T100 player can farm T16 bounty, and rift faster and T1 player can’t do that.
“Power” is the difference here.
T100 player can farm T16 bounty, and rift faster and T1 player can’t do that.
“Power” is the difference here.
That’s why D3 is in that terrible state - exactly because of the above since “brothering” GR150 is the same as GR1. Paragon is the most terrible progression system ever made.
I joked during Season 3 people would want main stat auto-assignment button one day and other adequate poster noted that the stat priorities on items would change one day since main stat would be less valuable at higher paragons. That was back in 2015: https://www.diablofans.com/forums/diablo-forums/diablo-iii-general-discussion/130338-paragon-10000
The main reason D3 died so fast is exactly the illusion created by the endless paragon progression system serving for brothers to flood the servers and legit players to leave the game.
Power makes the difference for a few days at the start of the Season in D3 when your gameplay changes and your progression due to gaining power brings new gameplay. After that the power you gain does not bring new gameplay with it and because the regular player can’t keep up with the “big family” players he turns to other games. This cycle repeats EVERY SEASON in D3.
My suggestion in OP would make a meaningful Season for a month, while the meaningful Season for each D3 player ends after a few days of the current themes.
Can’t you all realize that bringing power creep is not the solution? How many Seasons have to pass for that to change?
It doesn’t change the fact that there is a progression for your character’s power. T1 player stood no chance against T100 player whether in PVM or PVP. This is not an illusion.
And I am fine with the current D3 season where it introduces a new seasonal theme every new season instead of making everyone wearing yellow item and clear GR50.
That progression is not meaningful however since it doesn’t bring new type of gameplay. How many times we have to go through this? Why can’t we go to the next stage of discussion?
No, if D3 is in a terrible state it’s because they didn’t want to spend money on making new content.
What we have now is better than having left the game at is was after the Necromancer pack, because at least we got higher sights to achieve.
You personally not liking that and preferring a stagnant game that never changes doesn’t mean that what we got was bad.
I don’t need a season of nerfing to understand why lowering rewards is a terrible idea.
And again, not getting new types of gameplay doesn’t make it meaningless.
We already went through this - if you want getting fat for the sake of it no one would stop you.
New content is not needed for any game to be played however. You know how many new figures they added to Chess after it was made?
Grinding in a game could be a meaningful process only when power creep, player trading, botting and account sharing/trading are gone. That way you can say - okay folks, I grinded 5 years and my character is 5k paragon. It would be a legit grind and your achievement won’t be due to power creep, gifts, botting etc…
That’s what the D3 players miss - no one gives a penny that one is paragon 10k. At the same time in other games like SC and HS there is huge respect between the players depending on their ladder placements.
I would enjoy power restrictive season theme because that would mean I would have more people to play with in non season.
Yes, I know we already went through this but you continue to push this to support your argument. Progression doesn’t require gameplay changes.
In chess you play against other players. Very bad analogy.
This isn’t 2000, it’s 2020. We have a hell of a lot more competition for our attention, time and money, than we did 20 years ago. A PvE game needs to regularly get new content to keep people engaged.
This isn’t true. I don’t bot, nor trade and I seriously doubt that I’m in the minority here.
I don’t give two ***** about where I place on the leaderboard, nor do I care if people respect my D3 achievements or not. I play to have fun, not to get the praise of random people online.
Sounds ok if exp was 5 times the amount you normally get.
The progression is meaningful enough because it gives me “more power”. The progression that doesn’t give power is not meaningful. If you play enough arpg/jrpg, you should know that.
And so what if there is a new type of gameplay at GR130, GR140 and GR150 and above? Are those who can’t clear GR130 and below will OK with it? If anything, you should be grateful there is no new type of gameplay or feature or power is gated behind the GR tier, or else, many, especially so-called regular players will just cry and whine because they won’t be able to “taste” that in their lifetime.
In case you are wondering, I can’t clear GR130 either so I am grateful there is no special content at GR130 and above.
It’s actually very simple. If you aren’t clearing more difficult content (which you aren’t because of goalposts) and you’re not actually experiencing different content, then how is that actual meaningful progress? You are basically saying you just want the better rewards without having to do anything differently yourself? Doesn’t that just sound kind of… pathetic?
