So according to I-V, in-Geom is a must-have for about a million builds, often cubed. It gives a massive 10 second CDR, but only for 15 seconds after slaying an elite pack.
Messerschmidts Reaver, otoh, gives a 1 second CDR per kill. It seems this could easily exceed a 10 second CDR every 15 seconds with just a moderate amount of trash, esp for builds that are mostly waiting on a single large cooldown (epiphany, Akarat’s Champion, LotD, Archon, etc.)
The advantage of In-Geom is clear when speed-farming, where I suppose it might be doable to hit an elite pack every 15 seconds. But for these others cases, I really don’t understand why MR wouldn’t outperform In-Geom (usually cubed, or on a Crusader w/ Heavenly Strength). Can someone explain what I am missing?
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If you have a skill with 12s cooldown and in geom, you can cast that skill every 2 seconds for 15s after killing an elite pack, no matter what. With messerschmidt you need to kill 10 mobs between each cast.
Messer works on one skill at a time but i-g on all of your skills.
I-g is great for skills with shorter cooldowns like a dash or a teleport, messer is better for long cooldown lasting effects like archon. But usually, i-g + cooldown is good enough to perma keep those up so it ends up better.
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In-Geom reduces all cooldowns at once by 9 seconds for the duration of the effect. Any ability that has less than 9 seconds has 0 cooldown and it’s very easy to kill an elite pack once every 15 seconds
It makes movement abilities like monk dash have no cooldown and you can spam it to cross the map nearly instantly.
The reaver reduces 1 ability’s cooldown by 1 second per mob. It chooses a random ability as well. It’s not as reliant as In-Geom as it doesn’t instantly reset movement abilities. You have to dash, then kill to reset before dashing again. In-Geom allowes you to dash, dash and dash some more until you need/want to attack
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