Using the controller support you can’t use Paladin Charge or Barbarian Leap Attack near enemies just for their utility. It always attacks the monster you’re (auto) targeting instead. I’d like to suggest mapping a button to disable auto targeting. I think it’s too much of a class balance change as it stands. Teleport is the only movement skill that’s usable on controller.
One idea is to map “show items” (left bumper) to also disable auto targeting. So when you hold down the button it allows you to Leap Attack or Charge out of a pack of monsters. Thought maybe that results in odd behaviour when you’ve set “toggle” for showing items.
Another idea is add a skill that you can map for the purpose of disabling auto targeting (when held down). Then we could map it to e.g. right trigger/bumper and use it as a modifier when using skills. Something similar could be added for corpse targeting as well (for Necro).