So far we’ve seen some examples of what weapons might look like in the future. Examples of affixes etc that unfortunately seem a bit lackluster.
Adding energy or % damage increase seems kinda boring.
Diablo dev team mention that they want items to be easily readable without having to do too much of anything, other than look at the item stats and affixes to know whether it’s better than what you’re carrying or not.
I think this could be a mistake. I’m not saying it should be the enigma code! The basic item stats should be easily readable, but I think it’s actually more interesting finding a complicated item and not knowing completely what it does or how good it is without further research.
One reason for this is because of the information age we live in, people will definitely be drawn to making guides about these subjects. Anything that is more complicated and not easily knowable at a glance drives content creation and mystery, making items more fun imo. And people FOR SURE end up looking this stuff up, people KNOW when they’ve found something rare and if they don’t understand it, this creates intrigue. Very rarely does someone simply throw an item away without seeking to understand all its modifiers. And if they do, well, that’s not exactly a high skill play is it.
It could also create another gameplay loop, perhaps unlocking a full tome of knowledge that explains every Affix. Ofc you could go to google, but it’s still nice having things like this to unlock for fun.
I DO have some interesting suggestions here that I haven’t seen appear on items, that I think could bring some of the flavour Diablo players are looking for.
In D2 there are 2 very interesting Affix words that promote mystery but without being overly complicated. They also manage to bring down the amount of words needed to be written on an item.
These words are CRUSHING BLOW and DEADLY STRIKE.
I mention these first as they are exactly the kind of cool ways to make items more interesting I would be happy with. I think they are great examples of what could be done for D4. D4 could make up completely new words that encapsulate a complicated math problem or exciting combination of affects into one single word or phrase.
I would really like a bunch of cool keywords like CRUSHING BLOW and DEADLY STRIKE to exist in D4. Rather than the boring 2x damage or crit chance.
Some other interesting words you find on items are:
- Lower Resistances (very cool because it doesn’t seem that powerful, but after research you learn it’s one of the most powerful keywords you can find!)
- Attack Rating (how much hit chance you have, most people think this adds to damage without research, I think this is a cool moment when you find out what it actually does)
- Magic Find
- Light Radius (sounds cool, ends up not being, knowledge is powerful!)
- Cannot Be Frozen
- Life/Mana steal
- Faster Run Walk
- Spell Procs (literally procs a spell like free hydras or a lower level Feral Rage maybe. Still useful if you’re getting for free and could make a whole build around something like this!)
- Piercing (it gives a projectile the chance to pass through a target and continue on to hit a second target for full damage, again something you could make a whole build around perhaps trying to stack this on every item or a hybrid pierce/lightning bounce perhaps!)
- Knockback
- Prevent Monster Heal
- Slain Monsters Rest in Peace
I felt like perhaps the devs need a little help here as we haven’t seen any examples of cool Affixes like these on items yet. I especially would love to see a bunch of new damage specific words like CRUSHING BLOW and DEADLY STRIKE.
If anyone else has good ideas here I would love to hear them and I think the dev team would too.