It’s my understanding that the CR Build is based upon someone’s, actual, character; however, in this week’s CR, the Monk Build has no Cube Powers and when I checked the Materials Section (just for curiosity’s sake) there was nothing in anything (which is odd for someone just shy of 400 Gons.
Am I wrong in thinking the CR Build is based upon someone’s, actual, character? Because what I’m seeing (or, more appropriately, what I’m not seeing) gives me the idea that Blizzard created this useless build.
I was also under the impression that CR builds are based on someone’s actual character.
I’m not sure what the criteria is on the selection, but most all the builds in CR lack crucial items to make them very viable and they rarely have the cube filled with the proper items. They most likely pick a build from early on the leveling process.
As a matter of fact, one of the builds (long ago) was eerie familiar.
From what Blizz has said in the past, it is an actual player build from an actual run.
A long time ago, Bilzz said they have an algorithm that selects the builds. They didn’t want to select a cohesive build because it would be actually challenging, so we get these mostly trash builds that usually come up.
From what I have seen over the years, the algorithm picks a run that is GR45-60 and has a completion time between 5 and 7 minutes. It looks like they rotate through the classes each week. I haven’t looked into it too hard to see if targets certain types of builds each week.
What doesn’t make sense to me is the level of noobness that some of these builds (most of them) exhibit. You know how sometimes someone might say “oh, you have to actively try to fail this class”, it’s like all the CRs are people who decided they wanted to do their absolute best to make the absolute worst.
What doesn’t make sense to me is Blizz had an opportunity with CRs to showcase creativity and possible build diversity by showcasing players’ original, smooth, and coherent builds. Instead, Blizz decided to show off the playerbases’ incompetence at putting a build together.
I think the original purpose for CR’s was to give players a chance to try other builds. I believe it spiraled down afterwards and became a collection of broken or unfinished builds.
Well, it kinda makes sense when you think about their selection criteria.
Smart players are not spending 5-7 minutes clearing GR45-60 really at any point in the season. That’s just not an efficient thing to do.
There may be a short window where players are in GR45-60 at the start of a season, but most smart players will be mostly trying to clear <5 minutes at that point. And then pretty soon moving past that GR range and clearing fast GR70+, GR90+ etc.
Anyone clearing GR45-60 in 5-7 minutes, especially after the first week of a season, isn’t going to be a particularly experienced player. That’s just not a thing experienced players will really be doing for any length of time, or even at all. Literally the only time in a season I would ever clear GR45 over 5 minutes is if I’m doing an undergeared rank 1 The Thrill attempt. Otherwise I’m running a GR tier where I can clear in like 4 minutes or less for efficiency.
Plus then I think there’s some troll builds like you said.
The idea that eventually became CRs was originated as players’ suggestion. There were several threads where players were tired of competing against those 24/7 “players” that had massive paragon and near perfect gear. The complaint was that higher clears were more based on play time than actual skill. The suggestion was for a mode were everyone was fixed on paragon and gear, so skill was far more important in determining who had the highest clears.
Unfortunately, the Dev’s thought top builds would be hard for less experienced players. Rather than be an challenge, they lazily created the mess of Challenge Rifts.
If they were actually still doing anything with the game, I’d say they should update the criteria to something like a 5-7 minute GR100-GR130 clear. Then you’d get some actual real builds made with some sense, but still have some room on the bottom end for some off-meta stuff. You can clear a 7 min GR100 with just about anything.
It’s the same with a lot of the conquests, power increased by like 100x but they never updated the conquests past T10 or the challenge rift past GR45-60 to compensate for all the buffs to player power.
I would love to see the bar for Conquests pushed higher. As it sits now, many of the Conquest boards are filled up within 24 hours of season start. I remember the first time I did Lionheart on HC. It was back when Uliana was actually a top monk build. Took me most the season to get there, but I felt real good about my game play when I did because not too many people made that board.
If they did push up the bar on Conquests, they would need to remove them as requirements for the SJ as too many casuals would cry they couldn’t get their cosmetics.
I don’t mind CR builds when they make some amount of sense - when you can see what the player who created it was thinking, or trying. I don’t even mind if gear is terrible, and etc. The worst part is when the CR build has NO MOVEMENT skill. Like…really? No Spirit Walk on witch doctor? No Teleport on wizard? No Blood Rush on Necro? It’s then that I realize these aren’t real people. It’s not even noobs. It’s trolls.
Nah. It’s definitely when they have no movement skills then ALSO don’t have the 25% movement speed assigned from paragon. Feels like trudging through molasses.
No mobility skill shouldn’t be bothersome unless build itself canceled every option of it in CR. Even though you have no mobility skill, some classes also have viable mobility passives else an alternative for boosting movement speed. I don’t remember many builds in CR doing this, they usually have an alternative.
No Spirit Walk on WD? Fine. Do I have Fierce Loyalty passive with any pet or Soul Harvest- Soul to Waste, from Set bonuses? How about Horrify- Stalker with Tiklandian or Rechel? No Dashing Strike on Monk? Do I have BoH- Zephyr, Inner- Intervene or Epiphany? You always have more than one approach for solving mobility.
If I don’t have any of those then it’ll be a slog with meticulous placement for pixel pulls, if I do have either then Challenge Rift just want you to challenge it for motor skills and keeping track of buffs.
Actually you don’t, because we cannot change the skills on the CR.
Yes, we know all this stuff. The people who have builds that get selected for the CR have no idea about this stuff.
I do not do most of the CRs because I do not like non-cohesive builds, but for the ones I have run, more often than not they have no mobility skill. I actually have to do a double take when I do one that does have mobility.
This is being very generous to CR builds. Someone who doesn’t take spirit walk doesn’t even know what fierce loyalty passive is, or soul harvest soul to waste, or horrify stalker (let alone Rechel, lol).