Convert Death's Breath to Forgotten Soul to add Kanai's Cube

Hi,

We were able to collect a lot of bountie materials with Visions of Enmity, which started with season 29 and continued with season 30.

With Rites of Sanctuary (Altar of Rites), available in seasons 28 and 30, we doubled the amount of Death Breath unlocked seal “Stillness”. In addition, we quadrupled the total amount of drops with the “Sage’s Journey” set use on Followers.

However, on Kanai’s Cube Page 2 “Reforge Legendary” the materials required;
Each bountie materials x 5
Forgotten Soul x 50

Depends of the Primal Ancient Legendary item drop rate 1/400;
400 try x 50 Forgotten Soul = Total “20.000” Forgotten Soul required for a chance to get one of Primal Ancient Legendary item.

So, my suggestion is we have to able to convert Death’s Breath to Forgotten Soul on Kanai’ Cube. To consume can be similar page 7-8-9 Convert Materials (Pleasure, Regret, and Wrath of Iben Fahd) may be as below;
Death’s Breath x 100
Legendary item x 1
Convert result; get 100 Forgotten Soul.

or, reduce the amount of required Forgotten Soul 5 instead of 50 on Kanai’s Cube Page 2.

1 Like

Death’s Breath to Forgotten Soul ratio roughly estimated to be 1:25 with the upgrade rare recipe from the Cube. You push 25 DB with 50 of each basic materials, and rare item is upgraded to a legendary in the same slot which yields 1-3 Forgotten Souls when salvaged.
If you want to convert Death’s Breath to Forgotten Soul in bulk that will be the ratio, not 1:1. In short, you’re daydreaming if you think developers would allow you to convert your 2k DBs into 2k FS right away in large chunks without any tricks or hoops.

6 Likes

10:1 ratio sounds pretty good to me. 10 death breaths for 1 forgotten soul. Page 12 of Kanai’s cube. 100 death breaths in, 10 forgotten souls out.

5 Likes

It’s not so close even. In practice it around 1 in 700-800.
About breathlation completely aggree. Really annoying that so I throw away the ethereals to not salvage them for DB’s.

1 Like

A data set that had literally billions of data points, from multiple years of drops, from tens of thousands of players, put the drop rate of primals at very close to 1 in 400 legendaries. No matter how often you pull anecdotal / personal attestations that say otherwise doesn’t alter the fact that 1 in 400 is the correct and actual drop rate.

4 Likes

At first glance that looks too cheap. But it is 500 DB’s per reforge, how many DB’s do people generally have? I want to say I have like 20 000 at most, closer to 10. I didn’t play all that much this season but that would work out as 40 reforges which isn’t bad.

I don’t particularly care if there isn’t any recipe and we sit with tons of DB’s. Sure we have tons of them and a soul bottleneck, well we are still able to craft way more than we used to. Having too much of one thing doesn’t mean we already have more of the whole.

2 Likes

Oh man, 7 month bump. Even though your post is constructive and relevant, in before Paul Blart has another stroke.

I’m on the fence too because when you have something like that, it makes some people think they have to strive for it when it’s intent was something for long-time people to dump masses into.

1 Like

It’s funny, I wouldn’t have asked to convert Death’s Breath to Forgotten Souls but to Veiled Crystals. Or at least to add a way to convert more than 100 Reusable Parts/Arcane Dust at a time (maybe by letting us put more than 1 Rare item in the cube at once?).

I am sitting on a ton this season, and they are usually my highest mat. Currently:
13,000 bounty mats
13,000 forgotten souls
110,000 parts and dust
90,000 crystals
200,000 death breaths

For me, definitely a huge surplus of dbs.

Exactly. There is no way to balance mats. Everyone does different activities in different proportions. There is always going to be a limiting reagent.

I do feel that most people do have an excess of db’s and fs’s are the predominant limiter. If they wanted to tweak it a bit without throwing things too out of whack, a good solution would be to take the node for “double death’s breaths” and change it to “Recipe 2 now costs 25 Souls”.

1 Like

No way to balance mats? Page 6, 7, 8, and 9 do that very thing.

Sage’s Set, usually crafted early before completion of the altar, grant much needed death breaths for early season crafting. After the altar node for double dbs completes, death breaths fall disproportionally heavy for the remainder of season.

The inability to convert something to forgotten souls is only a correctible oversight, and not an inevitability.

That said, I have advocated for a change in reforging costs in some dusty post from long ago. Adding a page to an existing cube, which there is precedent for (pg. 11), seems so much easier for the devs to implement.

