Okay, so with the new set introduced we have our powerhouse for being a top clearer, but with that, we have a lot of builds and sets that did not recieve a boost.
Now these are just my estimates, so if I hit something far off, do tell me. Also I gauge power in gr level instead of %, because it doesn’t always matter where the power comes from, as long as it’s there. The aim is also gr 140+ as the top clear level.
Rolands legacy:
Sweep attack: Roughly 8-10 grs behind. Sweep attack has more or less a very clear build, with both good defence, some item variation, ad friendly and a defined style, it’s just lacking power.
Shield bash: 20? grs behind. Shield bash is still hurting with the animation bug, which makes gauging its power very hard, the build itself has some really good advantages, being a big area hit, it could serve as a decent speed gr build. Healing is a bit weak, but that’s probably due to the animation bug.
Armor of Akkhan:
Condemn: Roughly 6-7 grs behind. Condemn is a strong build in that it can serve as a dps version of a support monk, with a very potent grouping mechanic. While many may claim that the set itself cannot be increased because of the two strong items that define this build, remember that the new max to aim for is 140. Otherwise this is a great group build for public games and it’s currently our toughess build in the game.
Blessed shield: Roughly 8-9 grs behind. This build has a decent strength on LoD version due to the stacking of fire damage, but on Akkhan it has a little bit less damage. If a set buff would happen, then it would be slightly behind condemn in power. Otherwise, the build is tough and has great item synergy, strong in groups and very easy to build.
Phalanx: ?. Phalanx has not been updated enough to have a stable numeric to follow.
Seeker of light:
Blessed hammer: Roughly 5-6 levels behind. Hammerdin has amazing mob clearing power, ad friendly and great for solo play. It’s almost banned in group play due to high latency issues, due to the attackspeed of the hammers. Decent single target damage. It also has several variations, from tanky to more glass cannonee.
Thorns of the invoker:
Roughly 3-4 behind. Invoker is weird, since its power is defined with how many rares you can find in a grift. So the killing power of it is strong, but it’s either in need of some aoe, or just more power in single target, for now, the lack of mob clearing slows down its grift progress.
These are the ones I focus on for now, and some of them are easy to fix. And I 'll update if anyone spots any big irregularities. I also did not include Valor set, because it’s early to gauge all of what the set is capable off.