Blizz, can players have more say?

Like letting the Altar come to NS.

Raxx speaking on LE devs involving their player base with game decisions.

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The last time “players had more say,” we wound up with WoW Classic, which is now “WoW Classic Cataclysm” which means we’re eventually going to need “WoW Classic Classic” so that the cycle can repeat again in 12 more years.

And let’s not forget D4, which is now either currently in, or about to be in, Season 4. Which as I understand it, is literally “Season of what we should have done at launch, except we didn’t learn from over a decade of our own experience, nor did we learn from said decade of player input.”

Oh, and I suppose I don’t even need to mention “do you guys not have phones?” But I will anyway. Do you, in fact, not have phones?

If they wanted our input, we literally wouldn’t be in this present reality. We’d be in MCU alternate reality #44, where we got cool stuff instead of “oops, we misspoke about altar…”

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Blizz, can players have more say?

Blizz answer:

You think you want it, but you don’t.

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Blizzard realized that most Blizzard players don’t have a decent smartphone so they made Diablo Immortal playable on PC.

So yes, I do think they sometimes took feedback from the players, although this mentality backfired hard on Heroes of the Storm as it led to HoTS to death because they listened too much player feedback.

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If this statement was made in jest, “noice.gif” but could have used the “/sarcasm” call-out to avoid confusion.

If this was instead suggested in earnest, I’m going to have to ask for links to when and where blizzard specifically mentioned “this is only for mobile” and THEN backpedaled “actually we’ll make it for PC too” as a specific response to the “don’t you have phones” backlash.

“Listening to feedback” is not the same as “having a greater say in the development process.” You can “listen without hearing” and that’s how we get such tone-deaf responses as what Alex said shortly before your post:

That’s literally the WoW dev’s response to people asking for WoW Classic. And then they very reluctantly gave us WoW Classic anyway, even though they didn’t WANT to give it to us, because they thought they knew what WE wanted, better than us. That, is called “listening to feedback.” They THOUGHT we didn’t want it, but we DID.

If they had given us “more say in the development” though, they would have STOPPED at or before WotLK. Because the reason people wanted a WoW Classic in the first place, was specifically because the WoW that is, is not the WoW that was, and we wanted what was, not what is. Now, they literally just have two concurrent “modern” WoW’s. One just happens to be several xpac’s behind the other. We no longer have CLASSIC WoW anymore. We literally are in a situation now, where we need a “WoW Classic Classic.” That wasn’t me being facetious when I said that in my other post. That was literally, the actual inanity of the process, spelled out in black and white.

It’s stupid, when you call it like it is. Plain and simple. It’s stupid and it should never have happened. And it wouldn’t have happened, if Blizz let its player base have more say.

1oz P = 1lb C

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I wonder if they’ll go full circle again with Classic. They do have Classic Era where vanilla servers are a constant.

PARTING THOUGHTS

Diablo Immortal on PC is an experiment from Blizzard. We didn’t originally plan to put this game on desktop—but as soon as it became a possibility, we knew we had to take the time to make it happen.

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A BRIEF HISTORY

The decision to develop Diablo Immortal for PC was one that the team went back and forth on for a large part of the development process. On one hand, we felt that we wouldn’t be doing the title justice by releasing a game originally designed for mobile on PC; on the other hand, we wanted to make sure the game reached as many players as possible—especially our most dedicated PC fans. In the end, the deciding factor was that we knew many of you would attempt to play this game through an emulator

Partial credit to you because I didn’t realize they “originally” only planned on mobile release.

However, you still haven’t proven this was SPECIFICALLY because:

They very specifically were worried people would try to pirate their game (“emulator”) so they preempted that by making it for PC.

Do you seriously take that statement as fact? :laughing:

How about you look at different perspectives? Last time haters can keep using “I have no smartphone to play Diablo Immortal” to mock Blizard but now it feels pretty silly because you can play DI on PC as well.

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“Haters” were hating on Blizzard for DI because they had been on the edge of their seats, waiting for D4 to be announced and then get told there is some big Diablo announcement at BlizzCon. It was very reasonable for Diablo fans to expect it to be D4. Then they get presented with a crappy mobile game (that ended up being a crappy game).

Call them “haters” all you want. Their responses were justified.

