Called It: Fun Police Cry for DH Nerfs

My suspcion is that the 2nd most powerful solo class is currently necromancer. See:

The forums are meant as a place for civil discussion. This thread has more than 150 posts where you can see who the most common posters are. The top most frequent poster have 24 and 18 posts as of now.

Who do you think are alts?

Kindran, Kikaha, BlessedWrath, Endeavor, Zelendel, etc… are definitely not me.

My appearance in this thread was well after its creation.

Nah, Between DH,WWBarb,WD,PS and CE Necro and Sader the top clear end of season wil be very close i reckon 2 Gr’s max power diff between the top 6 builds.

Shadow is the best starter set bar none it always happens when Shadow is starter this season DH was just lucky to get their new set as well which gave them a massive jump start to season but its more because off shadow start.
It will all even out

I think the general consensus is that the most informative way to compare build power is to look at non-seasons, as classes benefit differentially from seasonal buffs.

Without the non-season leaderboard reset, it will be difficult to know the precise current power of AoV crusaders and MR witch doctors; however, the timestamps of top leaderboard clears for these 2 classes indicate that all were pre-patch 2.6.9 and the nerfs to these classes.

Due to the cap, it artificially lowers differences. Specifically, how do compare a class with one worldwide clear of GR 148 (barbarians) to DHs where there are 17 GR 150 clears including from a player below 10K paragon or by another player in under 12 minutes. Therefore, the difference in power between barbs and DH are currently 2 GRs, but in reality that power difference is greater in that DHs could clear beyond GR 150 if not for the cap.

This earlier post in this thread is a few days out of date but shows the non-season data:

https://us.forums.blizzard.com/en/d3/t/called-it-fun-police-cry-for-dh-nerfs/18871/133

Don’t stop not stopping!

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MicroRNA youre such a keyboard warrior, nephalem. With hidden profile. :slight_smile: silly and sad.

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Why do you fight for balance, when you are super casual. I think that people with double your paragon AT LEAST, who are devoted to this game, should be forcing nerfs into our throats.

Im glad that we have people like for example Free and Dieoxide, who take care about us, players. We dont want nerfs, we want more power to enjoy every new patch. We want to see bigger numbers and OPness.

I think that you would not like when newcomer at your workplace started revolution in company, where you feel good and safe.

Cheers.

For patch 2.6.9, I have actively advocated for DH (and necromancer) buffs as well as buffs to monks and barbarians pre-patch 2.6.7. As a recent example, you can see the thread here that I made. There is a difference between wanting a class buffed appropriately and wanting a class to be OP.

I feel that it is the right thing to do. Should I advocate to have a poorly balanced game instead?

HPS change is more of hassle than improvement, because rolling good HPS is horrible and now you have another thing to look after.

Shadow can be buffed by set bonus increase. Simple change and good QOL improvement.

That would also work. Since Blizzard changed the numbers already on HPS in the PTR, I figured they could just change HPS to something more generous. If you read the thread, I am ok with changing the set bonus.

Fighting for balance is to increase the options of what I would want to play, if balance wasn’t an issue, then why did barbarians fight for the buffs to the class for so long?

That’s called fighting for balance.

Gaining power can be fun, and I get that many wouldn’t want to give that up when they had it for a while, but it’s all a perpetual cycle of buffing where someone is always gonna get shafted.

Now, after several years of not nerfing much, they do it every patch, this is blizzard change in policy to finally getting those outliners down to a reasonable level.

And this is coming from a crusader main which had two outliners (condemn and heaven’s fury) over the years, I know how overpowered they were, and how it completly made all other builds irrelevant at the time. Heaven’s fury had several nerfs to this date and now it’s finally looking like it’s in a decent spot.

And also, let’s not kid ourselves, the GoD dh will most likely be nerfed, it is stronger than it should, and given the way they have acted on other builds being at that level, this one will not be any different. What we can hope for is that this “overpower” is from weird interactions with certain items and skills/affixes, and that is fixed while still retaining the the current power. But eventually, something will happen, whether we like it or not.

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Realistically, that’s the best-case scenario.

On this we definitely agree. How we approach community advocacy matters, though, and this is why I recommend always advocating for buffs, not nerfs, even if something is OP. This puts fun and player engagement front and center, and communicates more clearly that we want to feel powerful with our favorite builds regardless of class or build preference.

Ideally, I’d like to see better parity among class builds, because we’re remarkably close to excellent cross-class parity.

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We have gotten closer to the point of cross-class balance, because Blizzard opted to nerf and buff. If it weren’t for nerfs, all classes would be way behind crusaders with their infinite shield of fury stacking.

P.S. Wizard and monks now are the two weakest classes that desperately need buffs.

I agree.

I and others advocate for both buffs to weak classes and nerfs to OP builds. You and I differ on this personal opinion.

If one only buffs, then we get into a situation where group play becomes increasingly trivialized. To illustrate this, the 4 player leaderboard in EU, one would need to complete a GR 150 in less than 10 minutes and 8 seconds. I am pleased that you now have stated that we are “remarkably close to excellent cross-class balance” due to Blizzard using both nerfs and buffs like I have advocated.

But then, you have to agree to nerfs if that is gonna happen, there are no ifs or buts.

Calling out on people when they mention that something is overpowered is the same as calling out someone saying something is underpowered. The end result is balance. Whether or not that nerf or buff is warrented is up to Blizzard to decide.

