Can someone clarify just what the Stone of Jordan is supposed to do?

The descriptive text is word salad with no dressing.

4 Likes

For example, you have +20% cold damage on your bracers and +20% cold damage on your amulet for a cumulative total of 40%, the Stone of Jordan will increase ALL possible elements your class is capable of dealing to 40%.

It only applies to the +element damage% that is highest, so if you for example have +20% cold on one item and +18% lightning damage on the other, the ring will only account for the +20% cold, and bring the rest of your elements including lightning up to 20%.

The ring is more useful for a multi-element damage dealing class like a Wizard wearing Tal Rasha’s set.

The Convention of Elements damage bonus does not apply to the Stone of Jordan bonus.

1 Like

Basically, it does nothing.

6 Likes

And LoD builds which can stack much more elemental damage bonuses on gear. For example if the main skill does lightning damage, one could stack fire damage on gear instead since it can be stacked on more gear pieces than any other element.

2 Likes

That is so true. That alone kept me away from LoN and LoD as serious builds. Hmmm. I would like to make one, even just for fun, but I mainly have Fire damage items and just a few here and there that are Cold and Lightning. What if I Don’t want to play Fire damage?

Now, with the SoJ, I don’t have to. Of course, now in the new season I don’t have squat to make a LoN or LoD build, so… yeah, thanks Murphy. BUT IF I DID? All I have to do is rock a Stone and I am good to go.

If you have e.g. 60% Lightning Damage, 20% Cold Damage and 30% Fire Damage, then all your Elemental damage will be 60%.

It basically sets all your Single Elemental Damage to the level of your highest one.

However, compared to other legendary rigs, it currently is fairly underpowered.

It should compile all yur different Single Elemental Damage into one, so that if we take my example from above, all your Elemental Damage Bonuses would be 110%, and not 60%.

It also need to have its Elemental and Elite Damage increased to be competitive with Convention of Elements, Focus and Restraint and other legendary and set rings.

And it only works on CoE rotation.

So, a DH wearing a Moonlight Ward with 25% Arcane damage will not trigger 25% to all elements.:roll_eyes:

1 Like

That’s putting it mildly, 007. It is basically useless.

(For Your Eyes Only, 1981.)

1 Like

i have 1 character with all elements at 80% through that ring, np. :statue_of_liberty:

It’s a relic of the old style of games where they wanted you to make your own BiS gear by collecting rare and hard to obtain loot that you’d have to barter with other players to get the items you want Diablo 3 removed any trading when they were forced to remove the RMAH because they didn’t want to pay taxes or deal with money laundering coming through the RMAH, whereas in D3 you just get one tier set and face roll everything into submission.

Sell it to a vendor and Baal spawns.

1 Like

It makes multi elemental builds better since you now use more than one spell for real damage?

My favourite part is actually that it makes items more interchangeable between different builds. So lets say for me who has a physical MS build and cold GoD. Can still use the MS + elemental items for the GoD build, no need to find that great stat one. As long as I have one physical one. I assume it isn’t an end game item for that purpose but when gearing up a new build it makes things easier. O no I need another well rolled amulet, wait no I don’t. Sure its not a great item for that but still makes it easier and I think promotes the idea of trying different builds during one season?

The only multi element build i remember is Wizard Tal Rasha build. Did anybody try it? With Convection of elements and Stone of Jordan. Kinda when convection is on Cold, you attack with cold skill and cold meteor falls, When convection is on fire, you attack with fire skill so fire meteor can fall from the sky and so on. That way you always get the 200% convection on the meteors.
It would require 100% focus since you must watch your convection and every 4 sec change the elemental type with what you attack. And since meteor have some delay you must be perfect with rotations :smiley:
I got so far 3 Primal Stone of Jordans and all are with different elemental type lol Fire, Cold and Lighting. :smiley:
If they change the 2 peice of Tal Rasha to give damage reduction instead of resistance, and maybe incrase the damage to 2500% so total with 4 stacks to be 10 000% can be good or maybe it needs more :slight_smile:

Do you think this can work? They just need to buff tal rasha set to give more damage reduction.
https://www.d3planner.com/933768930

Not even that. I don’t think there is a build that deals its main damage with more than 1 skill. Tal’s builds follow the same line, you have the main damage dealer + 3 other skills that you just trigger to keep stacks up.
0 damage +80% = still 0 damage.

2 Likes

I have at least 1 build with 2 elements as main damage dealers.

Not a bad idea:
-I found plenty of those rings, but never found or made an ancient.

It buffs +1 to all skills, also known as, buffing casters more than they already are, but since it lacks fcr, speed is traded for diminished return notch in power, so speed is favored obvi over more + skills. Its a great leveling ring, and used in some endgame builds, but most prefer the FCR or CBF or Leech.

It was nice bc if you found a soj it was useful that minute, not after having to visit a mystic to reroll something and negate the authenticity of the item hunt, or to hope it rolled for your element, since + skills was all elements.

It was also nice bc it was rare too, like really rare to drop, but in D3 rarity went out the window.

1 Like

Did they fix it’s interaction with skills that boosted elemental damage? I recall that it could be abused with Wizard’s Black Hole skill, I think the cold rune ability? To basically give yourself a semi-permanent 200%+ damage boost during the PTR.

Pretty sure that was fixed, yes.

Wouldn’t being able to have more than one element at buffed percentage enable you to effectively have more than one meteor for damage though?

Sure some of them do less and some offer utility so I get how it won’t work in pushing? But if you have a choice between two meteors of a certain element and one has at least some damage on it this would buff the build? I don’t know the runes since I haven’t played much Wizard in a while so might be very wrong.