Yes it is. It’s only 5 GRs away.
See the numbers for monster health in T15 (GR70) vs T15 (GR75) that does have the 1.17^5 = 2.1924… ratio confirming the 17% scaling. Next, consider T13 (GR60) and T14 (GR65) and note that the ratio is 1.3702 which is actually a 6.503% scaling. There was a patch note at one time stating the scaling was constant after GR70.
https://us.diablo3.com/en/game/guide/gameplay/game-difficulty
Nope…
There’s a very simple way to test whether the 17% per GR level is correct or not.
Run a low level GR and make a note of the Guardian’s Hit Points.
Here’s me versus Vesalius at GR50…
I then ran some GR80s (30 GRs higher) until I got Vesalius again…
GR50 HP = 79,138,037,760
GR80 HP = 8,789,437,710,336
Now, if we assume 17% per GR level, the expected value for GR80 HP would be…
79,138,037,760 * (1.17)^30 = 79,138,037,760 * 111.06 = 8,789,438,466,320
Difference between projected and actual is…
8,789,438,466,320 - 8,789,437,710,336 = 755,984
That’s a margin of error between projected and actual of…
(755,984 / 8,789,437,710,336) * 100 = 0.0000086%
That’s pretty conclusive.
I could be wrong but wasn’t there an XP gain change after GR 70? If so, maybe there were confusing the XP gain change vs monster HP change?
Hmm it seems there is something odd in the official D3 difficulty scaling table (the one I linked above). Between T13 and T14 there is an abnormally low life increase (only 1.37 instead of the expected 2.19 or so).
Since you have screenshots for proof, I will accept that the scaling is 17% in GRs (at least from GR50 and up).
Most players can not see any difference since both RGs are 1 hits ^^
Update, I was mistaken about the GR70 thing. Here are the facts:
Monster life scales at +17% per GR level multiplicatively at all levels.
Monster damage scales at +13.2% per level for GR1-25, then +7.18% per level from GR26-70, and +2.34% per level from GR71 and up.
I mixed up the fact that the damage and life scaling formulas changed at certain levels whereas only the damage scaling formula changes.
Yep, I was about to write you they reduced monster damage post GR70 in patch 2.4.
You sure are sprouting a lot of bull. Being able to solo 140 only means you can go much higher in group 150 if it allows. Stripping off defensive abilities and focusing more on offense as z-classes can make up the rest. Not sure how you can miss such a simple fact given your play time but okay.
Nice effort trying to get more power creep, thats a S+ but a good suggestion? Thats a F-.
Not sure where all that sudden animosity is coming from. As a primary solo player, yes, I wouldn’t mind seeing solo builds hitting 140 and even touching on 150. I would like to see the GR level gap close between group and solo players.
What does this mean for groups? The cap is 150 and those who play groups
with any seriousness, I imagine are already hitting 140 and 150 already. In the day, you can argue that hitting GR 150 in a group was a status symbol for the elite of the elite players and it was something you can brag about. But I think those days are long gone, given how many groups are already hitting GR 150 and even discussions that some are speed running GR 150s.
So they can strip support classes? What’s the problem with that? I’m in the camp that says support classes shouldn’t even have a place in Diablo. From those that play groups, I hear many do not enjoy playing support classes but see it as a necessary evil in order to hit the highest GR level.
I would also make a guess that the vast majority of D3 players do not play group meta. And arguing that it will trivialize the accomplishments of groups… I think that ship has already sailed. Unfortunately, I don’t think the game can be balanced to the point where solo and group players will be happy.
Hence why I started off with a ceiling cap for solo players.
During progression, no, it isn’t trivial. It’s only trivial once you can (wait for it) trivialize it. See how that works?
And it can take longer if you aren’t using the set reward because you a) don’t know or don’t like that build or b) want to progress on something that isn’t the set reward.
The last time UE6 got a major bump I went from barely doing 70 to being able to do push 85 with a comfortable kill rate at 80, but kept 70 as my new speed GR for solo. The latest bump, once I get all of the supporting pieces could probably make me hit 95, maybe even 100. I can’t claim uber skill vs. the elite players solely because when using a mouse I have to contend with my deformed arm’s spasms and lack of motor control, which holds me back a bit. But even taking that factor out of the equation, GR 70 isn’t trivial until you can surpass it with ease, which doesn’t happen until later in the progression chain.
Ok? Didn’t I say “once you have your 6 piece?”
Your 6pc alone isn’t going to do it. You really need the support pieces to make it “trivial”. Some sets can get to 70 with just the six piece, most can’t. You still have to find the gear to flesh out your build.
Just the set does not make the build in most cases.
You sure?..
Welp, its pretty simple for me. When I see posts asking for more power creep, thats where it comes from. I have the need to shoot it down because 99% of the people here loves that shiznet. Do you need a power creep update every week to keep you mildly interested? Only jeebus knows.
Not wanting to be part of a group and giving the solo player justification does not warrant solo players to be able to ask for a solo clear anywhere close to 140 - 150.
Oh and asking to remove z classes is just a straight up brain dead thing to think of. Imagine waking up thinking, whats the best way to f up those players that wants to play groups, oh yes, remove z classes. Hmm yes, monks should not be able to drop an aoe santuary and barbs should not be able to drop aoe ignore pain. And they should not provide any heal/regen/armor/resist to anyone but themselves.
Hmm yes, I sure do not want any sort of interaction between all classes at all. That would be the best thing that could happen. Its orgasmic to even think of.
This again?
Yeah, we are pretty sure. I believe I answered this already once.
Ok, hows GR 60? Is that low enough for you to clear with just the 6 piece or do I need to go even lower? It’s still almost half the GRs. Don’t kid yourself. There’s no progression in these first GRs. You skip them as soon as you have the 6 piece.
I mean really, who enjoys playing support classes? I admit they may be a few but from many I hear, they are only doing it because it’s the easiest class to build for and get into a group. For those who really enjoy that type of gameplay, I’m going to suggest going with an MMORPG game where the game is designed for group play.
It’s not about us asking for it, it’s already happening. D3 in my eyes was designed as a solo first game.
Giving people more options may even open the doors for more interesting group builds rather than relying on RGK, z classes and those most necessary star pact wizard. OMG, imagine letting other builds into the GR 150 realm… the horror!
You come from the perspective of a group orientated player and I respect that. You are entitled to your own opinion as well and it’s nice to know you think in simple terms.
GG
Do you really not understand the concept of half of something? Half of 150 is 75.
70 is not half. 60 sure as hell isn’t half, its closer to a third.
Ignoring all that though.
Why do you insist on worrying about what 6 piece set can do what anyway? You act like a player full of yellow items gets a 6 piece set and can suddenly clear 75 (or 70) easy peasy.
I have yet to see that happen. So why run this vein?
Uh, I’m pretty sure my DH could clear a 70 with yellows and the 6 piece. I’m not going to bother trying rn tho.