In this thread I want to tell you about my imagination how trading could work in D4.
First of all I want to say sorry for my bad English, Its not the country where I was born or live and im still visiting the school to learn it.
So before I start, I’m sure we all have heard that blizzard want to implement a trading system in D4.
As many other fans of diablo, I think this is a good idea because in my opinion a way of trading has to be in any RPG / ARPG.
When the Game industry wasn’t that big as it is these days, we all had fun using this feature and the one or two guys of us appreciated getting some money for an item they had to grind for hours or days.
But all of us should have also already mentioned, that with the grow of the game industry, the industry of cheating, RMT and Bots has grown too, which is to be honest the most awfull thing I had to experience in any kind of game.
With that being said, I want to respect both type of aspects of players and try to help the developers with my individual solution to this problem.
Real money should be completely taken out of the game
Auction House(s) should be completely taken out of the game
You should not be able to trade with everyone you want to
In my opinion how D3 was in the last years of its hype was not bad.
You should be able to trade any item you want to, to people you’re playing with in this moment / in this lobby for at least 2-3 hours
Well, I know this is no NEW solution to the problem because it’s just imitating D3.
But it’s actually the best way to avoid the most dramatic problems which ruined the most RPG’s like Bots and RMT Sites, Spams etc.
So here are some ideas which could be included or used if D4 trading system should work different to D3:
You should be able to trade any Item you want to all of your Guild members atleast for 24 hours.
To avoid people joining different guilds to trade up the best loot, I recommend to set a timer for joining/leaving guilds. As example: If I leave my current Guild, I will have to wait 7 days before I join a new one. Until this happens, the people won’t be able to sell/trade me the items I came for.
“Well what about people joining their first clan?” Set a 24h trade block for them too.
To avoid people joining with different new created Characters or accounts, I also recommend to set a minimum needed Lv. (should be a high Lv. maybe up to Paragon 100 or smth.) for joining or creating guilds, or maybe account overtaking guilds, so all characters are automatically in the same guild when you join one.
Guilds should have a maximum of 20-30 players. We all want to have a guild with some real life or gaming friends we already know for years, and that’s I think also the reason why we want to have trading in the game. But if we are honest. NO ONE in this world has more than 30 friends hes playing the same game with. Even back in the days when I was playing WoW for years I only managed to get 10 maybe maximum 15 of people I know to play that game with me. And also this time is highly rare content in my memories and was especially about guild wars.
Another idea I was thinking about is, that craft materials or any similar items which aren’t really equipment you can use to fight or equip, shouldnt be able to trade. In my opinion these are items you drop anyways in a certain time of grinding.
Also this will avoid people to ask their mates for simple things because they don’t want to teleport to a region/dungeon and go farm for it. In this option they will have to.
If we think back to D3 where you can equip you Armor/Weapon with some magic Stones which gave you some bonus stats. You will now have to grind yourself for these bonus of DMG or whatever you decide to attach to your Build, instead of 3 mates giving you all their Stones they don’t need for their character. Maybe this will somehow avoid getting instantly the “best” equipment by trading because you will still have to finish the items yourself if this is somehow understandable. And I’m not only talking about those Stones in D3. I’m talking about any non equip able items and misc, like keys, dungeon tickets, heal pots, etc.
Specific crafted equipment like the hell fire ring in D3 where you need 3 essentials from bosses/dungeon runs should also NOT be able to traded. Items like this should be bound to the account in my opinion.
It is important you have equipment you can’t trade, but it should be equipment you have to craft, not drop.
So people will play the game and grind for their gear too.
I was also thinking about denying people the option to trade Gold. But I think this depends on how important gold will be in D4 and for what features it can be used. I guess in this point we all know not enough about the actual upcoming game.
Guys if you arrived at this point of my thread I want to thank you for reading all of it and I want you to comment your opinion on that.
I know we all have different views about the trading system but blizzard already confirmed D4 will have one.
I started my day by googling if D4 will have an RMAH because I was hyped to have one again.
After I read several threads to this I decided this option isn’t helping me in my game experience or the game either.
So I spent the last 2 hours thinking about solutions.
I also mentioned a lot different solutions from other fans, but I found some gray areas where Bots and RMS will trick out the system and D4 will crash like D3.
If you found such ones in my type of ideas or solutions tell me! So we can work together on them as a community.
D4 isn’t released yet and it will take its time I guess.
AT THE END OF THIS I WANT TO MENTION ONE LAST THING!!!
OFCOURSE WE NEED A WORKING TRADING SYSTEM.
BUT WE ALSO NEED A MUCH BETTER ANTI CHEATING AND BOTTING SOFTWARE!!!
THIS IS EVEN MORE IMPORTANT TO ME!!!