You mean that when you pick certain talents your other skills passively change. That’s true, this is a level of interactivity, but it’s not the point I was making. In the end, you have a bunch of different skills that have passive effects (slightly different based on your talents), but they do not interact with each other.
It is TALENTS that are interacting. Not skills. Basically, each talent simply has active and passive component and that’s it.
Diablo 2 has 32 sets (including LOD).
Diablo 3 has 35 class-specific sets (6 items and more), a bunch of 2-3 items sets, and also a bunch of craftable/Non-class sets.
I will not count legendaries, because there’re hundreds in Diablo 3 at this point.
So yeah, I don’t see how D2 has more sets than D3.
I agree with that.
But that nostalgia is based on SOMETHING. And that something is - back in the day, Diablo 2 was King and (un)Holy Grail of gaming. Again, IN RELATION to other games of that time.
But D3 was never that.
So D3 never created the same kind rapport with people.
No it wasn’t innovative. It was almost the exact carbon-copy of D2 in many ways with new graphics and fancier talent trees.
The reason it’s so popular is because they give more new content, more diversity, and also because you can trade with real money there.
It also was, unlike D3, not completely broken and unplayable on release because someone decided to “double it” (c).
You are talking about a WHOLE other kind of depth here. Not game design depth, but lore/presentation/story depth.
People still play Tetris. Does it have more depth than D2 because it came out earlier and people also “play it to this day”, but longer?
The fact that someone still plays it has nothing to do with objective qualities.
Ah. I see. Moving along now.
I’m not even going to bother with someone who is all emotions and zero arguments.
You’re a zealot, my friend.
Yes, D3V sucked hard.
I am speaking about ROS though, about the current state of the game because THAT is what we will be comparing D4 to. Not the poor child of Jay Wilson’s mistakes.
Anything creates corpses as resource. It’s not a skill-specific interaction. It is a skill, literally, using corpses obtained through any means.
All of these skills are not interacting with each other. They are interacting with DEAD ENEMIES that can be created through whatever means. You don’t NEED to use “Confuse” or “Corpse explosion” to create corpses. You can use other stuff. And your skills will still work.
This is not inter-skill interaction - it’s Necromancer benefitting from killing enemies fast.
I did, for many years. But again, the things you mention - are not interactions.
It adds meaning through other passives, skills, sets and items that make it benefit from certain types of damage. Depth is added there. For example frost hydra slowing enemies which makes you deal more damage to slowed foes through passive.
Runes without any complementing items - add variety, not depth. I never claimed otherwise.
There is the same level of loot hunt as was in D2.
Only, yes, you get a variety of different settings and enemies instead of killing one monster that can absolutely not hurt you for 3000 times.
And guess what? The same happens in D3.
Only difference is - Baal never gets harder, so you basically gain nothing by farming it. If you can already kill it - the only thing you can strive for is to kill it faster and faster.
In D3 you can raise rift level and always face new challenge, and actually SEE the items you’ve farmed so long for working.
In D2, there’s no purpose in loot when you’re already beating the toughest challenge of the game with closed eyes.
It is MORE challenging that no power creep and Baal who can’t do anything to you and is just a glorified loot chest after certain point. A loot chest that you insist on opening to “improve” your character for whatever reason.
The absolute TRUTH has been spoken.
I can’t argue against that level of finality. You’ve won. I’m taking my hat off to you.