I bring this point up because the co-op experience in D2 and D3 wasn’t good imo. I haven’t got much experience with D3 but reading some recent posts about D3 end game, I’ve heard runs can be completed in under 5 mins.
I think this would make a terrible experience in end game.
In D2 it’s basically impossible to co-op well with anyone because you can teleport into a game and kill Pindleskin, Eldritch and Shenk before they’ve even entered the lobby name and password.
I think the main issue here is too much scroll teleporting, and runs are way too short. Also Sorc teleports too fast.
I think mounts, despite knowing Blizz love selling them to us, were actually implemented to give everyone a way of travelling slightly faster like we did with Sorcs in D2, but without splitting up from someone you are co-op’ing with. And to have a travelling mechanic that is equal for every class. While also reducing the amount of teleport scroll portalling around which splits you up when co-op’ing and can be very annoying if you have to do it often when playing in a group.
When playing co-op I believe the way the devs have set it up is: portal to the stronghold, stronghold has perhaps 3-5 dungeons and/or points of interest near it. Mount up with your friend after portal and ride by each others side for the next 30min to hours+ completing content in the area. If you only came for one dungeon, you would still have the travel time of 5-10 minutes from the stronghold portal + the length of the dungeon. Say it’s short, about 10 minutes. So you get a good 15-20 minutes of playtime after portalling, before having to jump through another portal.
I applaud this gameplay loop. It sounds extremely fulfilling both for solo and co-op. Fundamentally, it gives the foundation for co-op to exist in a satisfactory way.
I think Dungeons should range from 15-30mins on average. Some 40. And even longer for really special hard dungeons. I don’t see an issue having a few out of the 150 being delivered, that took 45mins to an hour to complete. Say 30-50 dungeons that were really long and more epic. Ofc there should be plenty (plenty being the priority word here) of 15-20 min dungeons. But I’m all for having some take longer, but perhaps have more bosses in them to compensate for the extra length, so the drops always feel somewhat equal no matter the length.
What I’m absolutely against is any dungeon being able to be completed in under 5 or 10 minutes. I really like the immersion travelling creates and appreciate having mounts to travel faster at times, while like I said above, providing a really good foundation for co-op gameplay.
What does everyone think about the co-op gameplay loop as it’s designed right now?