Hey all.
Is there any agreement that cooldowns are a good thing ? I mean, the game blizzard makes is for us, the players, right ? I understand that the company may like that way but, is cooldown something good ?
The conception about cooldown is nothing but chains for the player, dont letting you manage how, where and when you would like to use the skills or potions. Because once u use the skill, you have to wait some seconds or even minutes to use that skill again, and to think that the management about wait and wait for the perfect moment to use the skills, is very wrong and worthless IMO.
The reason why i think cooldowns are wrong is that you cant predict when and where will appear some strong mob or many mobs, even when you know the area and the game very well, cause this is a game with random areas and random mobs.
Iâll use WoW retail for example, in a BG (pvp) you are almost fighting all the time, and in WoW u have many skills with big cooldowns, something like 1~5 min cooldown, and the skills duration is about 10~15sec. In 2 minutes you fight against 10 players or so, maybe more, maybe less. The cooldown system allows you to enjoy your buffs against 1 of these players, while in the other 9, you will be without them. How that could be a good mechanic ? Cause as diablo games, you cant predict what will come next, (unless you are a god and can predict the battle that will come in 1 ~ 3 minutes).
Obviously, if you could use the buffs and ccâs at every moment it would be much worse, but thatâs not the only way to deal with that.
In arpgâs, thereâs many ways to make stronger skills not spammable, like high resource cost, or conditions, like âyou need a ferocity charge to use the skillâ or even to trespass some cooldown, (that ferocity charge would be hard to get, maybe like a chance to get a charge when you kill/attack a mob) (yes, just like PoE did).
The secret IMO, is to allow the players to conquest the freedom to use the skill they want as much as they want.
Maybe thereâs a strong skill that has a high mana cost to use, the player should be able to customize the build to reduce the mana cost, and increase the mana regen, sacrificing damage or life, and spending a lot of effort to make the skill spammable.
Or spending points in a different resource mechanic that works as a threshold bypass, speding in items that enable to generate them, and in items that increases the chance to generate these resources.
Making it not broken to be able to use them whenever you want, cause thereâs a cost, not just in your dmg/survivability, but in your time and effort.
This applys to potions too, if you dont have a limit of potions you can use in a row, it will cost for you to farm or buy them again. But having a cooldown, brings the same problem, once you need to use the potion, u may need to use it again in a short time, and you have nothing to do.
We should be able to manage our resources and not the game for us.