Also since we are the “fun police” let me explain what I find fun. I find it fun when I sit by the comp and choose the build I want, do some rifts, and feel that the build is at an fairly equal level to the next build. The approach can ofcourse be to increase all the builds power, or you can have a more practical view and buff and nerf to find that sweet spot.

It’s never an act to destroy builds, but rather to not have that cycle of powercreep, that cycle is the reason why so many builds has been out of the loop since they constantly need to fix the top end.

What we can hope for is a couple of major balance patches to smooth things out, but that would not have happened with the mindset of never nerfing.

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At what point does this end? Getting overpowered like this will eventually make it to where you login to a season and complete a GRift 150 in the first week. Then you just logoff because you don’t have anything else to strive for. What you want is essential cheat codes enabled. That ruins the fun.

This is an ARPG. I want to actually feel progress over time. Not just complete a set and clear GRift 150 instantly. If things are over buffed they need to be reduced. We no longer have crawling through difficulties. You get your set and supporting legendaries and boom! You just cleared a T16 rift.

This game/genre needs a lot less difficulties where you have to find gear in current difficulties to progress to the next one.

Even though we have like 20 base difficulties there are really only 4 or 5 different parts. Everything else is useless.

Yellow gear = Master?
Basic set = T6-T10 depending on defensives
Set+legendaries meh rolled gear = t16/ GRift 100
Well rolled / 1k paragon = GRift 120ish?
Complete ancient/auged/2k+ paragon = 130ish?

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For you, maybe. But I suspect a lot of folks only play Season to get the stuff, hit a PR, and peace out until the next go-around. Personally, I never play Seasons because I find the whole grind, however truncated it is these days, repulsively boring. Which is generally how I find D3 these days: boring.

And it’s not power creep that made it boring. It’s the fact that it’s 8 years old and we’ve been doing the same things in more or less the same manner for most of that time. I’ve checked my list: Rank 1 in groups? Check. Personal bests with low-Paragon runs? Check. Solo Self-Found? Check.

Mind you, I’m not advocating for every build to plow GR 150 with ease. That’s always been a mischaracterization used by the Fun Police to suggest that I and others who share my views don’t consider balance to be meaningful. I–we–do, but we’re not defining balance the way you define it, and much of that has to do with the fact that I don’t think balance is nearly as important as fun.

If a build is OP for a season or two? Who cares? Go have fun. It’s not the end of the world. Blizzard will eventually bring it line–or they won’t. Either way, if the builds I enjoy feel powerful, capable, and competitive–if I can engage similar content with similar efficiency and a sense of power–I’m having fun. Zodiac Rend is, to me, the epitome of a well-balanced, incredibly fun build: it’s fast, versatile, and one of the best solo builds out there. It may not be good in multiplayer, but what it lacks there it more than makes up for in solo play; it requires some skill, but it’s still accessible if you don’t want to fully optimize the build or manually input Rends. It’s powerful, but you aren’t going to plow the max GR with 1k Paragon.

Frankly, I’d love to see all builds balanced against Zodiac Rend, but if they decide that a Sader build, a WD build, or a DH build is the better high water mark, so be it. I just don’t want to see the builds I love–the builds that everyone else loves–get nerfed into the ground because some folks think some numerical approximation of balance is more important.

Then you’re playing the wrong game. This is not a grind-heavy ARPG like D2 or POE is. This is clearly a casual ARPG-lite, one that seeks to offer you a lot of power upfront, and one in which the only meaningful test of that power is a timed challenge that weighs RNG-dependent game environments against your willingness to quit and remake to find the perfect soft rift.

See what I’m saying?

That game you want D3 to be is not what D3 is. I feel like you’d be happier playing POE for the same reasons I’m happier playing Doom Eternal.

You know what is fun? My one punch man build :slight_smile: lol. So much fun over here. Just jump the ship show already.

Dem tables…

This is wrong. I actually hate PoE for a few reasons. D3 used to be the game that I wanted and it’s still the closest to what I like as well as it’s an awesome game in general. It’s just changed in the past couple of years because people like you keep going “Buff, buff, buff! - No nerf, just buff!” It’s like all you want is similar to “Tehehe, boss go boom!”

I, and others like me, want actual true balance between all classes and all sets where anyone can pick the build they want to compete while still having room for improvement. Your philosophy conflicts with itself

Everyone else that’s not that build. You can’t have balance with OP builds.

That last part, competitive, can’t exist between classes when there is an outlier.

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Well, you seem to portray yourself as an advocate for only buffs, and you seem to take an aggressive stance every time someone barely mentions the word nerf, so I find it hard to believe that you actually want any balance at all. Tbh if whirlrend wasn’t the strongest barb build, and another overpowered barb build exists that hits 150, would you be claiming the same? Even if whirlrend is strong, few will play it because it’s still weaker than the very best.

But they aren’t nerfed to the ground unless they had some bad mechanics like necro for instance. They are aiming for a power similar to that of the whirlrend, and that is still what people asking for when concerning GoD, or atleast stamp out some weird interactions with different items.

To be fair, you seem to be quite passionate about this, far more than what you should be if the game isn’t your interest at this point.

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I am glad that you are still enjoying Warframe. Our new Diablo community development lead, PezRadar, came to Blizzard from working there.