Confirmed: CC doesn't work with Relentless, S&B

EDIT 12/7/20: At some point, this got fixed! Both Relentless and S&B now apply their RCR bonus to the mitigation gained from Crimson.

I confirmed that CC doesn’t give you any additional mitigation from the RCR you get from Relentless or S&B.

Relentless:

In this video, you can see the damage I take before and after hitting the 35% life trigger point for Relentless. The average damage I take from the tower per hit is 106.5k, and after Relentless triggers, average is 56.7k. That’s roughly 50% mitigation, not the 75% I should be seeing from all that extra RCR (which should provide an additional 50% mitigation, i.e. 75% mitigation total from Relentless.

Sword & Board

Same deal. Extra RCR shows up on my sheet, but provides no extra mitigation. Average damage per hit without S&B active: 204k. With S&B active: 143k. That’s 30% mitigation, way less than the total 44% you should get if it were considering the added RCR.

I also checked to see if your Paragon RCR works to reduce damage. It does.

Edit: also works with Topaz.

Edit #2: on a related note, I checked to see if CC’s damage increase related to CDR was updating properly when using Gogok (thinking that perhaps CC doesn’t recognize sources that change state frequently, like Gogok, with its higher or lower stacks, Relentless, with it being contingent on having less than 35% life, or S&B, contingent on having a shield equipped).

But, as my Gogok stacks increased, both my sheet CDR and my actual damage increased. So, the damage increasing part of CC appears to work one way, and the damage reducing part works a different way…

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Thanks for taking time to test this! I was wondering what the results would be.

Yes, thanks for testing. This does bring up another point and that’s that it must not be that troublesome to write code for subtle changes such as these. An argument that says so and so changes can’t happen because it involves writing code should be less accepting.

Secondly, it’s not cool that the Devs choose to go out of their way to not allow CC to work with Relentless, S&B, Topaz… but only gear stats. Oh well.

Actually, I didn’t test Topaz, so I’m not sure about that one. It did work with RCR from Paragon, so it’s not only RCR from gear.

It’s possible that this is a bug. Maybe it’s worth reporting, but upsetting if it’s intentional. It destorys build diversity.

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Already reported, here:

Likes / comments could help it to get a little attention.

Personally, I’d like clarification on whether it’s intentional or not. It really seems like S&B in particular should work with CC.

For Relentless, I can go either way. It’s true that it only kicks in at 35% life, but after that, you are nearly unkillable: that 35% of your life would be doubled in value by the inherent Relentless DR, and then doubled again by that extra RCR, meaning that 35% is actually worth 140% life, and the value of your healing, if not provided by LPFS, is through the roof…

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I’d rather have it the other way around. 30% DR from S&B is already enough, especially for a Passive that is useless outside of HC. With Relentless we’ll be able to forego DR for DPS somewhere else, which will also benefit HC players. I think you should push for both and not either/or. Just look at Sanders, they have both toughness and DPS.

Colonel Sanders?

Bernie Sanders?

Belt Sanders?

Seriously, though, I don’t think there’s much of a “push” to be done here. Either they intended it, and they’ll leave it as is, or it’s a bug, and they’ll fix it.

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:rofl:

Tru day. (20 Characters)

11 herbs and spices, y’all.

11 herbs and spices.

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Not 100% certain its not working.

106.5/56.7 = 87.83% increase in damage, meaning when relentless is active, you take 87.83% less damage

204/143 = 42.65%, same goes to here

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It’s pretty simple to see if a damage reduction buff is working correctly by hovering mouse cursor over any single resist in your character’s details panel.

For example if you have only BoM active and hover your cursor over physical resist it will show
Physcial Resistance: xxxx
Reduces Physical damage taken from level 70 enemies by xx.xx% + 79.98%

The bold part will include all additional damage reduction buffs from items, skills and passives.

By my testing using only CC3 with 10% RCR from paragon gives me 28% DR, and using only Sword and Board gives me 30% DR. That indicates both work individually.

However when I combine both I get only 49.6% DR with 42.4% total RCR, which confirms that RCR from Sword and Board doesn’t actually work for CC3 because it should be 59.68% DR.

I didn’t test Relentless. :sweat_smile:

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Thanks for testing this.

Hey man, you’re mixed up on your numbers.

It’s not 106.5/56.7 , it’s 56.7/106.5.

A clearer example would be a hit that would have done 500 damage being reduced by mitigation to 100 damage. (As would be the case with Band of Might)

500/100 = 5.00 , but you don’t have 500% mitigation, you have 80% mitigation: 100/500 = .20 , ie you are taking 20 percent damage, and 80 percent of the damage has been mitigated.

Hope that clears things up.

Thanks for the reminder on this HK. I did still want to test the actual damage numbers returned and I’m glad I did, but it’s good to have this cross-check as well.

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It was reported before here:

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Yeah, I remembered we had reported it before, but not with actual video evidence. We never heard anything on our last report, right?

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Yeah thanks for testing it mate :).

yes, looks like the rcr dmg mitigation only comes from gear slots. Which makes me wonder if gogok adds any more dmg from the 15% cooldown.

Yes, it does. Read the whole first post.

An update!

This got fixed at some point! Both Relentless and S&B now apply their RCR bonus to the mitigation gained from Crimson.

Thanks to Maskraider and Sphen, who drew my attention to this fact!

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