Hi, with my invoker it currently looks like this in d3planner http-s://imgur.com/a/oI378Z0. I understand there are some breakpoints to frames in attack speed. But on the right side i see my APS is 2.53, that falls in 14 frames breakpoint, but on the top there is in braces 4.29 APS. So which one of these are true?
Which skill is this for specifically?
it is for punish-celerity with included stats.
you have a reg. attack speed, but skill allows attack speed modifier which result faster then your reg. attack speed.
Leave mouse over skills, and check it’s own attack speed.
example: Hammer of the ancients, with ;
- Legendary Bracers
will provide 50% attack speed. It will differ from reg. attack speed.
Invoker 6p bonus and Fanaticism provide 50% and 15% attack speed multipliers to your Punish, so its true APS is (sheet APS x 1.5 x 1.15).
Thanks, and how does exactly these breakpoints work? If i have aps 13 frames and i will activate laws of valor, but added 7% attack speed lands also in 13 frames breakpoint, my attack speed in game and dps will not change? is that correct?
Within the same breakpoint, nothing will change, correct. However, keep in mind that the 50% IAS for Punish from the set is multiplicative with your other sources of IAS from items, so that 7% actually counts for more for Punish.
I think regular APS calculation is
sheet APS x (1,50+1,15) since Fanticism and Invoker 6-p bonuses are both on Punish, so additive.
For example, assuming Pig Sticker with 7% IAS, total weapon attack speed is 1,5 x 1,07=1,605
Assuming a total IAS from items/paragon/gems of 75%, and assuming 6-p Invoker bonus and Fanaticism, your APS should be 1,605% x 1,75 x 1,65 = 4,63
The legendary bonuses to specific skills (including those from sets) are a category for themselves as they actually remove frames from the skill, whereas everything else goes in to the sheet IAS. And then weapons ASI increase the base speed of weapons.
But you can set d3planner to account for effects of skills.
The attack speed is 100% accurate.
You have 2.53 IAS and a 50% Multiplier AS from 6 piece invoker.
That puts you in the 2.39 AS break point cause you are missing .03 (3%) AS from the 2.57 Break point.
Damage = 2.39 Attack speed is 14 frames as you can see in your image. 50% attack speed from the six piece bonus brings you to 7 frames (14/2 = 7) which is 4.29 attack speed.
You can see how it is calculated by comparing Punish’s breakpoints table on D3planner with and without Invoker 6p/Fanaticism.
For example the 30 FPA breakpoint without Invoker 6p/Fanaticism is 1.9260 APS, and it becomes 1.1165 APS with Invoker 6p/Fanaticism.
1.1165 x 1.5 x 1.15 = 1.9259625
1.1165 x 1.65 = 1.842225
As you can see, Invoker 6p and Fanaticism are separate APS multipliers that apply multiplicatively.
If you divide the FPA by 2, it means you get 100% attack speed bonus instead of 50% because your APS is doubled. 7 FPA is 60/7 = 8.57 APS, not 4.29 APS.
That is incorrect. You are actually not dividing the FPA by 2 (I was merely showing how the damage is calculated at different APS) Don’t even need to calculate it where it is shown on the FPA break point on D3planer.
Didn’t wanna post a technical calculation but since it is unclear here we go:
2.3925 AS break point x 1.115 (fanaticism 15%) x 1.5 (6 piece) = 4.12~
60 (frames) / 4.12 = 14.56
which drops in the 14 frame damage calculation category.
Since the game doesn’t do half a frame calculation the damage is calculated at exactly 14 frames hence the break point.
60/14 = 4.29~
Hope this helps cause i can’t make it any simpler.
You make no sense at all. It requires 4.7850 Sheet APS to reach 7 FPA breakpoint and it corresponds to 8.57 Punish APS with Invoker 6p/Fanaticism.
This is wrong because you have to round up, not round down. The reason Punish actually attacks at 4.29 APS (14 FPA) instead of 4 APS (15 FPA) is that Punish’s base FPA (1 sheet APS without any APS modifier) is 58 frames instead of 60 frames.
ROFL . Game never rounds up AS :DD even if you are at 14.90 frame it rounds in down to 14 until you reach the break point. Achilles’s calculation is on point.
I suggest you read this.
https://us.battle.net/forums/en/d3/topic/14609371554
If the decimal fraction of the calculated FPA is greater than 0.5, it has to be rounded up.
In order to reach 5 APS (cap of Attack Speed), is it true that every IAS over 12 frames is wasted? Bacause d3planner shows also 11, 10… frames, as APS, which go over 5.
Sheet APS is capped at 5.0, but skills with AS multipliers can go over the cap.
But actually you can’t go over 5 APS (I mean actual attacks you deliver to the monster), or am I wrong?
Yes the actual APS with AS multipliers can exceed the 5 APS, otherwise it would be a serious handicap to builds like Gen Monk.
And what about Speed Phylon? How much is the AS increase and does it work with actual APS or sheet APS?