Watched the gameplay video, looks like D3 reskinned, same monster models, same affixes, same zone layouts. Don’t fall for it.
Yeah man. They’re even calling it Diablo!! lol How bad do they think they’re fooling us?
That said. On a serious note, I was hoping to never see a rotating laser beam ever again.
I mean, when your hero has 6 skills total at their disposal what other options are there than to be a simple brawler? The monsters can’t require more than the same rotation every time, no other possibilities.
I lament that Blizzard thinks that their players can’t handle more than 6 skills and that they think they need to be League of Legends to cast their biggest net. PC gamers are typically quite a bit smarter than the avg population and LoL and OW you play against other humans instead of hordes of creeps. That or it’s lame that they think they need to have 6 skills to easily port to console. It’s going to ruin the series. Whatever though, I may just buy D2R and call it a day. 6 skills on that bar is such a turn off, it belongs on console only. - Blizz’s mantra is something like easy to learn, hard to master but their Diablo formula is easy to learn and easy to master. There isn’t enough variability or options to keep things interesting.
That or it’s easier for the designers to manage the game when they force six skills. It’s certainly a way to pigeon hole players and balance the game. But I’m not lining up to buy that crap. Where is anything interesting? I may as well not have skill points or stat points cause ultimately I’m being forced into a little box again.
Diablo 2 has so many possibilities and things I can do. I really wish the devs (or managers?) would stop imparting their desires onto players, free us from the tyranny and make a world we want to hang out in.
If I’m not hooked on D3, and that seems to be the case for many that purchased the game, why does Blizzard think that copying D3 combat would rope disappointed players in and make them stay for D4? Do they just want me to purchase the game and then they don’t care? Cause they might fail at that too. What happened to all the rhetoric about making monsters matter, slowing down the game and more tactful gameplay? 6 skills sounds like a casual game to me.
Yea.
Unfortunate.
But at least d2r is coming out so if 4 sucks d2r is surely going to be better than 3 i mean no brainer there. its not new, but it could be if they’d patch the items up and a few qols they haven’t done yet, then d2r could be a brand new game item hunt wise which is what everyone wants to nerd out over including myself.
one patch on items would bring d2r to like unbeatable. and if they tone down that obnoxious art going on color wise, im ordering shades on amazon when im not poor just for when i log in, and im talking outdoor shades like not the gaming ones the ones that block sunlight bc that’s whats going on in d2r its not just 3d remodel its actually a color change that is a bit too bright.
I mean, the characters in both games have legs
Total ripoff from D3, like WTH
So you are just trolling then?
Aesthetics are a matter of opinion, but D3’s never bothered me even if it was more of an arcade style. The animations and fluid combat were top notch. It’s everything under the hood that is the problem.
The moment I saw the first iterations of items I was 100% not pre-ordering or buying this game at launch. Blizzard either has learned nothing or the dev’s who should know better have no creative control. Either way its going to be another mediocre hack-n-slash not worth 20 hours of play time and I’d rather have another PoE supporter pack and whatever new stash tab GGG are selling for my money.
yes, its 9 months later.
but i’m really disappointed by the collision checks, and no space allocation, which is VERY D3.
you could have a crowd of gazziliion monsters centered on a single mob, to blast them all away. now, as a skill i wouldn’t mind. but there’s no collision, or very few. unlike d2r or d1, which EVERY MOB INCLUDING YOU - OCCUPIED A FRIGGIN SPACE.
and on d3, and now on d4, they’re all friggin paper dolls. just cartoonish, and ridiculous.
how they thirst to create another d3, another stupid expereince of paper like games.
Diablo1, and diablo2 were influenced partly by arcade beat em up games, which means you really felt you hit a baddy. in d3 its all a crumple all paper doll mobs together and squish. i mean if they had squishy, papery sounds, that would be more convincing!
it’s silly, and no one even gets it!
The thing that bothers me the most about the D4 gameplay videos is that they all feel the same. It seems like a very specific constant flow in the game that feels too much like Diablo 3 to me. And D3 was really soporific.
The classes have different effects, but again, I see the same flow in there. I like the game world, but I don’t really like how the classes seem to go back to balancing too much instead of depth. I see that the NPCs just rush too much, too large masses, too many effects that also seem too huge.
