D2R: Personal/Instanced Loot is a MUST for this game!

What “fundamental change”? It’s almost a standard if you were to play other ARPGs. I simply said even David Brevik recognized the issue, added that it wouldn’t change much and I’d rather take his word over yours. That guy is one of the forefathers of the franchise and I know when he speaks he means business and practice of things.

You’re telling me that game is unforgiving yet can’t take a random loot allocation? I really wanna know what’s forgiving about losing all rights for loot allocation if you were to chill in town, away from the combat and do nothing. That’s how instanced loot work in both PoE and D3.
Sticking close and doing nothing applies to shared loot as well but quantity can be limited by party formation in a new system. There’s a hybrid model to allocate loot even possible, but you decided to pad your post with nonsense information about gameflow and character build to steer the subject. Nobody demanded personalized guaranteed smart loot but random allocation of what already exists. For three years I played D2, I liked it but I didn’t write poems or griefed that I didn’t play it enough, nor bragged about it.

I don’t have to understand a video game or write poems about it to play it. It’s a video game at the end of the day. It is not my life style, I don’t own any bot farms or multiple d2jsp accounts either. I just see bots influence being irredeemable, I recognize the problem and I suggest a practical solution instead of chasing tail. Dupes devaluated the item values and you people acting like instanced loot will be the end of D2R while it perfectly worked for PoE and GD.
If you want to stay as a purist, you shouldn’t be afraid of anything, nor mind what I think. It shouldn’t affect you in the least if developers decided to preserve “the feeling”, what’s scary for you would be them deciding on practicality of things.

Nobody has to embrace or endorse bots. I just wanna be able to play this game with friends, not behind of pickit bots in order to beat them to good loot, hoping nobody causes lag spikes.

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The game can handle it just fine. It seems that a few snowflakes can’t though.

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This is exactly what the code written in the core game.exe.

You probably don’t play D3 much.

The devs in D3 explained why lag happens with certain skills used in a group run.

Your idea of personal loot is not very smart.

If you have ever learned C++/C#/C or java/javascript for games then you would understand what I’ve said above.

Please dismiss your idea about personal loot in D2.

It is not going to happen.

Why ruin one of the best RPG’s every written?

Leave D2 the way it is and have a blast!

Skill usage does not sound particularly relevant for the topic of loot drops.

Not that D3 loot seems remotely relevant for the topic either.

Personal loot in D2 would generate the exact same amount of items as the current system. Only additional server calculation would be a /roll X for each item, and limiting who can pick up each item, for X seconds.
I might sometime question Blizzards competence, but of course they can do that.

But… fair enough. If Blizzard came out and say that D2R would crash and burn if they did an /roll X, it would be a fair reason for not adding personal loot.

Wrong again.

I used the D3 loot system as that is exactly what would happen in D2 if personal loot is made true.

Answer my question!

“Have you ever learned to code any language and know what is involved in tying all items to one instance of a character in game?”

I doubt you understand what is behind the scene in game to make personal loot happen.

How?
Are you claiming that loot drops in D3 is causing lag?
Btw, loot drops certainly can cause lag. WoW have had a lot of lot lag i the past.

Some.
I obviously dont know the exact code needed to do it in D2R. But there is no reason to assume it would require much. At all.
If they can add auto gold pickup, then assigning an item to a specific player seems like a comparatively easy task.
At minimum, personal loot cant be dismissed for that reason, other than by Blizzard.

Lag in D3 caused by damage over time skills and area damage procs; both cause some sort of desynchronization between client and server as a result of ongoing stacked calculation traffic and checking if entities are alive or positioned right for each frame of occurance.
Lag in D2 caused by rendering multiple objects or sometimes even checking for something so simple as collision and position, because engine is old and sloggish to handle it optimized.

An article about restrictions on Diablo 2 official battle net servers;

Neither of these has anything to do with instanced loot. Where you had this idea from? David Brevik himself outright said that he’d do it differently if he had the chance; because modern machines are better and memory limitations is not a problem anymore decades into the future.

I’d say try to play another ARPG to compare at least.

Are you a programmer and into physics engines?

My job for over 40 years was programming hospital systems and networking topologies to create smoother delivery of data.

It involves better understanding in wireless and Ethernet use in large environments such as hospitals in a large campus, similar to a small town.

When the devs explained why more stash tabs in D3 was a problem, they listed why personal loot is the culprit.

'When you load up in game, a giant database opens up and ties every item, npc, etc. to your character.

personal loot in D2R would be a nightmare.

David Brevik was joking with his wife/daughter in that video.

He did not make a video about it, this was just a side laugh.

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I don’t remember that being the case. They listed the synchronized loot as the culprit, not personal loot system. If 4 player enters the same server or some call created realm, game system has to synchronize their loot listings so it would prevent any sort of duping and keep record of any trades. That was the synchronized check, not personal loot. I think you’re making up things.

Let’s say you remembered perfectly and they indeed said that in your mind (they actually didn’t); I wonder how Path of Exile manages to have multiple stash tabs for paid MTX, instanced loot and still have real trading interaction. You’re making up things.

