Hi everyone, this is my not first but probably “well-summarized” impression/s from the D4 panel of Blizzconline 2021… But as always, feel free to comment stuff on your own ![]()
First of all a brief summary of the “what”
In short, 2 major things were revealed:
- New class (Rogue)
- PvP system introduction & implementation details
The class looks AMAZING, wayy cooler than I thought, and also a bit more bold… The class may look straightforward from the skills and specializations part BUT the Imbue system (ability to swap damage type from Frost to Poison to Shadow, semi/regularly or even on the fly ?
) tells us quite a bit more
The PvP system also sounded straightforward (go into a zone, try get a very good item, won’t be able to “identify” it until you’ve won the “tournament” from all nearby challengers :D), BUT it also tells us A LOT more regarding the system overall
The “therefore” part (i.e. hypothetical conclusions)
- If the Rogue has a Shadow as damage type, it’s perfectly logical to assume that type of damage (and resistances) will exist in general in D4… Meaning mobs, but also probably/maybe some previous classes may get a few abilities (or alterations) to dish out shadow damage (or at least defend from it) also
- The “early” roll-out of PvP just screams confidence in balance. Meaning the itemisation, the character-attributes, and the skills REALLY DO give them the ability and confidence to roll out with the PvP as early as they did (before announcing things like Gems, sockets, crafting, e.t.c.)
Which leads to the following conclusion/hypothesis some of us had the previous period which is:
2a. ATK is NOT damage output, it’s just a modifier/multiplier instead. That being said I think the most-likely formula for damage output is probably this one: Damage-per-hit = Skill-base * ATK * (1 + DamageAmp) / TargetDEF * ( 1 + TargetRes)
Which would (probably) lead to consequence of the type:
Weapons will have a large impact but not coma super significant one, if you have 25% more ATK cause of better weapon [10k instead of 7.5k ATK modifier], you’ll do 25% more damage but NOT 2500 per hit more…
2b. It’s also HIGHLY LIKELY that the greater part from the impact/damage output will come from the skill-level itself (at least in the late game down the line overall, chances are that 2 or 3 skill levels will make a greater difference between skill baseline as opposed to ATK increase factor of amplification)
2c. Second part is that considering this system is super EASY and straightforward (no % to hit for ex. or no recovery or even stagger/stamina system, nothing like that), it’s highly likely that most of the “combat juice” will come out from hit-effects, skill-synergies from “states” from the attacker/defender, but ALSO consumables…
So, for ex: if your Meteor does 500 damage, and your ATK is super high (10k) and TargetDEF is 7.5k you’ll do just 625 damage (give or take), BUT if you first reduce the resistances or put your target in a state which you can exploit (vulnerable, overpowered, cc-ed, whatever) then your damage-output will be most-likely (unless countered) SIGNIFICANTLY GREATER (remember, there was a legendary affix which can roll on multiple items that did a ~40% more damage to vulnerable targets by a Meteor)
In that particular case, NOW we’re talking about a “sudden” impact of perhaps 2k dps per hit/cast as opposed to just a 625 per hit lol
Which also means, that not gear (at least not as much in general) but rather things like a range of consumables (well-timed) or well-timed reactionary abilities will do most of the “job” (for ex. consuming an immune to DoT for few seconds, or prevent incoming CC in next second or whatever having higher impact than having 2k or 3k more DEF/Armor)
- Last class will most-certainly ALSO use Shadow damage as a resource (there’s no way or very little chance that only one class has a complete, or almost-complete dominance over a damage-type output), I mean
Barb: Physical, Fire, Poison, (Earth ?)
Druid: Fire, Lightning, Earth, (Poison ?)
Sorc: Fire, Lightning, Frost, (Physical ?)
Rogue: Physical, Frost, Poison, Shadow
Which would lead to some type of narrow-down to last-class being some Dark-magic Priest or Heretic of some sorts (Dark Inquisitor ?), or maybe even an Alchemist of some sorts (which also excites me in thought tbh, though maybe overthinking things a bit too much ATM), BUT remember:
A bit "extra" part of thought
We haven’t seen Gems or Sockets (other than the trigger-system runes) AT ALL, so there’s a chance that the Gems-as-a-socket becomes a Class-specific thing (somewhat) and the “general/shared” socketing system becomes a lot scarcer or more specific/situational
[So, Alchemist inc. everyone
:P, jk but hope]
Either way, the conclusion/hypothesis is that
the last class will ALSO use shadow as magic type (dark magic) in it’s arsenal
Post your thoughts… ![]()


