Crazy Idea but why not ?!?

How to make Diablo 4 be more interesting than Diablo 3 ?

What about clashing builds in arenas ? Is this outlandish ? Lets say paragon 1000

Can throw some monsters on each side before the two characters meet, some kind of adrenalin rushing can be polished.

Then instead of meeting a boss meet another player for final showdown ?

How do you think ?

Let’s not and say we did. No paragon in D4.

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Why not ? What is the problem. Blizzard tries to equalize all classes, so then it should be a good fight between different classes.

Gear can be a problem so I tried to equalize to set a metalevel of paragon 1000, which is totally arbitrary. Can be even level 70

If you cannot even deal with D3 you will get destroyed by other players in D4. Do not go into the fields of hatred.

  • D4 starts with a max level of 40 and they have not discussed any paragon. Have you been keeping up?

In its current state the Barb will destroy any class likely. So we need some animal feed in between. Maybe like a competition between the two classes who would defeat a particular end boss ? But in a way when they can interact and damage themselves.

There is a lot of potential in this

Don’t we already have brawling mode in D3? So, not a new idea and pretty much already implemented. Problem is nobody is playing it. Then the question should be, what should be changed so that people actually want to play that mode? (if not outright scrapped).

Equalizing classes is the first problem… trash concept in an ARPG

PvP arena would be a completely fine thing to add to the game.
Though given how that idea turned out in D3, I dont expect to see it.

PvPvE is also a good idea. Personally hoping for PvP world bosses, where players need to work together to bring down the boss, but as it gets close to death, everyone turn on each other, in an attempt to get “all the loot” (which should be fairly limited, as the activity should primarily be done for PvP fun, and not for the rewards).

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Did you miss this :point_right: fields of hatred.

No arena pvp in that.

Lol… please can we get the game out first?

Take it or leave it I hope they do not waste money on things that most people do not care for.

I didnt say I cared for it. I said I didnt expect it to happen.

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As much as I like PvP, from game to game I realized that tuning a game (and characters) in that gameplay is more tricky than it seems.
Diablo franchise allow this gameplay but on a very restricted way, D1 didn’t have a good PvP brawling, in D2 glitches was more useful than skills and D3 PvP is super dead since almost decade.

D4 devs put an emphasis on PvP and honestly I don’t any clue on how they are going to manage things in order to have a ‘‘balance’’. Now I’m pretty sure they are going to find a sweet spot, I just don’t know how it’s going to look.

As long as we speak of progression, the paragon leveling is fine (over 800 of course) to get toughness & damage, work well with the way D3 is designed.
The way I understand your mention of paragon 1000 looks more like a tuning, we don’t want our character to die too fast and we want to deal damage, we want to have the time to think and react. Nothing bad about it but it can be fixed without spending a tremendous amount of time on xp farming.

Your idea brings something to think about in order to have different ways to fight one each other, nonetheless I would like it more elaborated because I can’t say ‘‘it’s good’’ or it’s ‘‘bad’’

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I will try to elaborate and actually you raised a valid point about the PVP level. Just bear in mind I am not a good Diablo 3 source with just half a season behind me with one dead hardcore character and another one which I abandoned half-season.

When we talk about PVP it is paramount that everyone is equal. This means the PVP level must be the same. They must be in the same tier because low paragon character doesn’t stand a chance against a very high paragon level.

I said paragon level 1000 as very arbitrary. But I believe there must be a certain level. I will mention Dark Souls here again…just because it is easier to explain a concept with a reference in mind.

Actually Diablo 3 and DS share identical concept. They both have scaling. In D3 the scaling outright stops at level 70, while is DS scaling continues but above a certain threshold it diminished so fast that it becomes essentially impractical. Having this kind of scaling limiter opens the door to PVP and being equal.

In DS though there is no servers and no centralized arbiter to impose the PVP level but the community has accepted that to be 120, for example. So when you PVP you have to take it on faith that your opponent is in this range (plus minus 5 levels)

In Diablo 3 though what level will be chosen and agreed upon ? We see that even in GRs some are exceptionally high paragon others not and it creates imbalance. So what level ? If you set it too low then most characters are still not matured (still farming etc), and if you set it too high then many people might not be able to join (people have different amount of time to play and farm).

Possible solution is to set it at level 70 by enforcement. The server to strip everyone of their paragons but carry over all their gear. Only in PVP mode though.

Nice, I didn’t know about DS PvP, looks like a community which has set its own rules to favor good behaviors, I don’t get to see that everyday.

To make PvP appealing in D3, the community should get a PvP game mode which doesn’t restrict the players to the dedicated small area. Remembering me few brawls in that area, it’s understandable why players are not interested.
But regarding D3 PvP, something comes before everything else, in an interview the original game director (Jay Wilson) said:

“No, we’re not putting any PvP into the core PvE game. That’s primarily because it really only existed in the previous games for exploiting and griefing”

With that kind of vision you can imagine the depth of the issue :poop: , a complete overhaul in the fundamental coding would be required to satisfied most of what’s left of D3 community, which is a tiny amount of what it was… once.
I’m not saying that Jay Wilson is a bad asset in the video game industry, he was not what the 3rd episode of this franchise needed.

As for now, D3 community pretty much accepted this fate, the devs team did their best in a natural flawed game design, nonetheless, they did few miracles.
My conclusion is, let’s not put too much effort in a game which absolutely did not fulfill the needs for the fans, which has been barely able to keep a small % of its player base (here RoS has been the ultimate band-aid of the video game industry in the history).

Your suggestion is good, good idea actually, but with the actual state of the D3 community I’m not quite sure if what’s left of the player base would feel a hype.
D3 has many good things, PvP isn’t part of it because the game direction has been poorly handled straight from the start.
Basically I feel that your speech belongs to the DS community :slightly_smiling_face:, regarding Diablo franchise all the hype you can find over here is for D3 season 24, D2R and D4.

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How about we just have the perfect REALISTIC pvp system like D2, where you just hostile ppl anywhere, anytime outside of towns like how it would be in the real Diablo world?

Theres 1000000000000 games if you wanna pvp in an arena. I’m so sick of the powderpuff sweet cheek pvp crap. Give me a reason to spend 1000 hours farming gear and it’s not killing more monsters.

Trade and Pvp. That is what made D2 Great. And those are why D3 has been a joke compared to D2.

I wanna have to worry about some @#$ hole killing me to rob me of my gold and items weather i wanna fight or not. Thats how Life is.

Diablo Games should NOT have safe spaces.

Agreed. It should be possible to toggle yourself for PvP. Anyone who have toggled themselves could then attack each other at sight. And not merely inside specific areas.

Trading should never be allowed however.

Oh, and of course you should not be able to loot other peoples corpse. That would de facto be trading.

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I would venture to say this opinion is a minority opinion. Who the hell wants to spend months farming some ultra rare thing only to have some @#$ hole gank you while you’re engaged with something else and rob it? The people who prefer this kind of game tend to be trolls and griefers who enjoy making other people miserable. I very much don’t want to see this kind of thing in D4.

PVP has its place, but there need to be rules. If they want to do full, PVP-only servers, then by all means. I’d fully support it. Otherwise, those rules need to be in place so PVP is always opt-in.

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