A fast gameplay that leaves little survival factor and it works no overload by mobs all conjure up some hurdle to simulate claim. That’s not an exciting and immersive gameplay experience, especially when all classes play almost identically. Fun ambition doesn’t go along with it, we just increase the things that happen at the same time and let everything sink into a sea of flames.
That’s terrible gameplay and not RPG aspiration.
That’s not how it’s going to work.
Oh yeah and there is no hitstun… The lack of this makes everything feel like a hot knife through butter… Not a good idea…
Look at the animation area update 5:20- 6:30 in the video on youtube, the work on collision is extremely well done in D4 no ARPG on par. Though what I think maybe the enemies could become more difficult if they had a bit further away for the launch of their attacks to mitigate some of the players reaction.
You can’t expect an old school tileset realtime ARPG with the scope of the D4 as a project as with all the details to physics they are putting in. Would be cool though with the graphics and physics of D4 in a tileset game still IMHO the approach of D4 is better as it allows for real physical simulated angles of attack as the hit collision is at exact point where the tip starts touching the enemy which is very cool , so if you shoot an arrow and hit something in the leg it will react to that if it dies as if shot in the leg with an arrow stuck there (this is in D4 already and they have spoken about it, real time enabled physical collision in Diablo, all I ever wished for really in terms of collision, they will also work and improve upon this ofcourse).
Nothing to complain about in the collisions departement, you can even jump from cliffs etc, might be rather finicky AI stuff to complain about in my opinion or lack of certain mechanics, I really don’t think adding everything into fixed tiles is the next mechanic to introduce, or maybe as a gamemode like hardcore mode that would be cool wouldn’t it?. As it has a very nice physics engine.
I’ve watched it. it looks pretty pathetic to me. not because of the cool graphics or the animation.
because there is no sense of impact. its like you hit paper. the collision checks are: “oh? i hit something? let’s pass through it like paper”.
it’s just not there. the only place where it seemed to work half done is with the whirlwind.
but the rest, is just crap, especially the dual wield slashes. its all because there are no consideration for space in the so called “modern games”. you occupy several sprites in the same space. which ruins the whole sense of MATERIAL actually there! its appalling that I’m the only one noticing this. play just 2 min of diablo 1 and feel the difference.
it’s just a completely different feel. D3 failed with this, and it seemed they don’t care to make the same mistake again.
I can assure you your first concern is not true. It’s every bit impactful as D3s.
Who necroed this thread
Absolutely atrocious take lol
The videos indeed show the engines D3 roots to some extent, but honestly it doesn’t play/feel like D3 much at all.
and lost ark poe and rest …not reskined D3?
Actually when I look at it this is true. You want the weapons to stop at the skin of the enemy or against the bones, some attacks seem to simulate this happening but when hacking with two axes they seemlingly just cut through, while this might be something they probably improve upon further down the line, they work alot on small details like this after release aswell. how collision when something dies works pretty standard to Diablo games though as enemies can split in half in many ways, you can chops legs of and the legs breaks and in the same angle where your weapon will strike so very good attention to detail in that sense.
Still some attacks as you say just goes through and would benefit from more stopping power against the enemy rather than just work as a semi standard AOE attack for that extra layer of immersion.
Like the dual wield axe chopping skills cut through in a clippy way looks kinda off but the claymore skill that simulates this stopping effect looks great though. Though I mostly seen older footage as of now for the axe chopping skill and this might have changed.
They work alot in the collisions department but working with collisions can take alot of time and can be quite finicky considering optimization, though with the animated attack area I think they can manage to stop the movement of the axe going through all the way if they put some effort into it to simulate the effect you are seeking after, it just needs some stopping power and recognize if it hits something to halt some of the animation for some attacks.
I saw this problem first only on the necromancer scythe attack at first which looked bad honestly it just clipping through everything, as some of the Barbs two-handed attacks does not clip through and simulated kinda actual realistic sense to how cutting against the enemy skin and bones look like so I get what you are saying but everything is not flawed in terms of collision in D4 some skills are.
