Creating/joining game too fast : game wont create/load
Switching char too fast : temp ban if too much muling
Do you think these kind of limitations will still stand?
That was a bit annoying, even though it was supposed to limit cheaters of some sort of abuse. I wouldn’t mind if this doesn’t change, as it was part of the game.
Btw, I wonder how will the new (?) Bnet look like.
Thanks
Unless they create ways around botting, I’m not sure how.
I don’t believe that banning someone for switching characters too fast or making many games is the right thing to do but making someone wait would be fine.
This isn’t to prevent bots as far as i know, but to prevent the flood of the server. If ppl create too much games too fast BNet Server would crash down.
In the past, if i’m not wrong, there were dupe bugs that used game crash to work and that probally harmed the server in general.
I don’t think nowdays need join/create limit, but that’s for blizzard to set. I just think that there’s too few info of what we’re purchasing, thus i’m holding my wallet until more information is specified.
The limits were placed on the old Bnet server architecture for D2(2000) and LOD (2001). Those are still in place over there. It is for both server stability and for hindering some of the bots.
D2R is going to be running on modern Bnet infrastructure that hosts the rest of the Blizzard games. While too rapid of game creation could be an issue, they have other ways to handle that now instead of temp bans. They also have no restrictions on VPNs or business ISPs on modern Bnet.
So, review any restrictions on WoW, OW, HotS, HS, D3 etc if you want to get an idea how D2R will work. WoW does have some dungeon instance creation limits - but it tells you that you can only make X an hour and just does not let you make one - no temp restrictions or bans. Everything else has no limits, and many have short games. D3 does not stop you from making all the games you want.
The restrictions were added late into the life of D2 for server stability and some slight anti-botting (although I think the bots adapted quite quickly and can do so more precisely than most humans to time restrictions). D2 didn’t have those restrictions initially.
The common assumption is that more modern battle.net will not require such band-aid fixes. The shared stash also means you won’t need to create and perm games just to solo mule anymore (at least within 1 account) so that will help things on server side by reducing total games as well as help the players by not having to rejoing games as quickly from solo-mule situations.