100k+ every season without wearing Sage’s Journey on follower. The most useless resource atm.

10:1 even 25:1 would be fine.

2 Likes

You are all daydreaming. There’s a thing called grades between crafting materials and without a limiter, they won’t be elevated to higher quality materials. The recipes of Iben Fahd work for 1:1 ratio because those are all low grade materials. Gems converted with 1:1 ratio because they can not be transmuted to something worthy of higher grade material directly.

That leave Death’s Breath, Infernal Organs and Bounty Cache materials as medium grade as they can not be converted, derivated or transmuted from something else. However, you can use both low and medium grade groups and create Forgotten Souls worthy of an item by a fixated ratio. Only if you are lucky, the crafted or reforged item turn out to be a Primal quality for Primordial Ashes. This is a dilemma only developers could solve. All I can say is, if they ever decide to do so, the rates won’t be as low as you expect it.

1 Like

And mats are still unbalanced, hence this thread.

If you add a new recipe to convert dbs to souls and vice-versa, now there will be a new limiting reagent, be it bounty mats, gems, gold, or now the 3 junk mats to dbs/souls. Now we need recipes to convert the new highest found mat into the lowest mat.

Technically, you could balance mats by making all mats convertible into every other mat. This would just mean everyone would farm the easiest mat to get then convert. At that point, we don’t need mats, simply one mat.

I am not against adding a recipe to convert dbs to souls, I am just saying, it is not going to balance mats. It is just going to create a new problem with “I now how too much of this mat and not enough of this other mat”.

1 Like

We used to get 15 Forgotten Souls for salvaging a Primal item. That changed when the Primordial Ashes Feature was introduced. However, salvaging Legendary and Ancient items remained unchanged.

A simple adjustment could ease the Forgotten Souls bottleneck.

Currently

Primal = 55 Primordial Ashes
Ancient = 3 Forgotten Souls
Legendary = 1 Forgotten Soul

Proposed

Primal = 55 Primordial Ashes
Ancient = 15 Forgotten Souls
Legendary = 3 Forgotten Souls
5 Likes

That also works for me. In favor generally of anything that addresses the forgotten souls bottleneck.

1 Like

That, or make it so salvaging Primals gives 55 primordial ashes and 15 forgotten souls. And maybe make it so only “natural” primals do that (unless they think it’s okay to effectively convert 45 ashes to 15 forgotten souls via upgrade+smash).

1 Like

Maybe it was previous but not now. And I’d more like to see your own stats and no something mythical “literally billions of data points”. Lets allow that MLBoDP is right but why I’m stable at worse side. Always bad luck, all the seasons? Or it’s another bug that can’t be catched? Anyway it’s offtopic. So I think any further speculations are pointless.

1 Like

It’s not bad but I would say 10 per legendary item and 25 per ancient item. Oh my God, it’s a 12-year-old game, blizzard lets people have fun.

That’s the whole point. An individual’s stats are irrelevant because you cannot interpolate a single player’s data points into the results of the entire player base. The stats I mentioned were from a website pertaining to a prohibited add-on but they included the legendary / set item drop data for every single player using it, over years. They got millions of results per day, over multiple years resulting in a data pool of billions of data points.

You’re asking for the results of one person tossing a coin 10 times versus the entire population of Earth tossing a coin 10,000 times each and arguing that the single person’s average number of heads would be more accurate than the planet’s.

As to the conversion conversation, I checked a non-seasonal hero

Bounty Materials

  • 4529 Act I
  • 1603 Act II
  • 1477 Act III
  • 2570 Act IV
  • 2217 Act V

Crafting Materials

  • 608,204 Reusable Parts
  • 630,190 Arcane Dust
  • 594,276 Veiled Crystals
  • 93,958 Death’s Breath
  • 85,036 Forgotten Souls
  • 1,055 Primordial Ashes

Gold

  • 514,214,203,841 Gold

For reforging, I’d run out of Bounty materials long before I ran out of Forgotten Souls.

If you ask me it might as well be intentional. We also can’t convert anything into bounty mats, and until we got visions this same argument for souls could be made for bounty mats as a bottleneck.

I can see how their intention with reforging was always that it would be a luxury that you go for while sacrificing time that would be spent on XP/item farming.

I mean at the moment we have a situation where someone like me who didn’t even play all that much this season had enough souls to start my second character and have basic versions of every item and rerolled them all to be decent, and a third character started from scratch and converted set items to get the whole set and do the reforge for that one as well and now only because I am trying to finish up like half of the items for three different sets before my last pushes for the season I am starved. Along with also reforging items here and there throughout the season.

1 Like