D2R: Personal/Instanced Loot is a MUST for this game!

But clearly we are, FFa loot is ONE of the reasons why bot and several other \cheating tools existed back in diablo 2

No dude, type of loot isn’t related with botting at all.

And as I said, I am not against personal loot.

Unfortunately you won’t get rid of them. May as well end that tirade. All you can do is limit what they can potentially make. Besides… they make companies money anyway.

We’ll see when Diablo 4 launches.

Expecting botters to unite against botting is setting yourself up for disappointment.
Everyone else will likely say they support fighting bots.

If D2 community is consisting mostly from botters… Then I am right it’s a joke.

I guess so. Less options for them if there is no FFA loot.

We will definitely see that xaviour is correct.
Hopefully Blizzard will do more to fight bots in D4. But you will never get rid of them. Always just a matter of trying to ban as many as possible.

Probably not mostly. But I would imagine there are quite a few. Same in D3.
Doesn’t really matter if it is 1% or 10%. Those people are obviously not going to unite against botting.

The majority of botters in D2 were… nvm xD.

I don’t want to spoil your non-cloudy world, but it’s way more than 10%.

I disagree. There aren’t bots in short PoE races for example. And we don’t need to get rid of bots in every place, we need to get rid of bots only where a competition exists and only in the top tier of the ladder.

This could be easily achieved by taking player’s play time as a metric in competition and having different ladders for different play times. This also destroys the account sharing.

My point is, it doesn’t matter if it is more. Those people wont unite against botting.
I kinda doubt it is more though. Most players do not care enough about these games to bot. Among those who care, sure, it is likely way more than 10% among those.

That does not seem to align with the goal of getting rid of bots. And if it did, then D2 has no bots, since it has no meaningful competition?
Bots should be fought wherever they are.

That doesn’t exactly get rid of botting. A crazy person playing 24/7 legit, would still be competing with bots.
The less crazy person playing 10h/day legit, would likely also still be competing against bots.

Hey man, sometimes games are unfair. That’s the point. We don’t need equality in video games for them to be fun, in fact, it makes them boring.

D2 has race/ladder to level 99.

An easy first step would be to track a player’s online time and sort those making level 99 by it, not by first who made it as is now.

This of course won’t completely stop botting since the race to 99 is done with Baal runs and these aren’t requiring a lot of skill.

What could be done further is a 4th difficulty being added, which would grant more XP than Baal runs (no extra rewards compared to Hell), but would also be way more challenging.

So, you’d have the top of the ladder playing that 4th difficulty and occupying say places 1-100, then you’ll have the best bots and old school Baal grinders occupying 1-250, and then you’ll have all of the rest mixed.

I did say meaningful competition.

I also bet the vast majority of people who bot in D2, are not botting to get to 99 first.

It would be very much a meaningful competition if a 4th difficulty is introduced. And that’s something very easy to pull of. I could literally make a mod for it for a few days.

What has to be added is just the online time tracking per account.

Well, those who’d get first to 99 when D2R launches would be the account sharers, then the botters. I’d say you won’t see a legit level 99 in top 100 softcore.

Ok, I’m as big an advocate for personal loot as just about anyone at the moment, and even I don’t want 8x loot. Nor is personal loot in any way shape or form involved with, connected to, or even remotely related to multiplying loot.

I think there’s an argument that could be made for perhaps increasing the drop rate for the very high runes (I only had one high-rune (a Jah) ever drop for me, the others I traded for, and were no doubt duped runes), but 8x loot just wouldn’t be good.

The hunt is the thrill after all.

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I hear you, but even though from macro perspective PL would generate 8x loot overall into the economy, from the individual perspective it is still just normal loot. Other players having more to trade doesn’t mean you have to bother with it. The player could choose to leave those items on the ground to disappear. They could choose not to waste time trading, or they could cooperate to mutual benefit. Thus making social interaction virtually mandatory to max out your char. Those perfect rolls are still one in a million and in some cases multiple billions to one odds. At least they aren’t dupes or bot-farmed.

Right, and then to use that jah rune and get an unfavorable roll on a runeword would turn that extremely rare item into doodoo if you were attempting to max roll for your lvl 99. Years of grind to get one chance seems excessive, and it’s no wonder that once-upstanding players would turn to bots and ebay to get their hands on them. The scarcity reinforces cheating and bots. A good balance exists, it just wasn’t ever struck with the first release leading to a bot-infested game that makes most people not even bother with it.

No, no, no it doesn’t. Here’s a post I made earlier:

DROP RATES DO NOT HAVE TO BE ALTERED FOR PERSONAL LOOT
========================================================

Personal loot - Baal drop example - 8 players - 5 items drop:

  1. For each item of loot generated by Baal, a hidden dice roll is conducted amongst players that were within a screens distance when he died. Ties are re-rolled until a single winner for that loot piece is decided.
  2. As loot is “won” it is dropped to the ground.
  3. Grounded loot is briefly “reserved” for the winner for a period of 5 to 10 seconds. While reserved it appears red to everyone else, gold to the winner.
  4. Any loot not claimed by the winner reverts to free for all loot, and is displayed normally for all players.

Simple. Easy. Visible.

Therefore,

DROP RATES DO NOT HAVE TO BE ALTERED FOR PERSONAL LOOT
========================================================

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You just need to play a passworded game with friends - problem solved!
You play with strangers you had better be playing for the experience only!

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By sweeping it under the rug? Why do we enable this at the first place? Bots simply use hacks and sweep the loot multiplied by party presence without any effort. What “experience” we speak of here?
20 years ago tech was limited, perhaps server memory too, now personal loot is a standard among many ARPGs whether trading exist or not. The ones with trading have their own systems to handle the issue such as proximity checks and whatnot but in the end, it allocates the loot between individuals.

Similar restrictions might apply to D2R after suffering from dupes impacting the item economy so many years. The increase in item quantity can be made by a small margin, sure; but it’s absurd to be afraid of it.
More low quality loot could be used as padding, that stuff that you wouldn’t bother to trade or sell at the first place. That won’t make any impact to begin with. Whole economy will not be bothered because some players end up getting normal or magic items from a boss kill; that’s the story 20 years ago. The difference being; there won’t be any “lords” controlling the damn economy by dupes this time.
What’s the deal of shared loot after two decades? Optimized experience or nostalgia, or is it wanting to create an artificial scarcity by bots?

When you want shared loot, be a party leader as realm starter; any new member of your party gets instanced loot but these pieces become visible by others after a few seconds. For everyone to get shared loot and get increased quantity overall, these individuals joined your party have to accept to share loot with you. Don’t like how they act or they refuse to share? Then remove them from party so you don’t have to split experience or gold with them.
Any neutral non-member of the party would have their own individual loot but without any multiplier modifiers (no, magic find only affects quality) for quantity. Alas, you have to witness them vacuuming gold by new auto gold pick up feature it seems because you don’t split or share gold drops or experience with neutrals.

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