So I thought I heard somewhere that through enough effort and farming skill totems, at the moment you can unlock and max out all the skills over time. Did I hear this incorrectly? They said you will have to make decisions while leveling, about investing in new skills, or building up current skills. I like this, and just wanted to know If maxing all skills eventually will be viable or not.
i think, they didnt quite answer this question but it would be bad, if you could
imo. just give people enough points to spend in, so they can max certain skills and the casuals can still just unlock every skill if they want but not max them
I hope not. I want a game where choices matter to create unique builds. Not something where every class has access to every last skill possible. Being able to max everything would make unique character builds non-existent and would take the meaning and fun out of choosing how to build a character.
If they do something like that, and let every character have access to everything, that should be a separate game mode, one that’s intended for people who don’t take the game as seriously and who don’t want a serious experience.
People come and talk as if anyone can max out skills in a week. What is the drop rate of skill tomes? Nobody know yet.
People will most likely reach end game content with just 1 or 2 builds available. That is where the choice part comes in. For the first few weeks of playing, everyone will have unique builds. Hell, if can even take months to get all skill tomes available. Also, how gears interact with skills in D4 is still to be decided. Itemization in D4 will definitely be richer than D3 (I won’t compare to D2) because sets are not the requirement anymore. Players even if they have access to all skills will still be a unique entity because of different choices of itemization and runewords combination.
I hate it when people are too lazy or afraid to try out new things because “but the system in D2 was so good”. There is always room for improvement and innovation. Blizz also needs to cater to younger audience too, not diehard D2 fans. They will, and definitely will, cater to the group that earn them the most.
we were able to try out new things in D3, we didnt like it
character development is not: “for the first hours in the game, you will have to make decisions”
character identity is not “you will maybe have 1 or 2 builds available in the end”
you are supposed to frikking think about, which skills you let out for an other, in your ONLY SINGLE build, when your character is finished
thats what this genre is about
to make a build, to make a character
not, leveling up a toolbox
Well, 40 levels at most now = 40 - 45 skills point to allocate. If skill books drop rate will be like legendary drop rate, maybe one week to max out all skill for hardcore players. But most of us will need a little more time to.
If, and i hope for, skill tomes drop rate are most like ancient or mythic drop rates it would be very better to game economy and leveling game play.
seriously? drop rate for skillpoints?
skillpoints have to be limited
WTH is going wrong here xD
I believe what they said was that eventually, you’ll be able to max out Skills, but Talents will only have a certain number throughout the game so you have to choose a path. Additionally you won’t be able to respec Skills as you level, but Talents can be freely respec’d.
Maybe I have that mixed up though, I can’t remember which interview had the info or if it was the systems panel.
Hummm, did you ever play D1?..
nope i didnt
but that wouldnt even be an argument to me
they might have improved back then, and with d3 they lost it again
Nothing is wrong at all.
Titan Quest or Grim Dawn have limited skill points, but unlimited respec. How is that different from unlimited skill points? Yet, both managed to design a crazy system of itemization that make each build unique even if many builds have the same skill choice.
No one ever complain about unlimited respec in those games. In fact, they love it to the bone. It’s because they are civilized and educated enough to expect something unique to each game. D3 forum however is more like a place for D2 diehard fans to whine.
Should D4 cinematic introduction be like: a.k.a a D2 remastered?
Most people hate choices, be it in life or in game. They call it decidophobia. Blizz knows that well enough to design game for the majority, not for the small number who actually think he or she is more superior to other players because “oh but I’m a D2 veteran”.
Save me the day, I don’t want to be forced to play another char from scratch if I make a mistake in skill point addition. The level of punishment is too high for players who have a life like me and many others. Meanwhile, if you love your idea of limited skill point so much, just do yourself a favor and not adding remaining points? What authority do you have to command me and others to be forced to play the game how you like? Meanwhile, if skill points are unlimited, you can make your choice not to add more points and I can choose to use up all of them. Guess which system is more superior?
On D1 there are skill tomes, and it wasn’t a big insue as leveling and itemization was a big factor to effectively use a skill. In fact it was a great early economy item to groups, and players could trade them or just pool to help some friend. It wasnt easy to max out a skill just because you needed to choose what skill to use, and have enought points in some habilities to learn them. Put too much Int to learn a spell and you will find you will be skirmish, put points in str and you will lack of mana to power skills… game balance mantained the leveling system very well.
In D2 you couldn’t max all skills but because of diminishing returns it didn’t really matter, virtually every useful passive would be picked up and give you most of its benefit just from residual +1 to skills from items. D3/D4 limit this by limiting skill slots, which is a better way of doing it IMO. Also, if there are limited character slots (which there almost certainly will be) it won’t be possible to have a character for every build, and this is a way of letting people try out other builds without having countless characters. D4 is set up to do one better because having skill points means they don’t also trivialize skill acquisition like D3 did. It really is the best of both worlds and one of the things I am optimistic about with regards to d4.
Again, talking about the level of freedom. Unlimited skill points actually give you choice, whether you want to limit yourself by not adding more points than necessary, or me using up all points and enjoy all builds.
Yet certain people have the gut to think he has the authority to limit my choice according to his desire. Let me quote: HOW DARE YOU!
“Nothing is wrong at all.”
Agree at all with you. But it is just because there are so many other games like that D4 should be different.No just different, but tied to what Diablo franshise represents: choices, decisions, and mature aproach to game play style.
“Most people hate choices, be it in life or in game. They call it decidophobia.”
I’m sorry but these people should search for some help or medical care. And I’m not telling it to troll them, just bc it is true.
“Save me the day, I don’t want to be forced to play another char from scratch if I make a mistake in skill point addition.”
I’m sure no one wants to… so Blizz put some respects (limited) in D2, spell tomes in D1, … If you read betwin the lines of blizz painels, they plan to permit infinite builld, but not sacrifying levelin process, like they did in D3. D3 is soooooo boring to level up a new character. D1 an D2 was so amazing to levell up, farm infinit dungeons and all that stuff. Why? Leveling was good, rewarding. What the point to level up a character if you know the best stuff will drop just at max level? And all prior itens you hardly got while leveling willl be trashed at most?
because its not about, you can not change your unique build to an other one
but if you have all skills, you do not have a unique build
noone ever complained about you can respec in borderlands
u getting the hint?
just this little difference changes a lot
and about your other comment…no. single. person. would. ever. not. spend. all. their. skillpoints.
thats the most stupid thing to recommend
as i said again
you should just be able to put tons of points in certain skill with diminishing returns, so you can really specialise in something
and people like you can just use the ponts to unlock all skills and simply not max them
I think you can max out all skills to LVL 20 but ofc you can only use 6 of them at the same time (button 1-4 + LM + RM)
Thas was the wost of D2 imo.
You can use all skills since you have enouth mana to, and even other class skills… But they said D4 wouldn’t repeat this.
If you watch the interviews you’ll realize that they essentially don’t know what they’ll end up doing as far progression goes.
That’s why people need to give suggestions. I only wish people could be more respectful and understanding of the fact that Blizzard is trying to come up with a brand new Diablo experience that people will enjoy.
They are not going to do a Diablo 2 ver. 2.0, but your suggestion might just inspire them to make the game more to your liking.
I think that books are the only item that could use a bound on pick up (can’t trade).
And the drop rate of books should change with the tier of the skills: the best skills should be very rare.