So, I’m still pretty new to the forums, but I have been playing the Diablo franchise since I got Diablo one at the young age of 7, and I don’t mean that makes me an expert or my opinion more valid, but I am pretty vested in the franchise and would like to see it continue to succeed.
That being the case, I thought I would try to put together a comprehensive constructive feedback post about the itemization system currently in flux.
I’d like to stress one more time before continuing that I hope this thread will be treated well, and instead of us replying with “no that idea is bad”, we might try more often to say "I’m not so sure about that idea because of this: " or "I like where that’s going, but what if we tweaked it like so: "
Since Blizzard is opening the doors for our feedback to impact the game pre-launch, let’s try to work together to make this a great experience for everyone. Which always means compromise, but we can surely find the best compromises
Stay a while and listen
Okay, let’s start with the elephant in the room: angelic/demonic/ancestral powers, at a high level first.
Pros:
I like that it calls back to the fact that our heroes are Nephalem, making the lore behind these powers, well, powerful. I love the idea that the stats would be us pulling from our history. Power of the angels and demons that created us, or the power of early nephalem like Uldyssian; super cool!
Adds an interesting dynamic to item affixes, much more so than “I’m a strength based character so i need + strength” etc.
Because the system isn’t strength/dex/int you can potentially do some cool things by introducing affects and affixes that wouldn’t make sense to be tied to these 3, or doesn’t lock you based on your class as the previous point stated
Cons:
Because the powers each are so broadly talented (many angels and demons exist) it doesn’t feel like it would be easy to tie effects and affixes to one over the other very convincingly
Potentially forcing build paths while attempting to create more of them.
One (or more) of the affixes will inevitably be seen as sub-optimal and as a problematic stat to roll on your otherwise perfect gear
Aside from modifying other affixes the impact of which stat you take and the choice of which one seems less involved than I believe we’re all hoping it would be.
I’m sure there’s more for each, but just to kinda set the floor… So from there let’s get into a couple of discussion points on specific parts of the system.
Skill tie-ins
I think that there’s been quite a few commenters saying something to this effect, but this was the most recent one I’ve seen.
But as said above, it would likely make choosing angelic/demonic/ancestral power and how much of it a bit more interesting and choosey if the skills you want to utilize get some sort of added affect based on how much of a power you have.
The biggest potential issue I see is that for my build to work I may want Firebolt to get the demonic affect, but I want teleport to utilize an angelic trait, except times 6 skills.
As most ideas can be explained away this could be said to be a balancing issue. But a suggestion I’d have is that maybe the effects are tiered in some way
instead of 100 of each power for each effect, maybe it takes 35 for tier one unlock, 60 for tier 2, 100 for tier 3. meaning you can probably attain each, but you can also specifically max out a skill effect too if it’s important enough.
Another option would be that the thresholds are just much lower, but you can only choose 1 of the 3 to be active at a time, but that might take away from character identity too much since then it’d be similar to D3 skill runes where everyone can do everything.
Affix Locking
The potential issue I see with this is that you would probably be making the item hunt even more taxing by saying “I want crushing blow, but only the mid-range version because I can’t afford the ancestral power to unlock the high-range version”
I think a less restrictive but still able to min-max fix should be looked at, to appeal more to their “Easy to Learn, Difficult to Master” philosophy.
I’m sure others have brought this idea up before, but I think that it’d be good to have the stat be reduced in effectiveness (where appropriate) instead of it just being straight turned off.
It could either be a “lower tier” unlock or continued power increases as you grow closer to “maxing out” the affix via a scaling unlock of the affix
Example affix with restriction and angelic power results:
+20% cold resist - locked by 50 angelic power
Angelic Power | Cold Resist |
---|---|
24 | 0% |
25 | 8% |
49 | 8% |
10 (scaling alternative) | 3% |
49 (scaling alternative) | 15% |
500 (scaling or otherwise) | 20% |
Obvious issues with this would be + to skill rank affixes
+1 to skill rank would have to either not be restricted or be on/off like the current system would run.
but for +2 to skill rank you could have it on/off as 1/2 with a lower threshold to get 1 rank out of it.
I think that this change would help to preserve the active decision making they’re trying to create. There’s still a valid reason to get more angelic power, but we’re not completely ruining an item because it rolled a powerful locked affix that you cant use.
I personally think that the scaling feels more exciting to me from an itemization and power climb standpoint, but it’d be a bit more difficult to implement, particularly with my interest in this next idea:
What if we combatted the build locking issue by setting the affixes to have multiple unlock avenues?
Example:
Some affix adding to Crushing Blow (fan favorite example)
Since this is on-hit related it makes most sense to tie the item to Ancestral Power, so let’s say this affix has a requirement of 35 ancestral power.
But, we’re pretty sure we saw a demon land a crushing blow, at least once; So what if demonic power unlocks the affix at say… 55?
There’d be a lot of toying around with this idea too, but what if the affixes are tied favorably to one power over the others, but not necessarily Locked to it. The biggest fear i have for this type of system would be illustrated nicely by this:
If I pour into demonic power and have it almost as high as it can go, I’d effectively get rid of the stat requirements for everything and have access to any angelic/ancestral affixes just because. To combat this I’d think you would want to only ever link an affix to 2/3 powers, forced not randomized.
I think this would allow the system to encourage more build diversity than I fear it currently will, but there may be significant downfalls with this idea as well.
To sum things up, I think that a system like the angelic/ancestral/demonic powers has some potential, but I fear that it will make the game exceedingly hard to balance, creating fake choices similar to the stats in D2, I’d like to see a system like this only if it could be balanced properly. If the options are could but shouldn’t then the could might as well not be present.
I intended to go further into other subjects with itemization, but I think it might be better to stop here in the effort to keep this post a little bit more parseable.
Let me know what you guys think! I’m excited to have a great brainstorming session with the community