D4: Active Skill tree & Support gems (ala PoE) can coexist!

First off, i think D4 does not have support gem system ala poE, Torchlight Infinite, undecember in Beta. D4 uses a skill tree system similar to like Grim dawn, & last epoch.

But I think this can be something to add at release, oepn beta or down the pipeline.

For people unfimilar to support gem/rune system, Basically, instead of a skill tree to customise your skills e.g increase explosion area of fireball, split fireball to 2 smaller ones etc.

You do that via gems, like a gem that add extra cold damage, reduce resouce cost, increase projectile numbers, add more numbers, do more damage against elite. They are cool as you can mix and match for many cool combinations & added a layer of progression (e.g gems leveling up)
the limitation is they usually has to be generic (like more damage, more projectile) & usually you cannot completely change how the skill work, that you can in a skill tree system say like some runes in D3.
They also usually end up with mostly buff damage, with a few that affect gameplay, & how skill work.

But what if we combine them. If so, D4 can also be the most in depth skill system.

What I see is skill tree giving buff that altered how the skill work (like converting elements, like changing from cooldown skill to non cooldown etc)

while gem system provide more generical buff like reduce resources cost, reduce cooldown, trigger another skill, increase AoE. increase cast speed, increase crit chance etc.

This will make D4 skil system highly customiseable, & the gems can also add as filler as you level , like reduce reosurce cost, increase crit chance, until you get more from paragon or gears.

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NO! NO! NO NO NO NO NO WAY Jack!

Ehhh… Naaah… I’ll pass.

A hard pass for me also. Sorry.

A system like that has to be in mind when creating the initial skill system. You can’t just add it later on. It’s either a skill tree or not.

For people saying no, may I know the reasons why not?

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For me personally it’s just about the design. If these gems are part of the larger skill tree i don’t know if i mind. I just like seeing all my power and development on one picture rather than clicking between many different windows, systems, items (poe), inventories to know what i can and will be able to do
Also skills should be something you learned from deeper knowledge and experience. Not something you find in a dead goblin.

I agree, I mean supporting gems , not the skill. Gem slots can be integrated in Skill tree UI like Torchlight Infinite.

https://dm-gaming.eu/wp-content/uploads/2022/09/Electrocution-Electrocute-Torchlight-Infinite-e1663145658253.jpg?ezimgfmt=rs:360x354/rscb1/ngcb1/notWebP

Supporting gems are still skills that you would otherwise learn in a skill tree such as last epoch or diablo 4 skill tree

Not untrue, biut it added another layer of customization & You can focus supporting skill nodes for more impactful things that alter how you play or use the skill.

freeing up support skills nodes of boring stats like mnore damage, more AoE, less resources.

Also support gems can be switch around unlike skill points which need repec, gving it a way of adding flexibaility & sub buiids.

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We already saw that in an update for D4 skill trees where Support nodes added effects to active skills but they were all part of the same skilltree

The skill gem/item socket system in PoE is one of the worst parts of the game imo. Luckily they seem to get rid of at least the socket part in PoE 2.0.

It increases some the worst part of the game; a lot more RNG, unnecessarily cumbersome to use compared to just having it in a UI window.

As for the “let gems handle the generic skill buffing”, why though? We already have a quite functional system for delivering generic buffs to skills through drops; Item affixes.

And for getting power through character growth (which is important, and another issue that comes with moving these things to gems instead, skewing power balance even further toward drops instead of character) the D4 paragon system seems specifically designed for offering those generic upgrades as well.

That said, the D4 runes offered plenty of support choices, separated from the skill system. That seemed like a great approach to a gem/rune+socket concept imo. Albeit, even there, it could be argued that it would be better if the sockets were taken out of the items themselves. Just to make it less annoying to use for players.

We have no hear much about D4 rune since reveal, & they are not in Beta.

So who knows.

Also gems & skill point diffe in that gems can be swapable easily. You can swap a gem that does 50% more AoE to 35% damage to eliite when fighting bosses. Allow flaxiability not offered in skill tree system

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I have actually heard the opposite. But who knows.

A real shame if they too have been removed.

In principle you can swap gems and skill points at the exact same speed.
We have games where gems are impossible to change, and games where skill points can be swapped instantly.

Neither should be easily swappable of course.