Max level is not 40 anymore tho.
He said:
Please keep in mind that a lot of the details listed here are subject to change. Some details are from a very early development stage and might have already been changed or scrapped internally.
"P.S. I will update this post after the release of the December 2021 Quarterly Update."
I am sure he will add the new stuff when he has time.
The info we have so far is very promising. I’m finally starting to get a glimmer of hope that D4 will move the genre forward.
Honestly even the stuff from last year is already very outdated.
For example, the skill tree. Look at the teaser for the skill tree they showed in the December update. It looks nothing like the literal “skill tree” they showed off last year.
Furthermore, the new Paragon Board seems to serve the same purpose that the passives portion of last year’s skill tree served.
We also don’t know if runes are still in the game
There’s so much that we don’t know and that has changed…
Heeeeyyy. Now that you pointed this out, and you’re probably right, now that I look at it this way, it’s not a bad idea.
My guess is that we still have our passive abilities within the skill tree. It’s just that we now also have the paragon boards on top of that.
As for whether anything else is still within the game. I’d rather just wait until Blizzard states or shows that said function had been removed and/or changed to something completely else.
That an option two.
That would be a cool suprise, if they would drop an unexpected small update, some time in January. Summing every thing up, what is still in, what is still a subject to change, what went completely out the window.
Wait I missed that part… Maximum level won’t be 40 anymore? That means they either read feedback from here or they realized, they need to increase the impact of leveling instead of burdening it to the items. That’s a start.
Yeah, level cap is no longer 40.
As you can see from the image below:
The weapon has a level requirement of 44.
Then later in the blog we have:
In Diablo IV, we have placed a heavy emphasis on build customization, ensuring that you can have plenty of control over how your hero grows. The Paragon Board unlocks for each class at level 50 and is a distillation of this focus.
So as of right now, we know for sure that the level cap is at least 50.
Well if that’s actually the case, then you’d have no complaint from me regarding character level.
That means the weight of item quality and trade will be alot smaller on the character progress since leveling up will provide good amount of stats and skills. That’s good news. Also a hint towards what can we expect from the itemization power growth and trading. Items won’t play a huge role for progress, at least it sounds like they won’t allow vertical leaps and multipliers by items.
Looking at the Videos Paragon starts at 50 and it looks like Max lvl is 100 so there maybe 250 paragon points to use but the +5 to main stat needs to be +1 per normal tile, as well as drop the X50% or what ever like many have said keep the numbers low.
I was quite pleased to see this considering how negative my opinion of paragon levels is. Is it exactly what I was hoping for? No. BUT it’s far better than their D3 system and actually piqued my interest. Hopefully reaching level 100 is close to as time-consuming as in D2 and that gear levels/requirements for 50-100 exists. It’d also probably be in their best interest to do away with the paragon name as well but, hey, that’s none of my business.
SUper big numbers like D3, especially on sets & some legs are too much.
The other extreme is also bad. +1 stats per tile is the extreme. 5 is actually good. For comparison, you get +10stats for PoE nodes, +5 D2. x50% is actually pretty good. Too small & no one will cares, & there is no motivation to level up. Too big & it will be must-have. x50% is also ball park of other arpg.
The obsession with NOT having big numbers seems to have led to the flawed mentality of low is good, hence the push for super-low numbers for OVER COMPENSATION, consciously or unconsciously.
Imagine if your boss says if you work 8 hours more a week, he will pay you 5% more. YOu probably be not very motivated to work that extra 8 hours will you not? If he sad he paid you to double, you will feel too obligated to work that extra 8 hours.
The reality is, there is a sweet spot between too high, & too low. Obviously the sweet spot is subjective but so far I think D4 values are in ballpark of being nearer to the sweet spot than either of too low or too high.
Level up should be exciting, but if level up means get 1 str, & after 5 levels, you have +3 resist. 25 levels to get the biggest node that add +15% more damage to Whirlwind. I wouldn’t be excited to level up at all.
The other end if level up is so good & give so much power, other activities like gears & loot will feel less impactful, & you are just grinding for level ala D3 paragon.
In a nutshell, what we need is a good number, between too big & small, & its is my opinion, (without knowledge of how long it took to level etc) that what I seen so far is pretty okay.
In the last video, the lvl 50 rogue char, could crit between 200.000-300.000dmg. Now the lvl 100 rouge didn’t had flotimg numbers, but I hope whit all paragon points spent, we’ll not be abel to do higher than a million dmg.
It does make me wonder what’s the highest item level you can get. From this update (unless I missed anything that is), we’ve seen item levels/requirement as high as 44. So I wonder, does it keep going even past 50? Or does it stop at 50, with no item having a requirement higher than 50? Honestly I’ve no idea how they’ll do it.
It’s likely though that there may be some uniques and/or legendary item effects that don’t drop until you reach a certain level, for example last year’s itemization update they showed 3 druid uniques that don’t start dropping until a character reached 20 (although that was when the level cap was still 40, in which I wouldn’t be surprised if the level requirement became 50).
So what it hit over 1 million? Genuine question
Because 7 digits are hard to read or what? It is true that as numbers get bigger, it’s less readable. Unless they put things like K or M.
I feel a lot of people are arguing synthetic than objectivity.
The Damage numbers in a game have no direct comparison to iRL. 10N & 1000N in iRL have significant differences. Most people can barely feel 10N, but 1000N force can crush someone to death.
In-game 10,100, 1k, or 1m are just obituary numbers. Only 2 things matters.
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Relativity of the number (say the expected damage ratio different a level 10 vs level 100 character)
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The relative value granted by various sources.
One major problem with D3, is the power granted by different gears/items is very wide ratio wise . A leg can give an extra 500-1000% extra damage to a skill. While even with best stats, the 2nd best weapons can only give maybe 50% extra power.
The JUMP is too much. Making a build without that particular leg useless.
In a Nutshell
The point I am making is, the final value is NOT as important than the balances (in stats, skills, gears, leg power, tiles etc) in combination that produce the result. So power progress is more progressive rather than big spikes (from sets & powerful legs power).
Having a final value of a low number say “1000” can be as bad or worse if 85% of the 1000% come from one gear.
In PoE, you can get very ridiculous numbers as well, easily 6-7 or 8 digits. However, the powers often come from many sources (gems, stats, passive skill trees), hence its more receptive to people.
Well it can still be done right, and yes it is realtive, if they stick whit high numbers, I hope monster hp scaleing keeps up whit the dmg spike. And we won’t be abel to one shot or deal whit in a couple of seconds, whit the bigest most powerfull monsters and bosses. Because that will just make it redicules like D3.