CoE change for monk

Hi everyone,

As many monk players are not satisfied with the disadvantage of five elements rotating from CoE, I would suggest the following easy fix to it. And also, this will only buff the cold build.

Solution: Make CoE holy triggers both holy and cold elemental damage. Now it doubles the efficiency for monks cold builds. 40% while necro has 33% and the rest hav 25% efficiency.

Such change will not affect other class because only Monk have both holy and cold elemental damage type. Monk is not the OP class by any means so the higher efficiency will also buff the class a bit. Also it only works for monk cold build mainly EP and TR.

Otherwise, you can also remove or combine elemental skills for Monk to make it four instead of five which can involve lots of work.

no - that can’t happen… The better idea would be to only cycle through the ‘elements’ you are using in your skill bar. That’d be fair since you’re only going to use the ‘element’ that’s going with your build/

This isn’t a better idea for two reasons:

  1. There are good builds with deferent elemental runes (all but necro) and there are also good builds with only 1 elemental rune ( necro).

  2. It buffs too much for those with only 1 elemental rune which is 100% active

This is even worse idea than making the elemental buff as static

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That would be cool but I think it should do that as well as at least two other elements your class uses just for balance purposes. I say two because it doesn’t need a buff at all. And there are viable two element builds, especially if that would then include an improvement to your CoE provided damage. And of course with Necro it stays at three.

So it has a 33% uptime for them and 25% for everyone else.

So basically it only affects Monks then.

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It happens the same way that fire resists work for both fire and arcane damage. Simple as that.

I very much repeated what you said but you posted as I was typing mine so didn’t see it…

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Link a build like this.

And people complain about IMBA now in the game. you’re going to change a jewelry slot to benefit 1 class? lmao no.

Poison bone spear build that I know. All runes are poison. I’m not a main necro player but I have played this.

Not sure what you mean by this? Well if you are talking the somewhat common way of using IMBA as affecting one class more than the rest instead of it making Monks too strong because changing them to 25% uptime like the rest wouldn’t make them too strong compared to the rest.

I am really tired though so excuse any stupidity in my question and bad wording. I am asking a sincere question as well, not saying you are wrong.

Also when you asked I wanted to look for interest sake. If you take the multishot build like this Demon Hunter Unhallowed Essence Multishot Build (Patch 2.7.7 / Season 30) - Diablo 3 - Icy Veins which is quite good (OK not high level pushing I believe but not horrible) and you replace Focus with Hardened and Arsenal to Full Broadside you have all physical.

I have seen comparable strength or even higher I believe builds use Full Broadside instead of Arsenal and maybe the extra damage of full uptime CoE means you can get away with the 3 Hatred generation you lose for changing Focus? Not sure about that when it comes to using it as a push build which would make it void for this discussion. Or keep Focus and have 50% uptime is a buff to a build that wouldn’t make it OP.

Has Fire/Cold/Physical… so COE would cycle those 3 elements… you didn’t prove anything…

I can change skills to all fire and it doesn’t have to be a currently popular build. If there is possibly to make all skills same rune, that is the build.

I think Necros should get Arcane damage (anything blood related) and be 25% with everyone else.

CoE is the most used buff in the game. It should be balanced.

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suggestion: Buff SOJ to combine all static elemental damage into single element, then triple it, and make it available to all elemental skills.

this will make CoE irrelevant

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PoJ / Wuko TR meta builds beneficts from CoE in current state because of the 100 stacks…if you remove 1 element the cycle will be altered and so the stacks, that would kill TR builds

Which is why I said change Arsenal (The fire) to Full Broadside (To physical). If I am wrong about it having comparable then I stand corrected. But I believe I have heard that using the linked build and making that one change is viable. And then change Focus (Cold) to Hardened (physical). Like I said I can see how you won’t be able to get away with the lower amount of Hatred generation but also think it would work in 100ish levels. Theory crafting but not saying it will definitely work and be as viable as the current build.

Also not trying to prove anything. Like I said, just looked for interest sake and not saying there can be a viable 1 element build but discussing the possible impact of 100% CoE uptime making up for the current lower potential of such a build.

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Everything being said in this thread is to INBALANCE this item//// so yea/

No it is not balanced. How can a 3 elemental rotation is the same as 5. Go check leaderboard, it is not balanced. There need to be many changes and this thread can be one of the changes.