The only resemblance of progress to be found in D3 is the one during an actual season, where you go from zero to hero. Not between seasons. The problem is that this process is too fast and quickly turns into a +5 grind, at which point most players stop. I might not agree entirely with the OPs suggestion, but atleast he is trying to fix the problem by slowing down the progression but you guys can’t see it because you have this unhealthy obsession with bigger numbers.
And D3 is the game that provides new content? Man they really got you bad with that hamsterwheel. D3 is like the most content starved ARPG out there.
Yes you’ve already established that the only thing you care about is bigger numbers.
They should be, it gives them something to aspire for. It is a crucial part of any (A)RPG that not every person with a pulse can experience everything the game has to offer by simply logging on.
Because this is the point of ARPG? Why do you think people chose to level their character, and gear up their character when they already beat the game with a low-level character and crappy gear? To get stronger obviously. For power.
For you only. Certainly not in Blizzard’s eyes. In fact, they refused to update the outdated Seasonal Journal should tell you what their stance was.
Yes, a big reason to why I play ARPGs is so that I can progress my character and get stronger. Not so that Blizzard makes me stronger by doing all the work for me. Reread this thread, you already have about a hundred posts explaining the difference.
You seem to only care about the end (bigger numbers), I care about the means (how I got there). HUGE difference. And obviously, your viewpoint is about as uninspiring as it gets.
That’s cute, they didn’t update it because they have other games they care more about. And the seasonal journey is a complete joke and doesn’t offer any sense of accomplishment. Good job.
I am certainly didn’t see my character get stronger just by standing there AFK. If Blizzard did all the works for me, I must have cleared GR150, oh wait, I didn’t and I can’t. I wonder why?
How do you get there? Kill monsters over and over and equip uber gear. Hardly “inspiring” as you sounded.
Oh please. They didn’t update it because they want to make sure everyone can get the rewards. If they put solo GR130 as an endgame requirement for the seasonal journal, the majority of the players won’t able to complete that.
Also, updating the journal took less effort than coming up for new sets. It is just they chose not to do it.
Who’s talking about beign afk? And again with the number obession. The effort you put in clearing 150 today is the same effort players put clearing GR 50 (or whichever number was the highest) 18 seasons ago. Hence the jump from 50 to 150 doesn’t represent anything they themselves did, but it was all the work of Blizzard. Now for my own sake, if I could clear 30 back in the days, and can now clear say 135, it would also be due to Blizzard buffing me and nothing else. I didn’t try harder for the 135 clear than for the 30 back in the day. This is not the type of power progression I care about in an ARPG.
Everyone could get those rewards like 10 seasons ago. Also, players still complain that the journey is a joke. What is your point? That Blizzard can’t make bad decisions? My man, look at the game you’re whiteknighting. It’s full of those.
And I still unable to clear GR120 now after all those buffs, let’s alone GR135. Also, if you want to clear solo GR131 you need P5000 at least, according to their GR blog. Unless Blizzard actually gives me P5000 as a start for my fresh character, I don’t see how is that Blizzard making all the works for your character.
My point? They can make the seasonal journal super hard and impossible like D3 Inferno but they chose not to do so because they have a different view than you do for their player base.
Why are you still going on about the specific numbers and comparing players? Say 5 years ago you could only clear GR 20, and now you can clear GR 100. You cleared 80 GRs higher simply because Blizzard decided to buff your class. This is the very definition of them doing the work for you. If you put in work X to clear GR 20 and now 5 years later clear GR 100 but still only put in X, then you yourself didn’t even actually progress. The same will hold true for any player, regardless of their skill, effort or whichever GR they end up on.
And the seasonal journey is still a joke and people barely care about it so maybe their view is wrong? Imagine if it was actually challenging and offered adequate rewards and who knows, maybe even changed from season to season? Maybe that would spark some more interest into the game.
Having a standard without raising the power all the time makes numbers more meaningful and it creates culture. Wanting more and more and more is a junkie’s mentality and it renders skillfull achievements obsolete.