Half Undead Cleric.
He blessed only half his body before contaminating himself with the plague of the dead and kept consciousness, or part of it.
It heals allies, but can also heal enemies, it will depend on the mood of the player. And he can also utilize a zombie’s abilities such as slow walking, being slow, and dying if he uses healing on himself.
I think it would be a good one, but it needs some tweaking.
Telepaths.
There is already a prediction of the use of telepathy and telekinesis in D2, both in assassin and sorceress.
She would use group control skills, mental mastery, throwing, crushing, levitation, illusion, mental impacts, mental waves, psionic shields, psionic armor, increased ally and self attributes, moving groups of monsters with precision, deflecting and rebounding projectiles, copying skills from others.
The main equipment would be a helmet that would increase skills, weapons would float and attack at long range even if they were melee weapons.
It would be nice.
Metahumans.
They are humanity’s reaction to demons, angels, and nephalens, after the gates of heaven close and humanity feels abandoned.
They are the result of experiments with demons and humans, scientists and occultists who have discovered how to extract the demonic essence and insert it into humans to awaken their demonic sides.
With training they can summon demonic hordes, can turn body parts into weapons, increase their elemental resistances, can read and master ancient spells easily, are proficient in close combat, do not need to mount because they become fast and strong demons, have weapons embedded in the bodies and can alter body composition in battles.
The main equipment is the spiked claws and the spiky armor.
He attacks by throwing himself towards the enemy, passing through it and dealing damage in the process.
Sealing master.
He exists for one reason: He wants to send all the destabilizers of the sanctuary to Limbo, where he draws his strength and where Leviathan is.
He is, of course, a sealing master, can mark areas with seals, surprise enemies with quick teleports, explosions, position reversals, immobilizations, slowness, chains, throws, and can also open portals for short periods of time and bring from Limbo to the battlefield creatures, weather effects, and other things.
The sealing master uses scrolls in one hand and a brush in the other.
Medium-range magical attacks, consist of floating symbols that hit enemies.
Light knight
After the events of Diablo 3, the sky was fractured, the Crystal Arch was damaged and many pieces fell from the sky.
Humans who came in contact with the crystals died, but some created a connection with the sky, managing to feel and subtract power from the Crystal Arch even with the gates of heaven closed.
These humans can bless their own weapons and shields, they can materialize heavenly armor, invoke holy light and holy fire in various forms. Their mere presence on the battlefield grants bonuses to allies and damage to enemies, their maximum power being achieved when they use all their energy to the benefit of the entire team (or, if alone, in itself), but within a relatively high recovery.
The equipment is the sword and the shield, but also the halos.
Haunt.
After Maltael’s defeat souls have been released and are wandering in the Sanctuary. In the Sanctuary there are mystical places, cursed places and blessed places, these places have a connection with the world of the dead, and the dead feel it.
There is a place where souls can, for a short time, materialize into an artificial body, but the excess of souls during the materialization process has broken the place and created a being that is the fusion of thousands of human souls thirsty for revenge, souls want the end of heaven and hell.
It is a warrior who uses spiritual energy to attack with bursts of energy, with spiritual arrows, releasing the legion of souls within him. He keeps himself in battle by converting enemy souls into energy, and defends himself by reducing enemy damage.
He can possess other units, amplifying his power and gaining new abilities, can also split into dozens of souls and attack massively.
The main equipment is the soul jar, which channels their skills making them less diffuse and more accurate.
Herbmancer.
Raised in the southern marshes, where the first necromancers sprang from, herbmancers, averse to the use of human or demonic souls, specialized in using plants, insects, and some animals as a source of power.
They can summon plants and animals using only a few dead seed pieces of bones, gradually subtracting the surrounding life energy to accumulate it and use in their spells.
Summons poisonous vines, bushed trees, throws thorns, carnivorous plants, ferocious panthers, giant snakes. It uses tree bark, fur and scales as armor, can defend itself using walls of earth, stones, twigs, lianas and the like.
The main equipment is rings and crutches that hold essences, bones and seeds of the most powerful creatures in the swamp.
Blue knight
Born on an island off the coast of Scosglen, the Blue Knight specializes in the use of ice in combat.
It can use air humidity to create ice crystals and attack, use water to create weapons, create slippery places, thorny places, freeze the blood of opponents, stiffen its limbs by manipulating their body fluids (such as sweat), surround their weapons with Sharp ice increases efficiency, creates water and ice clones, launches gusts of water, water shots, fog, water and ice prisons, among others.
The equipment is the saber and the gourd where it holds special waters that have different effects.