[D4 Feedback] Solving the Item Tier Problem

Let me try to explain the magic items topic from the very beginning and see where this leads us to.

So, as I wrote in a previous feedback thread:

Let’s say they go with 15 item slots and they want to push a lot of tier 2 meta diversity. This would mean they can make 5-6 from these 15 item slots not bound to legendary effects (aka reserved for magic/blue items).

Now, the problem with magic items is that once the player finds the optimal (or satisfying enough) stats on a magic he is after, the item gets CEMENTED on that item slot, no matter how much we tweak the skill tree after a certain point.

While this is good for mid game and would create item shuffling, it alone won’t change the fact that late game magics would still be CEMENTED on the item slots. For that to change they need to include stats manipulation nodes (like PoE’s majority of passive choices) in the skill tree. This would guarantee the player will still be looking for replacements of the magics in the very late game too.

So, basically there are these scenarios how to construct the itemization and skill tree regarding magic items:
1] Current small skill tree without stat nodes and magics being purely lower tier; Current number of item slots
2] A lot bigger skill tree with stat nodes and magics being useful in late game; More item slots from now

They are still potential rewards (that’s why you’d keep them in stash).

What you suggested heavily pushes the game towards crafting and stashing items. While this might be fun at a certain degree, I doubt anyone here wants to spend half his day upgrading items instead of fighting mobs and collecting the same items.