Clever way to fight botters

Hello,
I have an idea for easy way for fighting bot problem, for now in D3 (and maybe future D4)

  1. Problem with bounty bots. Cookies and other names of free bounties from bots. Even streamers used that. Many of them are invited to take bounties, which are for sure made from bots

Solution: If you are not at least half of the time in bounty run, and done at least 2 bounties, you will not recieve any prize.

  1. Runing rifts and greater rifts. Bots became very clever and can run easy high level xp runs. For example 3k paragon DH can easy do 120 all day long and make 200-250 para per day. And many, many rewards like keys, bounties an found items.

Solution: XP and item disparities based on hours played.

1,2nd hour of day XP rate 400% and items 200% more
3,4th hour of play - XP rate 200% and item droo rate 100%(CIRRENT DROP RATE)
5,6th hour of play - 100%xp gain(curunt xp gain) , drol rate 75% of curent drop rate
7,8th hour - 50% xp gain, drop rate 50% drop rate
9-10th - 20% xp gain, 20%drop rate
11,24th - 5 % xp gain, 5% drop rate, no rift keys, no bounty materials

By this way:

  1. Majority of botters will go away.

  2. There will no point in botting.

  3. There will be less disparities in paragons.

  4. Every hour in the beginig is worth playing in the best posible way. So players with less play time can achieve good progress with less time

  5. For people who thinks it is bad. Just calculate that In 10 hours you will recieve xp for arround 17,18 hours play time, so you will not lose any peogress in xp gain.

  6. Drop rate can be increased slightly.

QA

Q1:

You can script the bot to disconnect and reconnect every 2 hours or what ever the frequency you are suggesting.

Humans dont beat bots.

A1:

This is per 24 hours. You can connect and disconnect 1000 times. Play limit is there. Just imagine after you logon in D3 - bellow mini map shows timer 10:00:00, and runs down. You logout timer stops, login - timers starts. Everyday at 8 o’clock in the morning it resets. You can still DO GR rifts with records and gem ups, but 5% drop rate after 10th hour

Q2:

So botting 10 hours will give you 17-18 hours worth? Well that will only make botters 2x the amount of accounts they bot.

A2:

It is worth to play with group 6 hours, then bot playing for 24 hours a day. You think anyone will preffer bot gaining level for 10 hours?

Yes, there still be minor part of players using bots, but they will be so little that no one will care.

At the moment half of the player base are boting or account sharing. Just look at leaderboards,player playtime. After ban wave still so many players with 440-450+ hours this season. They done it ? No way. Season startetd 26.08 - or 525 hours - 21 days - so 80-90 hours sleep for 21 days? 4-5hours sleep time for 21 days stright? With 10 hours maintance?

You can script the bot to disconnect and reconnect every 2 hours or what ever the frequency you are suggesting.

Humans dont beat bots.

1 Like

So botting 10 hours will give you 17-18 hours worth? Well that will only make botters 2x the amount of accounts they bot.

Sure, it will probably stop bots. It will also stop players too. It’s pretty normal to spend 8+ hours playing especially on the early days of the season.
The early drop rates would also start feeling like the new norm amd going back to the normal drops and lower would feel incredibly bad.

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Why player will stop ? Tell one reason?

That would punish a LOT more people that just the bots.

Why would anyone play when they won’t get any results from their time?

1 Like

Consider these scenarios…


Person A plays for 1 hour a day Monday-Friday but on the weekend they play for 6 hours a day. That’s a total of 17 hours a week.

Under the current system they get…

  1. 17 hours worth of 100% XP

Under your proposed system they get…

  1. 9 hours worth of 400% XP (9 * 4 = 36)
  2. 4 hours worth of 200% XP (4 * 2 = 8)
  3. 4 hours worth of 100% XP (4 * 1 = 4)

Under the new scenario, they get 48 hours worth of XP.


Person B plays for 3 hours every night of the week. That’s a total of 21 hours a week.

Under the current system they get…

  1. 21 hours worth of 100% XP

Under your proposed system they get…

  1. 14 hours worth of 400% XP (14 * 4 = 56)
  2. 7 hours worth of 200% XP (7 * 2 = 14)

Under the new scenario, they get 70 hours worth of XP.


So, because Player B’s play-time is more evenly spread through the days of the week, by playing just 4 hours more than Player A, they get 22 more hours worth of XP. How is that fair to Player A? In the original scenario Player A is just 4 hours worth of XP behind Player B. In the new scenario they’re now 22 hours worth of XP behind Player B. The disparity’s even greater between them in the new scenario.

2 Likes

Alot of the times these anti cheat ideas from individuals sound great in their head, but the execution is harder or will run them into other problems/hinderances towards the legit player.

You can not deter bots by increasing rewards. Bots will logon daily and schedule their grinding then log off. Even if they leave it constantly open they have no repercussion until banned. It changes nothing while you pseudo nerf legit players who play the game for a few hours even worse. After this hour even if you reduce the rewards straight down.

Botters won’t go away because they have been supported by black market already along these years and unless you’re delusional you can not hope to wreck their empire over night by a simple tweak as this.
Doing a web search would give you an idea about the third party markets influencing such ARPG and MMORPG titles, and D3 is not an exception. If “solution” was that simple other MMORPGs that follow similar models would be bot free by now.

So this is the OP’s profile:

Maybe OP bots and somehow got religion?

Name checks out.

As for the rest of the post, it’s not even worth losing a few brain cells on.

2 Likes

Too late to save D3 from botting, in D4 I hope the large team they said they will have working on the game also works on anticheat.

