Characteristics of weapons in D4

Weapons in D4 from what we have seen all have certain number weapon attack and that’s it no matter what type of weapon it is. I think that’s so boring. They are too much of a stat stick that way.

I think each type of weapon should have their own characteristics baseline like daggers hit the fastest with the least dmg for example. Blizz could go with D2 system with fast, very fast, etc speed or D3 which shows number. Only maces can roll stun on hit. Whatever Blizz can come up with that’s flavorful and interesting. The point is weapon type should matter. It’s more interesting and flavorful both mechanically and rpg wise this way.

Well, this is not really a suggestion. I think it’s the least we should expect from the game. It also speaks to the broader idea that items should have identity.

19 Likes

+1 to this
melee weapons should also have a different range imo
but it doesnt have to be listed, so just like in D2 (is it sad, we always have to come back to that?)

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Yeah, basing weapon choices on nothing but damage is incredibly boring.

You should have max damage, min damage, attack speed, and range. Certain builds should lend viability to high max damage, while others work better with greater attacks per second, or range.

And for the love of god, don’t automatically show DPS. People are capable of basic math.

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Hopefully, Blizzard listens, if they do not already plan to do it. They have been very open lately. No one wants boring stat sticks casuals or hardcores.

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i think, as they planned it right now, they are again, too focused on their skills
barbarian skills require certain weapons anyway, so they can lock the attack speed and range there, druid shifts so they might just try to ignore the weapon type and only go for the damage
sorc is only casting and only cares for casting speed
and about the other characters, we dont know, but it will probably be the same

this is bad

your choice of weapon has to matter and affect your gameplay

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I don’t really think they are conflicting though. Barbs can require certain types of weapon for certain skills and weapon types could still affect it. Druids may not want to use dagger because animal forms have their own baseline speeds.

i just think, they are trying to ignore it and lock every variation of attack, just to the skilltree and not to your weapon
i HOPE we can convince them to overthink that

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Would love to see additional range modifiers which further increase the range of a weapon to some benefit, but really hard to get, like in PoE.

diablo 2 had rangeadder on every weapon and weapon speed that was a result in a hidden number you can see it in arreat summit, anyway some kind of weapons were fastest on the hands of certain characters.

Blockquote
Weapon Speeds vs Classes
Certain weapons are more effective in certain character classes’ hands. The listed speed ('slow,‘very fast,’ etc.) is relative to other weapons for that specific character. Weapon Speed descriptions, as well as their actual swing rate, can change for a weapon when wielded by two different character classes. The listed speeds ('slow, ‘very fast,’ etc.) further describe a range of speeds; a ‘fast’ dagger might be slightly slower than a ‘fast’ mace, but both will be faster than a ‘normal’ club.When numbers are listed for Weapon Speeds such as [0], [-20], [20], the higher the number is, the slower the Weapon Speed. So, [20] is the slowest of the three Weapon Speeds.

Blockquote
Melee Range
For players, range = rangeadder + size, where rangeadder is a weapon-specific constant and size refers to the target. The weapon pages list the rangeadder for each weapon. Monsters are either size 1, 2 or 3 (most are size 2 or 3)

this is from arreat summit diablo 2. If they want they have all the info at hand, but they really want?

2 Likes

Weapon should also has base affix to spice things up

Blood sword- base life leech
Phase blade- base % elemental damage bonus
Plague blade- base bonus Poison DoT
Storm blade- chance to cast chain lighting that scale with you melee Damage on hit

Thorn club- base thorn damage , apply thorns on hit.

Wind bow- chance to knock back

Spirit bow- projectile homes to target

Etc

I hope the developers read this and think about it.

I know it appears to always come back to D2, but in the way class building worked and certain itemization decisions worked, it was a superior design decision. Hopefully this can be brought back.

D3 has it’s place in combat style and character animations.

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I really hope they stray away from the “green arrow good, red arrow bad” D3 itemization. I rather they straight up remove Attack.

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Everyone seems to more or less agree on the principle. It’s on you Blizz. :smiley:

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Agree. Bigger items should hit slower, have higher damage and possibly higher range. Or maybe added AoE for basic hits?

And the blood sword… system sounds good although a bit complicated. When talking about weapon system, I think crafting from Monster Hunter can be valuable to learn from. Any idea?

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Too specific weapon traits are problematic, as they would influence the playerstyle a lot and kinda do the work of passive skills
On the other hand, aktive skills already lock some things
Barbarian has his weapon choice locked to certain skills, so his club attacks will probably stun anyway

But i would indeed give it a more basic seperation like in teso
Daggers crit chance
Axes bleed
Swords more damage
Blunt weapons stun chance

Something like that
But again, the barbar is still problematic, as he prelocks those weapontypes for you

2 Likes

Seen the barb mechanic. It doesn’t seem problematic because you can carry all wep types really.

Yea but if you want to choose what weapon you play with, you automatically choose what skills you are using, in some scenarios
Not all
So its probably ok
There are some cases where he needs dual wielding, 2handed or especially 2handed blunt, which make sence for the skills and i like that and its good, he actually uses this weapon and doesnt just run around with his dual axes and then summons a magic hammer out of nowere to perform the skill
You just have to know that when you want to play like…earthquake or what ever route, you cant just go for max speed or crit because you need a slow blunt weapon to use it

How would it works on skills?

They can make the weapon type has interesting and unique property but in the end, it doesn’t matter if your character, especially for caster class, doesn’t swing their weapons in the endgame.

Well, you swing your skills faster and hit for less. I prefer casters’s skills to not be tied to wep damage. Doesn’t make any rpg sense that a huge axe increase your blizzard damage.

How it will works on meteor spell or blizzard?