So, I’m considering some of those Angelic Powers, and a few things jump out right away…
Necro: The AotD power… Rathma is all about setting up the nuke… Is this power going to CONSTANTLY NUKE EVERYTHING???
Barb: Almost everyone is playing WoW WhirlRend/Zodiac anyway… Two of these powers seem to benefit that build… Kind of lame, or an I missing something?
DH: Why would you even want to turn your Cluster Arrow into a Disintegrate beam?
Witchy: The Haunt power looks useless, as most mobs will come to you anyway (assuming this will be played with Jade), the Horrify power looks cool but not THAT powerfull as nobody has room for the Horrify Mask, and the Garg thing sort of grants you Wormwood for free… Is Witchy getting the short end of the stick AGAIN?
Wizard: The Storm Armor thing looks useless, the Arcane Orb thing, too, as Frozen Orb is the only usefull one, and the Missile thing would be cool if Wizards could use Depth Diggers and Simplicity’s strength…
Monk: I cannot picture what the WOL power would do, I don’t get the Generator power, and while the 7-sided power sounds cool, without support for 7-sided in legendaries, it’ll still do nothing, or is this usefull with Uliana?
Sader: Two powers to go with Seeker… Will this make it suck less, or more? And the other one is random… I don’t see this at all?
I can see Barb benefitting here (WoW or HotA), I can see Rathma hitting 150’s with this, but the rest look like random effects that look cool or are nice, but not really having any real effect…
Mind you, I suck at theory-crafting, so I maybe completely wrong…