D2R: QoL features that will make this game even BETTER!

  • Loot Filter

  • Charm inventory

  • Rune/Gem stacking

  • Huge stash size (about 10 stash tabs would be nice)

  • Personal Loot as an option

  • Remove Stamina Bar

  • Toggle to show ground loot (instead of pressing “alt” all the time…)

  • Remove Ladder-Only restrictions (Ladder and non-ladder should be identical)

  • Allow cow level to be made post-king kill

(David Brevik is right : Creator of Diablo 2)

13 Likes

Loot filter. Not sure it’s really needed. There wasn’t astronomical amounts of loot dropping. Not like D3 anyways.

Charm Inventory sounds ok on paper. But then you lose the gain and loss thing. You could max out your inventory with them, but then you couldn’t pick anything up. It forced people to make tough choices. Not totally on board with a separate inventory for charms. Maybe if it was half the size of your character inventory? Otherwise, why wouldn’t we just load it right up? shrug

Stackable runes and gems. Makes sense.

Stash size. It’s been doubled in D2R, plus a shared stash. That’s good enough I think. Again, tough choices need to be made sometimes, instead of keeping everything, like D3.

Personal loot. Changed my mind. I don’t support personal loot. It’s too large a change. Too many unforeseen consequences. I don’t even support it as a toggle option, as this would split the community even further. 4 game modes becomes 8 game modes

Removing stamina. Nah, leave it. Running out of stamina created tense moments sometimes. Having monsters run you down created dark atmosphere.

2 Likes

I get wanting some of those, but many of them actually change the way you play the game, not just make things easier to do. Stacking potions/gems etc. affects the inventory and belt mechanics. Stamina does matter sometimes even after you are high level, cause some enemies drain stamina from you when they hit you. Charm inventory is a good idea, but it is not Diablo II.

I do however agree with Loot filter (option) and shared loot vs personal loot (option).

Those are both reasonable and could happen. The others, I would be shocked. Again, not saying they are bad mechanics, but they are trying to preserve the gameplay and feel of the original, which I get.

3 Likes

I love Diablo II, but it was very annoying doing runs and having loads of loot on the ground and having items actually be impossible to see (the text) because it couldn’t fit on screen. I often wonder how many good items I missed years back because it was buried in text.

Now, I think this will probably be less of an issue with the new resolution and such, so not a huge deal, but it did matter for original Diablo II.

2 Likes

I agree with others in that a lot of these changes would impact how game is played.

I do want stack runes, gems and potions. It is pain to trade 40 p-gems for that rune you want =(

Personal loot actually makes sense given that we take care of bot issues. People will slowly realize that end game items actually require some serious grinding without bots/hacks.

2 Likes

And for the people who are afraid to voice their opinions because a couple of purists “bashing” them, don’t be afraid to give feedback, we all paying for the same game after all.

3 Likes

No
No
No
No
No
No
Maybe.

Suggestions that alter the gameplay are out of the question.

The game is the same, it is a remaster, not a remake.

4 Likes

You guys need to just give up already with the personal loot thing it’s never happening lmao

2 Likes

Even David Brevik said that these don’t alter the game at all…

cause he suggests them as well. (check the video)

4 Likes

That is his opinion, I respect but disagree.

All the items on the list profoundly alter the gameplay and change the game experience.

The proposal is to offer the same gameplay experience, so the good and bad things must be the same.

I really understand that some people want to modify things because they think it would be a better game, but unfortunately if these things are added the game will be different, not better.

It’s like comparing Diablo 3 Vanilla with today’s Diablo 3, it’s so different that it offers totally different experiences.

I will not go into the merit and say if the game gets better or worse because it is subjective, but to maintain the same experience, both the facilities and the difficulties must be the same.

2 Likes

D2 never had passive 5000% magic find for you to require a loot filter or you ever need to stuff your inventory more than 3-5 items that you intend to identify and hopefully use at a time. You never see more than 10 items in the screen at once in D2 at all.

Loot filter must be your own self control, as it can be a personal skill of player easily; where you decide to spare more space for picking up items. Practice moderation instead of assuming Diablo 2 has the same design goals as Diablo 3. If I were to pickup every damn thing I see in a D3 public bounty match to dump them back in town I’d get kicked out of the game.

Similar to my above statement, you never need to stack runes as you should be upgrading them, discarding them or using them. As for potions, even allowing small stacks simply make player ignore quick potion belts, where you can open up inventory and chug down 5-20 health potions without ever stopping or moving away your mouse. Why would you need to tap buttons when you can perform it faster and more efficiently by mouse?
Small detail but makes a big difference to break the game’s design and remove the combat interaction.

I think the only thing that doesn’t hurt is the gems stacking.

