There is a lot of talk about the paragon in my other thread, so I decided to talk about it here. The endless Paragon system is a plague on this game and something needs to be done about it. There are currently 2 sides to this argument.
-
Dedicated long-term players that defend the current endless paragon system by claiming that they NEED a system for progress and the current paragon system doesn’t give them much of an advantage over casual players.
-
The casual player see’s the abused system for exactly what it represents; A digital form of discrimination that differentiates the status of players in the form of a DPS/EHP handicap that increases exponentially with more time played.
The Endless Paragon system is NOT a system of progress, but instead it is a system of STATUS. The ONLY reason people want to the current paragon system remain unchanged is to maintain their POWER over others.
Most of them are unconsciously unaware that they are actually defending a system in this game that discriminates against people who are uneducated, poor, underprivileged and/or a minority that comes from a low socioeconomic status background.
The less fortunate do not have parents that will let them live rent free, or have enough money to stay home 24/7 to play diablo 3 and because of that casual players have to spend most of their waking hours working a full time just to survive and take care of their family.
Yes, that might sound a little harsh, but that’s exactly what’s happening with this endless paragon sysytem even more so now that its being abused.
I decided to do a sample class, sample build, to show everyone exactly how much of a handicap these dedicated players are getting over casuals.
Paragon 1,000, Level 100 Gems, Level 100 Argumentations
Damage = 3,955,489
Toughness = 37,058,795
Effective DPS = 131,805,318
www.d3planner.com/745961071
Paragon 5,000 Level 100 Gems, Level 100 Argumentations
Damage = 7,878,223 (99.17% DPS Increase)
Toughness = 62,360,946 (68.28% EHP increase)
Effective DPS = 262,519,176 (99.17% DPS Increase)
www.d3planner.com/794442244
Paragon 10,000 Level 100 Gems, Level 100 Argumentations
Damage = 12,781,640 (223.18% DPS increase)
Toughness = 93,988,635 (153.62% EHP increase)
Effective DPS = 425,911,498 (223.14% DPS increase)
www.d3planner.com/481526069
As you can see the damage and mitigation increases are huge! Now lets see what happens to the numbers when I increase argumentations and gem levels to match paragons.
Paragon 1,000, Level 100 Gems, Level 100 Argumentations
Damage = 3,955,489
Toughness = 37,058,795
Effective DPS = 131,805,318
www.d3planner.com/745961071
Paragon 5,000 Level 120 Gems, Level 120 Argumentations
Damage = 8,133,201 (105.62% DPS Increase)
Toughness = 64,005,586 (72.71% EHP increase)
Effective DPS = 296,341,515 (124.83% DPS Increase)
www.d3planner.com/609804645
Paragon 10,000 Level 135 gems, Level 135 Argumentations
Damage = 13,227,851 (234.42% DPS increase)
Toughness = 96,866,754 (161.39% EHP increase)
Effective DPS = 514,059,908 (290.01% DPS increase)
www.d3planner.com/636839956
As you can see the this handicap just keeps on expanding and getting wider as time progresses. I’m not advocating for blizzard to delete the paragon system, but they definitely need to re-design it or cap the paragon.
Here are some posabilities.
-
Reduce paragons to +1 mainstat (Clueso’s idea)
-
Cap the paragon system at paragon 2,000
-
Stop giving players a +5 mainstat after paragon 2,000 but allow paragons to continue.
-
Re-design the Leaderboard system and keep the current paragon system the way it is. (idea on that below). (MicroRNA gave me this idea based on his suggestion)
Leaderboard Re-design
Split Greater rifts into two categories (1) That lets you play the GR without rank. and (2) A GR that lets you Rank.
In the ranking GR All players will be reduced to Paragon 2,000, Level 100 argumentations, and level 100 gems.
After the ranking GR is over your character reverts it’s original paragon number, gem levels and argumentations.
Below here are player suggestions.
Cluso, suggested changing paragon to a +1 mainstat and this would actually work accomplish a very similar outcome since it would reduce mainstat by 80%
-
+1 Mainstat would give a paragon 5,000 player 4,350 mainstead instead of 21,750 (which is = to todays paragon level 1520)
-
+1 Mainstat would give a paragon 10,000 player 8,700 mainstat instead of 46,750 (which is = to todays paragon level of 2,390)
Paragon 1,000, Level 100 Gems, Level 100 Argumentations
Damage = 3,955,489
Toughness = 37,058,795
Effective DPS = 131,805,318
www.d3planner.com/745961071
Paragon 5,000 Level 120 Gems, Level 120 Argumentations (+1 mainstat)
Damage = 4,720,422 (19.34% DPS Increase)
Toughness = 41,922,715 (13.12% EHP increase)
Effective DPS = 171,993,423 (30.49% DPS Increase)
www.d3planner.com/448063602
Paragon 10,000 Level 135 gems, Level 135 Argumentations (+1 mainstat)
Damage = 5,764,850 (45.74% DPS increase)
Toughness = 48,729,412 (31.49% EHP increase)
Effective DPS = 224,033,226 (69.97% DPS increase)
www.d3planner.com/106459721