Can we and will we get a hotfix for the new sets during PTR?

İt is clear that the new sets are seriously weak and people cant or dont push those sets ptr

Everyone is only trying and pushing barb

Pls makr adjustments to the new sets during PTR so we can actually test them in a proper way

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when ptr started tried crusader set then monks both seemed weak and not very fun.
Then tried ww barb lots of fun.

Its all good to have new sets but they need to be fun for people to play them

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The new crusader set is decent already, definitely T16 capable. The 10k% damage buff is high enough but the support items need their damage buffs increased around 400-500% range.

The new monk set needs a lot more rethinking.

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Can we (of course) and will we (absolutely not) get a hotfix for the new sets during PTR?

İf t16 is decent for u then i cant say a thing but ww barb clearing 135 and aov sader clearing 105 it needs more then your suggestion

Also lon already gives nearly 10000 and the set doesnt really add mechanics so why would u wear the set instead of lon ?

Since the dmg is far off we definetely need a tweak in ptr cos right now it would be a very vague estimate

You use the set for the 2 pieces proc, which is about 1-2 a rift or so.
Game on!

There are way better options for T16, the crusader set is too slow and does not spawn enough damage beams to make it better higher up the GR’s.
Perhaps they should spawn at least 5 or 6 to get it a bit on par with some builds. Let the smite gem proc like crazy perhaps, the gem is hardly used. Even more who knows until we get a chance to try.

Sure, there are better options for T16 but wasn’t my point. What I was saying was that AoV can already do T16 effortlessly. Rifts go in few minutes. Definitely not slow.

The 6 piece damage buff is fine as it is. The 2 and 4 piece bonuses need adjusting. The 2 piece bonus should proc more often. The 4 piece bonus should preferably provide at least 60% mitigation.

To increase the damage output of the build the support items need bigger buffs. Right now they together provide x9.45 multiplier. If both items had 500% damage buff, that multiplier would jump to x36, significantly more.

em… bliz are usually extremely careful when introducing new set. They usually test these builds for seasons to find a suitable number.

a 135± 10build is acceptable. I don’t want to wait for another year for a zdps set.

dont get stuck on the multiplier, the skills base damage is so low it needs crazy numbers to do decent damage.

i am not very much into the calc of the game and theorycrafting but
your proposal would roughly x4 the damage. not exact but rule of thumb is x2 damage = 4 GR lvls so x4 would be 8 GRs which will take the GR lvl from 100 to 108 maybe 110 still pathetic compared to spin to win and chantododos 135 clears

if the set buffed some other sader skill with 1-2k damage yes but FOH is well below that …

Numbers need to be tweaked, my examples are just that, examples.

I’d just want remind everyone not get stuck one multiplier which tends to be a bit too common mistake.

i did a gr 105 in like 14 mins with the new sader set, with 35k strenght and all ancient augmented (died a few times but i won), i dont see any problem here… eveything is fine :ok_hand::ok_hand: maybe a little ovepowered :thinking::thinking:

reminds me of seasons ago when GR100 was a thing :smiley:

i did 88 with 11-12k strength no augs… still had 4 min or so left maybe can do 90 but …

I wonder if the build, as it is, can even make it to F tier in Rhykers Tier List
He might be forced to open a G Tier for AOV, and an H Tier for POJ … people would like to see which tier are the new sets.