’t have an issue with durability, although I hope (in vain) that it carries more weight than simply having your gear break at a certain point. If not, then oh well.

Yea i agree. Having gear break would be bad. I don’t mind losing xp that feels bad enough.

So long as it’s balanced right, durability can at least work as a decent gold sink.

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Yeah, bring back xp loss and dropping all items on the ground instead

True, but they could get that by just taking away some of your gold at death. The repair aspect is needless busywork, and worse, since you NEED gear to do anything (including earning gold), they cant exactly make the repair cost meaningful in the first place.

The reason imo why death penalties should be “future costs”, like, you earn less gold, less xp, less gear for a while if you died. That way, dying cant ever take away your existing gold pool, and thus never ruin you, nor take away existing items or lvls. Just slows down future growth.

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For extra immersion you should have to wait 24-48 hours for the repairs to happen

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Not that they couldn’t have gold loss as a death penalty, but the point of a gold sink isn’t to be a death penalty. Repairs work well as a gold sink because it’s something that every player will need to do.

It doesn’t need to be meaningful in the sense that you should genuinely worry about running out of it and not being able to repair. That is again not really the point of a gold sink.

It’s there to remove currency from the system. Particularly with limited trading, gold sinks will help fight inflation over time.

Repair costs and respec costs seems to be used as gold sinks.

So that traders have an actual economy and not just everyone sitting on trillions of gold so that a random junk common item sells on the market for millions of gold.

Still… Repairing is a dumb way of creating such a gold sink given it’s annoying to have to stop and go repair in the middle of a farm session…

Passive taxes are far better as you don’t have to explicitly go out of your way to deal with it. Do something like paying for your stash costs some tiny amount of gold per week. Make “Followers” that are mercenaries and so require a wage. Make end-game content have a gold cost to access etc.

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Repair costs have always been around in Diablo games. As long as gear doesn’t perma break it’s fine. Xp loss is fine… what’s the problem? Followers have changed in D4. Personally i enjoy gearing followers and stuff but i don’t think that’s going to be a thing. Nor will hired mercenaries. We will get allies occasionally i believe… we’ll see how that goes.

XP loss is a bad death penalty, both by being regressive in its cost, but also it stops functioning the moment you hit max lvl.
Unless you want to have lvl loss too, which comes with its own problems (losing and regaining stuff you spent skill/paragon points on sounds like annoying busywork)

Pretty hard to imagine gold having any role to play in the so-called economy of D4.
Taking a bit of gold away from people who die a lot in the game likely wont change that either.

If a game wants less gold in circulation, as it should, it could just start with dropping less gold in the first place.
Real gold sinks are behavioral. You pay a cost for doing something.
A gold sink that hits everyone equally regardless of behavior is not very different from just reducing the supply instead.

But yeah, compared to having a repair cost that serves no other purpose than making you click on a blacksmith from time to time, costs like those above are better. At least they arent actively annoying.

Well, a follower/merc wage would not be a passive cost, since you in principle have a choice between using a merc and not using one, so such a cost would be quite fine.
Though, maybe, instead of a specific wage that needed to be paid, it could simply be that the merc took 10% or whatever, of all gold you earn. Low maintenance system, progressive rather than regressive, and heck, it even makes a fair bit of “realistic” sense that a merc would want a bigger cut if they are helping you rake in more and more gold.

Yeah :unamused:

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Provided items have low natural durability, like in the 10s or 30s, and not 200+, and they lose a lot, then yes, this would be partially useful and actually encourage the nonstop grind and storage of duplicates.

Well… bring on D4 because this is awful.