The tale continues:
https://www.pathofexile.com/forum/view-thread/2983641
So far we have historically been really lucky to almost always avoid directly clashing with the release of other major games. However, in late 2019, we released the Blight league less than two weeks after WoW Classic's launch. This had a massively negative impact on player numbers, play hours, Twitch views and revenue. It was a bit of a disaster, and quite a big learning experience for us.
Cyberpunk 2077 is a massive game. A lot of people are going to play it, and they're probably going to play it pretty hard. By looking at the stats from services like Steam, you can see the player engagement curves for large releases like this, and it's easy to see that there will likely be several weeks of absolute dominance while everyone enjoys it.
But the commercial reality is that if we kept our original release date, we would be [Edited by Blizzard]. We believe we'd lose at least half our players, almost all of our streamers, a chunk of our developers, and we honestly wouldn't blame them. Launching at the same time as a game of that size is not feasible.
And that’s the single player version of what we were discussing.
D4 team has to speed up their wheels with all seriousness.
https://edtosavetheworld.com/wp-content/uploads/2013/06/fred-flintstone-barney-rubble-car.jpg
Forum Mod Edit: This post has been edited by a moderator due to masked language as it is in violation of the Code of Conduct. Even if in a quote, it’s still inappropriate.