Just an observation about these. Monk and Barbarian, pretty much get best in show for these with the Monk POJ, Monkey Rush, and Barbarian Whirlwind/Rend build.
Why don’t the other classes have this freedom? Why does the Witch Doctor have to stop to channel fire bats? Why does the Wizard have to stop to channel Arcane Torrent?
Makes no sense to me. Balance should allow the mechanic to work across the classes. Channeling should allow for movement, Just my 2 cents.
Exactly! All classes should have whirlwind. And firebats, and Arcane torrent… and they should all be able to be channeled at the same time… while moving… and spamming bats and Arcane everywhere…
Maybe you are missing my point. I was only saying that all classes should be able move while using their channeling ability. It makes sense.
As it is, I always have to go back to Monk or Barbarian for resource farming , simply because the mechanic makes them so much faster and easier for that task. Yes, you farm with any class, but not as fast.
Monk/Demon Hunter/Barbarian all have ‘movement’ with their channeling but doesn’t mean others should… All classes shouldn’t be the same… Besides that, Witch doctor and Wizard are ““Spell Casters””
Them spinning around casting spells is a bit /not smart/ concept to start with.
I do actually like the new Wizard Typhon set a lot. But I also note that when I am trying to level Gems, or collect resources I switch to Monk Tempest Rush or Barbarian Whirlwind. It is just easier.
My thoughts exactly! It’s fun to play, but not efficient for farming or gem leveling, not good at pushing and not good at group play, etc.
I could do ‘speed’ GR90s at 3-4 minutes per with Hydra or SPEED GR100s with WWRend in 2-2.5 minutes (at paragon 1500-2500)
WWRend and TR are both fast moving builds that do not need to stop and they do damage to everything the move close to, pretty much everything on the screen, after swooping around a bit. The Hydra wizard needs to stop to channel and the hydras do not hit areas, or even proc area damage, and in no way or form scale with density… I would expect that a build that needs to stop to channel would do more damage than a build that can move and channel. I would also expect that a build that does not scale with density would do far more base damage than a build that does scale with density. Which is why I was kind of hoping to see a significant base damage boost to the hydra set.