First of all sorry for posting this in the wrong section, but since I have access to the closed beta on my Playstation, I can’t post anything in the designated D2R forum. My BattleNet and PSN accounts are linked but still no option for me to share my feedback after playing the game.
You also don’t make it easy for console players to share their feedback since there is no bug report or survey about the game aviable on consoles.
Ok so let’s start…
I mainly played the Paladin but also tried every other class that is aviable in the beta.
Paladin feedback:
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When you have selected to display HP numbers next to the health globe and you as a paladin have an aura active, the text and aura symbol are overlaping each othe.
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When you use L2 + X to quickly open town portal, you loose your aura and have to activete it again.
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There is only one active aura displaying and I found it weird that you can’t show more then one, for example when yoy have your merc who is giving you different kind of aura.
Sorceress feedback:
- It would be really awesome if you can see frost armor (or any type of magic armor) timer. The animation for frost armor is very delicate so it’s sometimes hard to spot when the timer runes out and you have to recast the armor.
General feedback:
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I play on PS5 and 55’’ QLED TV and I noticed there is a lot of motion blur around the character when you move. The background becomes very blurry and there is no option to adjust that. I hope the full version will have some options to adress this issue cause it makes me and a lot of people motion sick.
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Speaking of playing the game on TV: The game dosn’t auto switch the “game mode” on modern TV’s. I have an option for game mode switchet to auto detect so the mode is automaticlly switched on when I start my PS5 and play a game.
When I start D2R the game mode switches off and I have to maually put it back on. Without it the game is really dark and blurry. -
Monsters HP bars: I found it annoying that on consoles the name and HP bar of mobs is displayed above the characters. On PC verion it is showing at the top of the screen so it does’t block players vision. When I am attacked by 15 monsters I actually wat to see them all and not a bunch of HP bars running twards me.
It would be awesome if the console version have the option to set HP bars just like in the PC version. -
The same goes about displaying names of dropped items. I tried every item option that is in the game, but everytime a monster drops something, the name of the item is displayed on the screen.
I would much rather to not see it imidietally after the drop, but when I toggle the right button for that. It’s getting really messy while fighting a lot of monsters with their HP bars and item names on the ground. -
Charecter zoom on consoles is non-existance… This is weird since I would also like to zoom in on my character’s new armor and look at the new graphics. Don’t know why only PC players can use this option.
When you play on controller the right stick is only used to click and switch the weapons. Maybe you can use it to give us the zoom option? -
You’ve probably heard this a million times now, but it must be said: consol players need full online lobby support and not this simplyfy choise, either you play private or select random games that are assosiated to the quest in game.
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No text chat on consoles: Why do we only have the option to choose from preset actions while playing with other players?
Is no text chat on consoles mean we won’t be able to use “players X” command while playing offline?
I hope you can fix this before the full release. -
Character clipping throught none-interactive creatures in the world.
In act 1 you can find a barn with living cow in it. The cow model is not solid and my character can actually clip through it, which is really weird. (I have a screenshoot of it but don’t know how to put it here on forums). -
Barely visible entrance in act 2 minimap: Act 2 minimap is in this weird red/pink colors and I found it really hard to spot an entranse to lvl 2 of claw viper temple. It was just a little pink dot on the map which I passed a few times. I wish the entrance shown on minimap could be a bit more visable. (again I have a screenshot of this issue)
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Potions managment: There really need to be some option to quickly transfer potions from inventory to belt. Right now you have to manually drag every flask to it’s designated place which is really annoying and time consuming.
I found it really hard to play characters that relly heavily on using mana potions, since every fev minutes I had to stop and manage my potions so I can keep casting spells. During my sorceress playtime I probably killed more mobs witch weapon hits then spells because of that.
When you run out of potions from your belt and have for example rejuv potion in you rinventory, it will show on the belt to use directly from inventory. Maybe use this mechanics to also allow us to use mana potions from inventory if they were previously allocated on the belt?
That’s all the feedback I have for you and I hope it will help to make the game better since right now it really fells like the console verion is really handicapped compared to the PC version.