Maybe like a barter system like d2, post your offer, and someone posts theres, then if you accept it trades, and sends to in game mail.
If Blizzard had another go at a gold ah, what would be the better way to? (Not having it is already a known way)
Maybe like a barter system like d2, post your offer, and someone posts theres, then if you accept it trades, and sends to in game mail.
If Blizzard had another go at a gold ah, what would be the better way to? (Not having it is already a known way)
Blizzard explains why the AH will never come back
But we have all agreed that despite the convenience of trading, the AH affected gameplay and undermined the epic feeling of being a hero, killing monsters and looting their stuff; and when something gets in the way of fun in a Blizzard game, it simply has to go. So, if you honestly miss the AH, (a) please remember how non-epic it felt to search through the AH for hours, not killing monsters and (b), be assured that it is not coming back.
If it ain’t broke, don’t fix it.
Trade is unnecessary in a loot-hunting game.
Guess you never played D2, you really don’t belong here lol
it could be done, but with caution;
-strictly in-game
-a min/max pricecap calculated per item, to keep the cheaters, speedfarmers and powergrinders at bay.
-so the ‘lowest’ player must be able to buy the ‘highest’ items.
-an average player must be able to buy way better gear, that’s impossible, hard or a shore for him to get normally. (min/max pricing)
Player A has “Item of Super Duper Mega Awesomesauce”
Player B wants “Item of Super Duper Mega Awesomesauce”
In-game, this trade would involve Player B giving 100 In-Game Coins of Trading to Player B, and Player B giving the “Item of Super Duper Mega Awesomesauce” to Player A.
However, this in-game trade only happens because on a third-party grey market website Player B agreed to pay Player A $100. If in-game trade is allowed, real life money transactions will follow for desirable items.
Well “real” money comes into play any time there is an opportunity to make a buck. Even without trading you still have people willing to get on your account and farm the desired items for you. If that doesn’t get you some money, making a twitch account and streaming will.
Someone wants to spend their money on entertainment they will and I really don’t care, I spend my money on other stupid stuff to amuse myself. As for trading in general, seems like they as well as a lot of other people on here obviously think it takes away the thrill of finding that awesome item when you kill something or open a chest. Which is what the game was meant to do.
I think there should either be a crafting system where you can craft high end gear, or an upgrade system where you upgrade the gear you already have.
I think an upgrade system would be better because you wouldn’t necessarily be trading items, so you would still have to hunt/loot for things yourself, but in order to make them better, you would need some type of trading.
The game NEEDS trading. There’s no denying that player to player trading greatly enhances a game if done even remotely well.
Different pieces upgrade different types of gear. Some upgrade only “yellow”, some upgrade only “legendary”, some can upgrade any piece of equipment and so on.
It creates a currency within itself as long as yellow pieces have the potential to be as strong as legendary. Maybe we can upgrade yellow type gear 10 times and legendary’s can only be upgraded twice but those upgrades make a big difference. Something along those lines would be fun.
Party A: trading kill the purpose of playing the game, most people actually spend more time on the AH than killing demon in sanctuary. Blizzard want to make a ARPG not an economy stimulation game.
Party B: loot is so scarce, drop is so bad AH is actually the only way to progress. Without trading, there is no “fun”.
Well, for me, both party has its point. You can’t make both parties happy in anyway, shape or form. So, as of now, I’m fine with either.
i know this scam;
it won’t work this time because of a price cap;
too many players will rush to the item ingame.
and also no mods allowed to ‘see’ the item outside the game…
In-game price caps have absolutely zero influence on real money trading as items which are deemed to be more valuable than the in-game limit are just traded on third-party websites.
Just as an example. D3 used to have in-game price caps. For the Gold AH, it was 2 billion gold. For the Real Money AHs, it was $250 (US), 250 Euros (EU) and £250 (UK). If you think in-game price caps make any difference to third-party grey market trading, please explain how an Echoing Fury mace was traded for around $9700 (almost 39 times the in-game cap)…
how can you know, depends on that pricecap, if it’s low enough, it will work.
i named more comment:
the speed those players will buy is the key factor.
Regardless of what in-game currency is used and what the currency cap is on an in-game transaction, there will be items that are deemed by the players to be worth more than that cap. The trade in those items would always involve real world money transactions outside of the game.
again, you cherrypick to form an opinion that is already debunked twice:
Trading will bring in the asian bots even more than we have now. Leave it out please.
Players would bot to obtain high-value items, specifically so they could trade them on third-party websites for real life money. Any game that has high desirability items with a low drop chance and unlimited in-game trading will involve real life money transactions for those items.
illegal actions will always be the bane of every single change;
-it’s easy to follow any item in-game, when it changes to another owner.
It’s a lot easier (and cheaper) to just prevent the items changing from one owner to another than tracking every single item transaction.
well gz, you brought your solution to the problem you invented.
It was you that proposed the re-introduction of unlimited trading.
The solution I proposed was not to implement your proposal.