Still D4 is work in progress I just don’t assume everything might not be optimal by release, almost no game has released in optimal condition in terms of collisions and optimization.
They have laid a foundation though which they can work efficiently upon to improve so I am not worried. Knockback for some skills might also be what that solves this issue like when hacking with the axes for example, if it had knockback it would probably look less paperclippy.
Though honestly I am still chocked how great the game is turning up looking like, but addressing problems like this might benefit from being more specific towards what skills you notice the collisions not behaving right to give that omph effect. The claymore as I said has one skill atleast where collision is perfect that hits stops and the blade is pulled from the skin of the living undeads and demons.
They are definitely some designers on the team having the same thoughts as you considering collision effects and feeling, though some work days are more brilliant than others you know, so many things are left to be refined later on as they are on a deadline for release.
I am not worried. There is nothing substandard for being a work in progress 6 months before release honestly the game is looking great, as they will continue to improve and adress problems like this, they won’t fire the collision, animation and physics department of their work force I can promise you that they will continue and refine animations and collisions and physics death effects even after release, though the community would benefit people to be more gentle how they approach their critique so it becomes more specific and easy to understand. Also if every melee attack had a hack stop and cut function for the animation and collision like that claymore skill this would also solve this problem.
21 actually.
What’s to get? If it doesn’t bother you it doesn’t bother you. It’s not like I will be outraged on your behalf for something I consider a non issue.
I don’ t think Kaffa recognize how much work that goes into after release nowadays either for the simulation of effects and collision, D4 is not Grim Dawn where every sprite of a skills looks like a blurry eye sore.
Everyone that know programming know that the animation of area rather to what they were previously doing is something new for this kind of immersion in ARPG also the number of things you can do with it is immense in terms of realistic collision scenarios as it becomes more procedural in nature to how it acts towards the environment, it will depend much on the animation type of attack from now on what will look good and not.
In D3 they put alot of effort refining how effects and death animation of existing creatures looked like everything was amped up from the foundation that was laid D3 is a very small project in consideration to D4 which is what they put most resources towards, they, still D4 is far from looking as paperclippy as D3 as almost all attacks had this paperclippy feeling in D3.
I mean a whirlwind barbarian in D2 would still just cut through everything in a paperclippyway look at a whirlwind barbarian in D4 it looks great and a great foundation to refine upon in all honesty, much better looking is the D4 whirlwind barbarian attack than any other ARPG that has existed believe it or not but it is the truth.
I mean some people just sound like they complain it isn’t even feedback, they want no endgame they just want a D2 copy, go to Throne of Baal 1000000 times, D2 endgame is not fun in terms of pathing and maps and where you go to do these processes to get loot, atleast D4 introduce something fun with variation to do. D2 was not a perfect game and D4 will improve much upon what was not that fun in previous titles even still if people are crying over it, it will be a better game for sure. I mean how is this collision better than D4 whirlwind in any way at all?
this is true. d4 whirlwind looks 10 times more real than d2.
but collision checks on d2 vs d3 and d4 are much more crappy, because they want a gameplay where you occupy more mobs per space, which is just stupid.
cow level at d2 suffers from that as well.
but the first alpha vids i saw, i thought they were actually going to pull it off, and they went back to d3 engine.
why is that not a feedback? i’m explaining exactly what’s the problem and why its crap. I’m not just saying “i hate how the combat is”, i’m detailing specifically using examples.
now you’re completely off with me. I’m definitely not want another d2. we have d2r already.
but i also don’t want another d3 reskinned.
I would prefer they could keep some of the older gameplay which we all loved! the plot, and the graphics, even the gameplay, for all i care, can be of their own choice. yes they ruined builds with d3. that’s a fact. it’s just boring, and auto pilot. while d2 your choices have consequences. build-wise that is. but fine, i’ll take it. i don’t care. I don’t care even about the plot. it is just a shame that there is no understanding of older game mechanics.
I honestly bewildered how you can’t enjoy melee, or fireball in d2 or d1. it has ten times more impact and feel to it than d3. which i’m pretty sure the developers of D4 didn’t care for it. they just have other priorities. i am thankful for the whirlwind. really good job. but what about the rest of them papers…so lame.