Challenge Rift 360 - Americas/Console, Europe

Both are easy barb rifts this time around.

Americas/Console (Thorns/LoD):

Europe (Rend/WW):

Good luck, if you have questions, post them.

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I’ve a stupid question even if I play D3 since a long time…

How do you change skills so quickly?
That’s several videos I’ve seen of you and it could be useful when I just want to swap 2 skills (CR or not).

If you have elective mode on (I assume so, but if not, you should), when you have the skill selection open you can drag and drop skills on your bar to swap them around. You just need to have the skill selection window open first for it to work.

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Yes I have elective mode, and God, thanks!

I spent so much time swapping the skills in the bar :joy:

Yes, Elective Mode is the correct answer :smile:

I’m actually considering redo-ing all the set dungeons and some other short guide videos.

I know there is many of them out there already, but most of those people don’t even play D3 anymore.

I have done all set dungeons within the first few weeks they came out (set dungeons back then where much harder with a shorter time limit, and no mobs marked on the map). They actually made them easier over time…

Would anyone be interested in that? I might even add my voice…

I was just interested in the rapid change in skills to be honest.
I do the CRs just for the start of the season or the Altar now.

Regardless, your videos are very useful to other players I think, so thanks.

(And the dungeons are done for me, I need some achievement ^^ )

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Well, the Americas one is a painful playstyle… But yes, they are easy, Europe is very easy. Did them all 3 at the first run without watching any videos and without dying. Ended up on rank 14 in Europe and are still on rank 34, so it must be very easy because I have not played barb in years (at least two)…

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What does easy mean?

I started the rift, got to maybe 5% in a minute or two (clearing a couple spear throwers near the start) and died after spending the entire thing at 10-20% health.

I did play Barb (every class) in the beginning and had fun. These builds are not.
Makes no sense to me, week after week.

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Spin to win barb was/is a lot of fun.
With double bounties from Altar and Visions in season challenge rifts aren’t so important anymore.
Another thing: have you lost the motivation to play? You have some hardcore characters - but hardcore is deadly! :grimacing:

:joy:
Not at all, just felt like voting about the CRs, so to speak.

Finished the journey, first time ever. :fire:
With the TR wizard. Softcore puny elf :mage:, but I take it!
Performance is starting to drop around G80, still 6-8 minute clears, but I’m starting to reconsider the “gem of distance” as half my meteors (and most spells) hit melee.

I think (ultra) tank builds suit me.
If you would randomly get my character, you could just play Katamari Damacy with it (now that Cataclysm is out - again). Keep going and wipe everything.
Can’t tell what people would say about that, but unlikely anyway.

Also I reached a sort of peak where I’d need to get a lot weaker before I can get stronger.

Could be nice to play with someone but not sure about this power level is… welcome.

No matter what happens, had fun. Also playing WoW now.

Easy and fun are too different things. I only do the Challenge Rift at season start and to get the Altar sacrifice. I have yet to fail one on the first try. I find them easy, but for sure, they are un-fun. Brittle, non-cohesive, and clunky to play.

This is why I only do them when I have to. The small reward is not worth the pain running those trash builds. Challenge Rifts are one of the many examples of Blizz taking a good idea, then implementing it horribly.

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The beauty of Zei’s is that the damage is there already from zero distance (according to the experts). So if it’s 10% for every 10 yards up to a maximum of 50 you get 10% at close range and just beyond 10 you get 20%.
You can google diablo 3 distances and see some pictures.

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Ya, some people see the yards and think “50 yards, that’s like half a football field!!!”. Realistically, yards are very small in D3. I believe the characters are between 8-10 yards tall. So in Sanctuary, everyone is giants, 24-30 feet tall and 50 yards is simply from the center of the screen to the edge of the screen.

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The original runner only has 187 Paragon. So he put on all his best gear found so far. Besides the set mostly quite a lot of “non-suporting” parts: the bracers, the belt, the pants in the cube… So I was wondering… Changed the layout of the the skills to my liking. On entering Groundstomp and FC to generate Fury, then BR. And then “just” WotB when it is up, same with BR when needed, FC when possible/“needed”, Groundstomp to “suck” them close, WW, Rend until everything you want dead is. Repeat…

easy! :wink:

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Must comment on EU one. I believe it might feel easy if you know how to play it. However, if you don’t have any idea, it might feel almost impossible. I tried 2 times.

1st time didn’t get anywhere due to dying almost immediately all the time - wouldn’t have passed it on time. Couple of hits and I was dead, and 1st map mobs hit me a lot.

Second try I didn’t die at all and cleared it in relatively good time (was in top 40 or so). Based on first run I figured playstyle fitting to me: Charge to mobs, WW them real fast before they hit me. Use shield pylon as effectively as possible. Kill as much mobs in map 2 as possible, since they don’t mostly hit back. Don’t ever stick near ranged mobs more than 1 sec.

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