Well… Auto pickup gold became reality. He had a really strong sense of humor then. Try to play another ARPG, really. Surprised that you didn’t call Brevik a hypocrite like other purists, so at least that’s a plus.

Source?

That has nothing to do with personal loot…

I was one of the Tech Alpha beta testers.

I still play D2 almost every season as well as D3, PoE and Last Epoch regularly.

Really don’t understand why you say, “go play another ARPG”.

Brevik is a cool dude and good game programmer.

He will always be remembered as one of the great souls that made Diablo II the greatest RPG of all time.

Sounds like you don’t care about the integrity of the game at all, really.

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That’s just flat out wrong.

I’ve been working in IT since 1990, programming since 1982 using assembly language for the old Apple 2 processors, including making my own games and the loot tables loaded ought never be dependent on the method by which loot is being distributed.

I can’t even imagine a half good reason for arriving at such a conclusion, given the loot table needs to be accessible no matter what if a mob is to be able to drop loot.

There’s a lot of hogwash being put forward by some people trying to stop assigned loot becoming a thing in D2R (and they’ll likely win, I don’t think VV is going to include an assigned loot option).

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Strawman once again. No one is proposing guaranteed loot. Just automatic distribution based on random rolls for each item. But yet you guys can’t debate in good faith.

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This makes no sense. Why would it destroy anything other than 8man Baal runs?
Soloing would still be way more efficient than 8man Baal.

Getting loot while doing nothing is entirely possible with current loot rules too. Sadly not something we can really fix. Personal loot just wouldnt make it any better or worse.

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How that doesn’t touch 8ppl baal runs but destroy everything else? There’s a thing called trickle-balance. If it’s balanced for top of the pyramid then it’s balanced for everyone else.

You haven’t provided any. We simply compared Diablo 2 with any other ARPG with working models. You’re the one who can’t take that. Path of Exile and Grim Dawn both have trading and instanced loot, they’re doing fine.
Their only flaw in your eyes is that they’re not Diablo 2. Being coded in a modern era, these games had enough memory to split loots, just like Diablo 3. Why are you afraid of a random piece of loot being allocated to a random player? Doesn’t that always work the same?

You’re talking about people taking a risk-reward switch by joining multiplayer games to increase the odds of getting some loot but they shouldn’t worry about potential hacks taking advantage of everyone in the party? How many layers of critical thinking that is? There must be some irony.

You never get guaranteed loot for doing nothing in instanced loot of D3 or PoE. If you’re not there, you missed everything and you’ll never get a share from allocated loot as instances will be split and monsters will be dead already.
You can follow people in D3, but abundance of loot coming from smart loot and passive magic find from difficulty scale; which none of either present in the Diablo 2. It has nothing todo with split instances, neither we asked tenfold more loot.

That’s the thinking part, yet you don’t even wanna compare anything. You put D2 on a pedestal and when I tell you people to play other games you hiss and repeat the same nonsense about “feeling” or “critical thinking” by evading to give an solid reason why it should be kept. We even suggested a middle road with hybrid systems to restrict shared loot in parties only if you cared to read.
Same repercussions of leeching by following someone closely also apply to D2 as well. Because even if there’s shared loot in D2, there are no item sinks so you’d be fine and leeching items by doing nothing; people will drop them away for free after realizing it’s a low end roll. They won’t salvage it for recycling and their item pickup is limited already.

I can turn this around and tell that you’re worrying about your bot farms and d2jsp money. Why are you even afraid of? Did David Brevik’s words scared you or loot being randomly allocated, the possibility of a very good unique item going to a newbie with no way of a pickit bot reaching it? I thought you guys realized that loot allocation wasn’t fair to start with and there were some risk and reward?
Shared loot will be kept most likely but it adds nothing to the game besides that weird “feeling” of swindling some high latency player to sell it on d2jsp. You can still sell that item in d2jsp since developers don’t even plan a market platform for the remake. Be it instanced or shared, the loot allocation is irrelevant to how market worked so far.

When this model is kept just after a point, people will give up on multiplayer, game will fail to attract newer players. people will not follow the groups to solo their own farm grounds while everyone rushes act bosses. While it may look like problem will solve itself, that doesn’t mean everybody has to endorse, nor like, nor deal with bots. If there’s a real economy of things in D2 it’d be more lively without their influence.

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Nothing else to be added there :slight_smile:

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Hell, that’s better than saying we can’t have a feature because you don’t like it (which is your only argument against personal loot).

But nobody has said it would be guaranteed. Besides, isn’t someone running PickIt or whatever doing nothing and getting guaranteed loot? And even if you’re just standing around trying to pick up loot before other players do without such a program, aren’t you still doing nothing?

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What people don’t get is, that after the WC3:Refunded debacle, probably max. a hand full of % preorded D2:R. Which means what? That they look how the game is via streams/YT videos and if they want to group f.e and see people only playing solo they aint buying it and so on.

I’ve already said if there is a shared loot/PL option or whatever you want to call it I would be inclined to go online. Without have no reason, and likely no reason to buy since I already beat the game when it came out.

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