Has no effect on blizzard at all. In fact both games could have been ported to mac in about a day (literally). They have an in house portable engine that already supports macOS that could have been used for overwatch 2, and diablo 4. diablo 2 would have taken a little more effort but still not too hard. The GTPk wouldn’t have enhanced porting it in any way. Now the metal shader conversion tool absolutely cuts a few hours out but ultimately blizzard has no issue porting the games, they just don’t want to. They no longer see mac users as valuable customers.
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