Adressed with shared stash space and each character having their own tab. Demanding more space might push the server to limits, hence why asking more charm space simply sounds like you’re limiting the power you can have.
Only PvP builds supposed to stuff their inventory with charms, as PvE looter you ought to spare space to pick up stuff instead of holding onto that +20 health large charm when facing lightning enchanted monsters. More stash space won’t solve any problems while they already gave you anything they can offer. They might have plans to gauge the stash space regarding player interaction later on for sure.

I don’t agree with Brevik for this statement at all. Stamina was just badly scaled to be neglected way middle into the game. Only shows as a gameplay element if you’re a melee character that moves around and limits you from outrunning unique monsters with hit and runs as their awareness range is pretty limited.
As a side effect to narrow sighted angle and low resolution limits of the old, monster A.I is coded to have its awareness limits to fit and react to the player’s estimated screen sightline. Now we have bigger screen resolution we have to see what kind of measures they come up with to tamper this to decide first.

While, it’s a great QoL for players, people claim it’d ruin the economy while D2 economy withstood the dupers for years. Claiming more trash loot in the circulation causing a budge to economy is a moot point that we’d all have to see first. I’m sure it won’t change anything in exchange rates at all as monetary value of items simply non-existent at this point with duping rampant.
When they catch and punish the exploiters, you won’t even notice the difference in the item economy. I don’t have a strong opinion on that but I’d favor personal loot more than shared loot, D2 doesn’t even have smart loot. There’s nothing to fear of that in my opinion.

Can and should apply, as well as spawning uber diablo as it was based on duping Stone of Jordans at the current game as well.

1 Like

I’m sory. Don’t chu know thers a D2R forums?

The whole point of D2: Resurrected is to bring back and restore the old school ARPG experience D2 and D2:LOD offered.

I have no problem with a loot filter. Getting rid of ground clutter is just a visual change and convenience to prevent misclicks on stuff you don’t want. I also have no problem with a toggle to always show ground loot. Same rationale. You still have to actively pick up what you want and you still may leave stuff on the ground that you don’t. No strategic decision-making is automated.

Charms taking up space in the inventory was specifically part of the balance of those items. Using them was a trade-off to your farm speed. This is something which should absolutely not be changed.

Stash space was another old school trade-off. You had to be specific and strategic about what you kept. I have no problem with an account-wide stash so you can shift items from character to character. It just automates how we muled stuff. But the overall space should not be expanded, nor should stacking be expanded.

The stamina bar was a mechanic that forced you to invest in VIT stats. While you’d normally do this anyway, glass cannon builds had to work around it. That was a trade-off for ignoring your health pool. It should absolutely not be changed. If you want to run infinitely, make a barbarian, add some VIT points, or *gasp! * use a stamina potion.


Edit: added this reply to avoid double posting.

And unless you bought the pre-order already you can’t post in it. Many of us are very interested, but also skeptical after watching the horror show that was WC3:Reforged. We aren’t ready to hand over the cash sight unseen, but we’re still very interested as fans, and hopeful they don’t mess this remake up too.

1 Like

QoL features are good for games. They don’t change the gameplay…they improve/enhance it.

3 Likes

Unless they’re not QoL changes to begin with and forces server bandwidth for no reason.

Should not be removed. It is a part of what D2 is.

While I would personally like a charm inventory, it also kinda goes against what D2 was.

All these I agree with though. Just a bit of convenience. All of it can be achieved in-game already (mules, only playing with people you trust, and well, by holding alt down all the time)

4 Likes

Normally, I agree entirely. But this isn’t a new game. It’s a remake of an old game. The whole appeal of remakes like this is to make beloved games work on modern OSes and modern hardware, improve the graphics, but otherwise retain the feel of playing that game as it was. You don’t change the rule set that defines how to play the game.

Part of the game was managing a limited inventory and making strategic decisions about what to carry and what to stash or sell or trade. Stat allocation was a meaningful choice, stamina included.

I’m hearing other calls now for individualized boss drops, and believe me I feel that one right in the feels! I had a terrible connection and got ninja’d out of so much back in the day, but that was part of the multiplayer game. It was why I played mostly single player.

People forget that part of the appeal of these remakes is to go back to an era of gaming when gaming was harder. Things took more work. You didn’t have all the QoL automation we have in modern games that streamlines all the RP and uniqueness out of playing.

1 Like

A remaster doesn’t preclude making QoL/bug-fixes as part of the process.

That said, I’d disagree with the OP on removing stamina - while it would come under the QoL side of things, it actually does change the gameplay itself (whereas stackable gems, runes, massive shared stash etc do not).

1 Like

All these changes will make the game superior even for todays standards…

After that we can talk about class balance as well…and make some other classes/builds viable as well.

2 Likes

Why does everyone leave a thread in D3 when there is this:

W>T>F>