And player B who cleared GR140 in the past will clear GR150 after patch X hits. In reality, Player B is always and will be stronger than Player A.
It is rich for you to ask me to stay out when you were the one who quoted me first.
And player B who cleared GR140 in the past will clear GR150 after patch X hits. In reality, Player B is always and will be stronger than Player A.
It is rich for you to ask me to stay out when you were the one who quoted me first.
This is the biggest reach in the history of this forum. When you clearly don’t even know what D2 fans want, or how D2 in general works, then there’s no point debating it with you.
You’re right. I thought you could keep up but you can’t. Won’t happen again.
The only person who can’t keep up is you. I was clearly talking about the strength comparison of 2 players and for some reason you think player A that can clear GR120 will able to clear GR140 when patch X hits from nowhere.
Well, apparently, throwing a low-key insult is what you can do the best after all.
I have already offered cursed seasons in January, but did not recieve any support:
Ah yes, the “no true scotsman” argument.
I’m glad you know various types of arguements and fallacies. But where is the logic in any of your arguements? I’m getting strong troll vibes from you but I’ll bite.
D3 RoS uses a universal 4/2 affix system that is completely different from D2. The itemization of D3 is not in any way shape or form close to that of D2, so this whole point is moot. If they catered to the D2 crowd, they did a terrible job. Not wanting meaningless powercreep is not a D2 arguement, but I guess with a mindset as narrow as yours it can only be either or.
No, what lead D3 to what it is today is the constant cycle of buffs and terrible itemization/progression system from the getgo. Not a single D2 player asked for sets that would skyrocket your power lvl into oblivion. Remember that ancients came after strong sets, so not even chronologically does your arguement make sense. Gear for the middle lvls ironically did exist in D2 and felt like a meaningful part of the progression system. So again, why are you talking about stuff you clearly know nothing about?
You jumped the gun now and started talking about D4 which you can only speculate about. I will say that there are D2 players that don’t mind having to upgrade their gear, there are those that do. But there is a difference between upgrading gear, and rendering it obsolete via +10 level buff. When LoD arrived it introduced items that replaced BiS slots in D2V, most players didn’t have a problem with that (myself included). The trick is to not make everything prior completely obsolete.
So in short, nothing of what you wrote can logically be pinned on the D2 crowd. The tiny bit of correlation that you cling on to so heavily is what makes your post a big reach.
More rewards per hour mean shorter journey to the end (which for you is full primals and maxed paragon). You see your logic fallacy?
What Alecta (and others before that) tried to explain to you is that the only absolute progression in video games is one’s personal skill. Every other progression is relative and a theme granting you only primal drops and max paragon levels at start can easily show to you that you don’t know what you want exactly since you would reach your goal very fast in such theme.
The only meaningful grinding that could exist in any type of game would be in such that lacks power creep, botting and account sharing/trading. D3 is not that type of game. D4 won’t be that type of game either. Thus what you could do in these games is have fun and/or increase your game skill aka compete.
The Season suggested in OP would strengthen both the competitive and fun part of the game (due to meta losing value). On top of that may appear people that stimulate the competition with real life rewards.
Removing Content != New Content
Are anyone saying that removing content is new content?
Removing content can be a new game experience though. Due to new builds, playstyles etc. emerging.
D3 itemization doesn’t need to be a copy of D2’s itemization to be influenced by D2 players. In vanilla items had an item level, which was dropped because people didn’t want to have to farm items again.
If we still had item levels there could be a steady progressive increase in our power as we climbed torment levels and GRs. The game should have steadily increased in difficulty, with a steady increase in item power.
But because people complained about having to farm gear again, a Legendary that drops in T1 has the same range of stats as a Legendary that drops in GR150.
And that’s why getting a full set skyrockets you to the upper torment levels.
But it should be completely obsolete. A level 60 item being better than all level 61-70 items and Torment gear, means that all items for the slot from 61 to Torment suck. THAT’s bad itemization.
D2 players wanted their gear to last forever, D3 was changed to get rid of item levels, and that is why we don’t have gear power steadily increasing with difficulty level.
Who said that I quit playing when I reach the end of the seasonal journey? Being able to push further is why I keep playing. The faster I get to that ceiling , the faster I stop playing. A season of gimpness would have me stop playing much faster.
This is complete BS. I don’t bot or trade, so those don’t apply to me.
And a game where we quickly reach a plateau of power, is a game that gets dropped by most players. That’s why Diablo needs steady increases in power if they want players to keep interested, or at the very least interesting new game modes. A season where rewards are greatly decreased, is not an interesting game mode.
Most people wouldn’t call getting less rewards fun, and the META will always be there. A season where sets are gimped would just make people use the same builds that LoD players use but without the LoD gem.
That game experience can be achieved right now if you want. Just don’t equip set pieces or LoD. This is why it’s not really a “new” game experience.
Keep playing then. You are safe for life in D3.
Only until the devs power creep enough that GR150 becomes easy.
Power restrictive theme eh?.. ALL DAMAGE MULTIPLIERS HAVE NO EFFECT!
There’s an easy solution for that. Just increase the cap and that guy will be running on the hamster wheel forever.
No need for that. He doesn’t care whether there is GR cap or not, he just wants to be able to increase the power of his character. As long as he hasn’t reached the paragon cap he is game on.
yea. when you have a 4 players that can do the ‘hardest content in the game’ in under 5 minutes… ~tell he how good this game is then~ (eyeroll)
A mere 8 years after the game came out…
And the power of team play.
i like the current system, playing as a casual at ±mid-level;
because i liked mobblasting at fixed levels (T13 - T16) and enjoyed getting stronger until i’m OP now.
-my preference is reaching OP power, but stay at mid-level.
-many more builds are possible, being OP as bonus, after years of testing builds.