[D4] Idea: Cluster items

“Once he approached the dungeon his helm developed a strange glow. And it seems this gave him courage, because he didn’t hesitate to enter.” - A hidden observer

Cluster items are more powerful versions (doubled stats) of specific class-restricted legendary items. These items activate and become usable only when the player is in the respective Key Dungeon.

The number of cluster items per Season equals [number of classes] x [number of KDs] with each class having 1 cluster item for each of the KDs (the exact KD is stated on the item).

Cluster items are BoA and available to be found (no smart looting is applied) only if not possessed, with each of these having 5 charges/usages. Each entrance into the respective KD burns a charge.

Upon salvaging, the cluster item is added to the drop pool with zero charges remaining. If this was its first salvaging, another cluster item at random in player’s belongings receives a bonus charge.

All cluster items in player’s belongings receive a bonus charge every 100 days if the player logged in at least once during that time.

What will be your strategy with these items - try more, salvage more to try a few or keep them for NS?