D4 - How many people will it take to kill the world bosses?

i am goin for world first solo HC raid boss :stuck_out_tongue:

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Creator’s vision.

Game devs don’t need a reason to implement their vision on how they want their game to be played. It’s their right as much as is is the player’s right to think it’s dog water design and not play it.

With that out of the way, I don’t think there’ll be enrages. It should be theoretically possible to solo world bosses. They’re not raids. But if you find yourself alone with the boss for long enough to solo it, probably something went wrong anyway (boss just not being worth killing/lack of player interest in it), as mentioned.

Or players found a way for their uber-maxed-out character to slay one of the weaker lower-tier world bosses single-handedly, an incredible feat to be sure? You need no other reward than the fantastic YouTube clip demonstrating such a feat.

One or more bosses may end up being unpopular, or just low-tier and largely abandoned. But if the opportunity to solo a boss is super rare, that’s not a good or bad thing.

Then in this particular case I think that vision sucks for the following reason, because the first thing on a lot of peoples’ minds is going to be, “I wonder if I can take this thing on by myself”. Let players entertain possibilities and have hope for seemingly-impossible feats, instead of crushing them.

Admittedly it wouldn’t be easy to avoid situations where, the player “stabilizes” and just effortlessly chips away at the boss.

Unless no other person is playing at the moment the boss spawns, it would be impossible to see it and think could I solo it or not, since the game will automatically bring the max amount of players into that layer.

That’s likely for the first 6+ months of D4, and maybe beyond. It’s no big loss if that’s the case forever. All I’m saying is that they shouldn’t do, say, an area check when the boss dies to see if there are >1 players; if not kill the solo player. Let the possibility exist, let it breathe.

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That is also something very different from being unable to solo them.
They should be soloable. Whether you will realistically manage to find yourself completely alone at a world boss is a different matter for sure.
(well, there should be a “solo” toggle in the game, disabling encountering other players, but that is also a different topic)

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I agree. If someone is skilled enough to do it then fine. If no one else is around to merge together and a solo kill happens, props to that person. However I would like it to include some scaling so that 1 person can’t just overpower it through a maxed out paragon board(s) and most powerful gear obtainable.

The world bosses should never be in a state like WoW where after the next tier comes out the WBs are underpowered compared to players. Likewise, the max amount of players phased together should never be able to kill said bosses in a few seconds. They should always pose some form of challenge no matter how geared/progressed players are.

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I hope d4 steals the world boss fights from lost ark, from the few world boss fights I did in lost ark its a scaling fight. Meaning when I was "solo"ing the boss, I saw I had it down to 50% life and when someone joined the fight it went back up to 55% life and when 20 others joined the fight it went back to 90% and started to drop very slowly in hps. I agree with Beefhammer sometimes new gear makes ‘world’ boss fights too easy and I hope they keep d4 a challenging world boss fight but not an impossible one.

Just for the record on the one world boss fight i did solo it took me about 15 minutes to get it down to 50% but after many joined in the fight took another 20 minutes to fully kill it. Not sure if there is a point that the world boss stops getting stats/hps based on the number of attackers but it was a fun (almost too long) of a fight.

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uggg scaling is terrible lazy design… adding hitpoints because someone touched the boss, because you’re too lazy to program difficult AI…

literally ruined oblivion.

this is the worst thing that could happen to d4.

Being able to program difficult AI has nothing to do with how many players are in the battle.
Scaling the game with number of players is as old as A-RPGs.

Monsters should of course not scale with your gear. That would indeed be horrible.

it’s been 25 yrs, sheesh, how about instead program AI to fight differently versus more players. More AOE spells, targeting weak players and healers, better movement, ect.

GAWD… i should have just been a game designer so we could have better games…

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Doesnt matter how they fight. If there are 20 players, and the monster has the same health as when there is 1 player, the monster dies before it can do anything worthwhile.

Not saying monsters shouldnt do more stuff, or do things differently when there are more players. That would be great. But you have to fix the basic issue first. Aka. make them have more HP.

:joy:

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1 player should lose to a world boss, it should be tuned for a group.

Just make the scale up with more players. Make the rates their abilities go off faster with more players. I’d have no issues if a WB is DS type challenging for 1 person where you need to play it perfect. 1 mistake and you wipe.

So, can a solo player take on a world boss event in D4? If not (as I presume), then the game is of ZERO interest to me as it’s just more spitting in the face of solo players to pander to group mechanics and that doesn’t interest me one single bit. I shouldn’t be forced to group up.

yeah nah mate. Completely disagree with you on this take. Difficulty should scale vs the number of players engaging said world boss. It ain’t rocket science, and it ain’t hard to do. If Blizzard can’t do such a simple thing as this, then they’re not good at designing games imho.

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You’ll have to wait and see. Because the way it’s going to work is you happen upon the boss area before spawn alone, as the event starts to happen the game will pull you together with more players teaching the cap(25 going off 2019 discussions). If no one else is playing or in that area at the time of the event you will be alone.

That doesn’t mean you are unable to kill it solo, it also doesn’t mean if you start it alone, no one else will happen upon that area and get phased in.

As for my thoughts, 1 person won’t be able to solo. They clearly stated that world bosses are threats meant to be tackled my multiple heroes. Maybe a relative few could if the opportunity presents it self like those DKs that can solo current raids in WoW. Only a few posses the skill required.

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The last major mentioning pertaining to world bosses was back in November 2019 when Diablo 4 was first announced (at least as far as I know of). That was more than 2 years ago. So it’s possible that some aspects of the World Bosses have changed.

Personally, I think that if a person happens to be the only one facing a world boss, then they’d be able to solo it (albeit with some time and difficulty), since the bosses seemingly scale to the number of players. Of course, there’s always the possibility that there’s a limit to how low the boss would scale to; however until we recieve an updated response pertaining to it, I’ll believe it’s possible for players to solo world bosses, if they happen to have the opportunity to do so.

I would expect them to have to be completely perfect and make not one mistake or else. The chances of no one else being around or playing are next nil until D4 is dead with less than 100 MAUs.

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Then D4 will not be purchased by myself and Blizzard will NOT get anymore money from me. If they openly discriminate against solo players, their game design is poor. That is my right as a consumer.

See ya. You and the dozens of you wont be missed.