-Convention of Elements is regarded as Best in Slot for most builds that do not require another ring power to work, but could be easily swapped for Broken Promises, so long as other affixes on gear are changed, and most importantly Critical Chance is removed
-Scroll Down for Calculation
/Assumptions
/Assume Damage per Second is more important than Damage per Hit (for speed running, damage per Hit is more important, for longer fights, damage per second is more important)
/Assume we are comparing the difference in damage when using either Broken Promises or Convention of Elements and as such, the minimum relevant variables are; Critical Chance, and Critical Damage, for each option, as well as Uptime of our buffs once procād, for each option
/Assume all multipliers from gear are in effect for both scenarios
/Assume we are comparing one ring slot power, life-for-like, so do not consider options such as Focus & Restraint, or Endless Walk sets, as we could use these with either Broken Promises or Convention of Elements
/Assume 50% Critical Chance, and 500% Critical Damage
/Assume we can perfectly proc, and time, our Broken Promises proc
/Assume we can perfectly proc, and time, our Convention of Elements proc
6 Item Slots with Critical Chance (3[+1000]), (3[+650])
- Change to Stats, Cooodown, Area Damage, Attack Speed, Flat +Damage, etc.
50% Critical Chance = *0.5
500% Critical Damage = *6
200% Convention of Elements Damage = *3
20% Convention of Elements Active= *0.2
25% Convention of Elements Active= *0.25
33% Convention of Elements Active= *0.33
80% Convention of Elements Inactive = *0.8
75% Convention of Elements Inactive = *0.75
67% Convention of Elements Inactive = *0.67
70% Broken Promises Active = *0.7
30% Broken Promises Inactive = *0.3
Broken Promises:
3sec Duration, 1.25sec cooldown
12/17(70%) Active, 5/17(30%) Inactive
6 x 0.7 = 4.8
1 x 0.3 = 0.3
= x 5.1 DMG
+6 Item Affixes
Convention of Elements: Monk;
5 Elements, 4sec rotation, 20sec cycle
1/5(20%) Active, 4/5(80%) Inactive
(0.5 x 6 = 3) x 0.8 = 2.4
(0.5 x 6 = 3) x 0.2 x 3 = 1.8
= x 4.2 DMG
Convention of Elements: Barbarian, Crusader, Demon Hunter, Witch Doctor, Wizard;
4 Elements, 4sec rotation, 16sec cycle
1/4(25%) Active, 3/4(75%) Inactive
(0.5 x 6 = 3) x 0.75 = 2.25
(0.5 x 6 = 3) x 0.25 x 3 = 2.25
= x 4.5 DMG
Convention of Elements: Necromancer;
3 Elements, 4sec rotation, 12sec cycle
1/3(33%) Active, 2/3(67%) Inactive
(0.5 x 6 = 3) x 0.67 = 2
(0.5 x 6 = 3) x 0.33 x 3 = 3
= x 5 DMG
BP on all classes = x5.1 multiplier
CoE on Monk = x4.2 multiplier
CoE on Necromancer = x5 multiplier
CoE for other classes = x4.5 multiplier
It looks like no matter which class you play, Broken Promises is giving you more Damage per Second, if you are maintaining fights for 12/16/20+ seconds (dependant on Class) and can consistently maintain the buff
In addition to the increase in damage, you also open up 6 affix slots, 3 slots with a higher value for some stats [+1000], 3 slots with a lower value for some stats [+650], which can be replaced with other stats as well
If you use Convention of Elements, you can get bigger numbers instantly, but if you use Broken Promises, you will get bigger numbers over time