Problem. I sometimes run bounties for fun since I am not a player who hates them. I will usually invite friends or people from the communities I am in since doing nice things for other people makes me feel good. Other times I will do a bounty run to repay someone for being nice and plvl’ing an alt for me or running me through GR’s to gear them. Again, they don’t ask but I like doing nice things for other people.

Problem 2. This will not affect botters much as they will just run their solo GR xp runs or up to 3 players actually running a GR while a bot does bounties in that game. They still win.

Solution: Don’t punish legit players in a silly attempt to slow down botters. Ban the cheaters. Blizz is a company that profits over a billion dollars a year. They could easily dump another million or 2 into their hacks department and the investors won’t know the difference.

Problem: I work 6 days a week, 8-10 hours a day. I also have commitments during the week. I like to binge play on my one and only day off. I can easily play 10-12 hours and will go up to 14 hours. Your solution punishes me for playing a lot on my day off. I now play 3-4 hours then go do something else when I want to be playing this game.

Again your solution punishes legit players much more than it does cheaters. On top of this, it does nothing to stop cheating but slightly mitigates it. The cheaters are still getting rewards for not playing. The legit player is being punished for playing a lot on an off day in a desperate attempt to try to keep up. I have made the leader boards with only 3 hours average play a day in a season. I cannot space my time out to 3 hours each day, but the cheaters can. Under your system, a cheater who cheats 4 hours a day is going to be miles ahead of me playing 1,1,1,12,2,2,2 hours in a week.

Again, solution is to not punish legit players, but ban the cheaters.

No they won’t. An advantage is still an advantage whether it be big or small.

Incorrect. A cheater can go do something else while the bot cheats for them even 4 hours a day. A cheater can play 1 or twice a week and still be where a legit player is playing for 4 hours every single day.

Mitigating the cancer is not the same as eliminating the cancer.

And so can afk cheaters.

It is bad. I need to play 10 hours a day to keep up with someone who isn’t playing 10 hours a day, but his computer is.

It still does not solve the problem.

1 Like

They just banned a 5k season paragon streamer for botting. Cleaned off the leader board atm. Many of their group as well.

:egg:man

Kargon

3515 posts

22h

That would punish a LOT more people that just the bots.

Why would anyone play when they won’t get any results from their time?

Still dont get it! If you play on currnet system 17 hours you get 17 hours XP

On the new reward system if you play 17 hours wyou will get still 17 hours XP, but first 10 hours will worth 16 hours xp. How are you punished if you get the same reward in xp ???

Alexismad

Problem: I work 6 days a week, 8-10 hours a day. I also have commitments during the week. I like to binge play on my one and only day off. I can easily play 10-12 hours and will go up to 14 hours. Your solution punishes me for playing a lot on my day off. I now play 3-4 hours then go do something else when I want to be playing this game.

Again your solution punishes legit players much more than it does cheaters. On top of this, it does nothing to stop cheating but slightly mitigates it. The cheaters are still getting rewards for not playing. The legit player is being punished for playing a lot on an off day in a desperate attempt to try to keep up. I have made the leader boards with only 3 hours average play a day in a season. I cannot space my time out to 3 hours each day, but the cheaters can. Under your system, a cheater who cheats 4 hours a day is going to be miles ahead of me playing 1,1,1,12,2,2,2 hours in a week.

Same… Still dont get it! If you play on currnet system 14 hours you get 14 hours XP

On the new reward system if you play 14 hours wyou will get still 16.50 hours XP, but first 10 hours will worth 16 hours xp. How are you punished if you get bigger xp ???

XP RESET TIMERE EVERYDAY AT 8.00 o.clock! Everyday you have New timer. You are not punished for playing, actually you are rewarded more

Meteorblade

So, because Player B’s play-time is more evenly spread through the days of the week, by playing just 4 hours more than Player A, they get 22 more hours worth of XP. How is that fair to Player A? In the original scenario Player A is just 4 hours worth of XP behind Player B. In the new scenario they’re now 22 hours worth of XP behind Player B. The disparity’s even greater between them in the new scenario.

You did not play other RPG with similar system? Most of the games give better rewards to players with more time per day then a week based players (who play more 1 day per week). For example Lost Ark - if you cann’t do you dailies you recieve bonus, and recieve reward on next day. But if you are not able to play for more days you lose your bonus after day five! You are getting bonuses only for first 5 days then nothing. ( Rest Bonus accumulates when players aren’t using their Lost Ark points to run the Chaos Dungeons . Though it won’t keep them at parity with their friends who raid every day, it’ll keep them from being left behind)

Accept your “solution” is bad.

Some weeks I play 1 or 2 hours per day.
Some weeks I play 3 or 4 hours per day.

Some week-ends (without children and wife), I play around 8 or 10 hours.

What is my “gain”?

Less than a bot.

1 Like

In current state

you play 1 hour - you get 1 hour xp

In new system you play 1 hour - you get 4 hours xp gain - as you played 4 hours but actually played only 1 hour

on weekend

you play 10 hours - get 10 hours in currnet system

On the new

You play 10 hours - you get 16 hours xp( as you played 16 hours instead 10 hours)

To understend easy

If you get for 1 hour 1B xp - on the new system you will get first hour 4B xp

If you play 10 hours on the old system you get 10B xp; On the new system for 10 Hours you get 16B xp

What you gain ?

Sometimes, maths are good

And I don’t understand why a player get more or less xp or drop rate, because It can’t play for reason A or B.

I’m against Bots, but your “solution” isn’t good.

2 Likes

We understand just fine, it’s still a bad idea all around.

4 Likes

We understand it better than you do.

  • It’s not a good solution.
  • It’s not a bad solution.
  • It’s not a solution.
4 Likes