And we don’t care if you can play it on PC. The game sucked no matter what you play it on.

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My personal bet is on integrating it somehow into retail.
(So that we can play any iteration anytime, instead of once every decade, on top of the hassle on their side.)
Which leads me nicely to…

The trick is that players are different.
The idea is to give options for each player to enjoy the aspect of the game they care about.

Like I’m not fond of the power creep from the altar, however I do enjoy some of the QoL.
Mostly the automatic loot.

I also enjoy some power creep but only because I’m prescribed to complete a tier that I normally can’t.

I would also enjoy firing up D3V just to see if I can make it to 60 reasonably fine with my current knowledge. Was my first ARPG and I started just a little before Reaper.

Editions aside, the trick is to balance the game so that there are easier low reach builds and difficult high reach ones. (Low floor high ceiling for each is ideal, but not always easy.) So for noobies like me, there is Marauder, Trag’Oul and Tal Rasha / Firebird.

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Not a bad idea. Would be a nice programming job if they could somehow pull it off.

Listening to players is not always a bad thing. Some like to believe that the bad choices made were because of the players when they can tell them “no” at any point in time.

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As I said earlier:

When you quoted me suggesting you provide evidence IF you were posting unironically, AND then you linked evidence, I figured you were taking that comment you made seriously and providing evidence.

If you were never intending this to be a serious discussion about what you “allegedly” didn’t seriously say, then perhaps add the /sarcasm into your post so that this miscommunication doesn’t happen again in the future. Text between total strangers doesn’t always convey what one side might think is “obvious satire.”

Ironic given that the entire discussion here between us, is stemming from the perspective of me, not knowing you in the slightest, and therefore having to assume you might be legitimately defending Blizz on the “don’t you guys have phones” fiasco.

Obviously people “had phones” capable of playing this game. Blizz’s R&D department should have gotten fired to the last man if such were not the case; why would a gaming company make a game nobody can realistically play?

People were ragging on them because it was the Diablo panel at Blizzcon, and it had been several years since a new Diablo mainline game had come out, and there were RUMORS of D4 being in development, and then Blizz said before the panel, “we have some exciting news to share…”

Then we got a mobile game where the guy asked us if we had phones.

It’s a ridiculous situation that is entirely their fault. All they had to do, was be like “hey look, we all know why you’re here and what you’re expecting. All I’m authorized to tell you is yes, there’s work being done on ‘you know what’ but while you wait, feel free to check out this side-project we’re working on concurrently…”

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These people should blame themselves for believing a baseless rumor in the first place. :yawning_face:

So it was pretty weird to say to was Blizzard’s fault when they never confirmed about showing anything related to D4 in Blizzcon at that time.

It isn’t baseless. Diablo, Diablo 2, Diablo 3… pretty reasonable for anyone to think Diablo 4 was next, not a crappy phone game.

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Pre-Blizzcon that year:

We first had the forges are burning hot teaser. A couple of weeks later, we had a recalibration to good things take longer announcement to lower Blizzcon expectations.

I and many, many others took that to mean that there would be no D4 announcement. We were correct.

In terms of announcing a phone game that was not unexpected as we knew that Blizzard had discussed openly about making phone games for their IP.

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And now, that we have D4, we all rejoice :grin:

TryHarder fangirling again. :innocent: :clap:

You wanna turn this into D4 or what? :laughing:

Don’t give me such nonsense along the lines of “Blizzard listened and see what happened” when clearly that’s not the case.

There’s no problem with the players having a say.
The problem throughout the years was alwasy, that Blizzard either ignore what the players have to say, or put a twist Wishmaster style, so you don’t end up with what the original idea was.

In regards to WoW, there are players who wanna play TBC with season 3/4 balance;
or WotLK with season 7/8 balance.

Those players should have had the option to stay on servers, that don’t progress to future expansions and keep playing those versions of the game with likeminded individuals. They don’t, despite making that desire clear.

Cataclysm Classic is pure lunacy and an oxymoron. Cataclysm and the terrible changes to some classes, horrific balance and the game being in a worse state than what it was previously… this is what caused players to ask for pristine servers in the first place.

In regards to something like Diablo 3, you can’t tell me, that “Blizzard did what players asked for” either. I am going to give you a very specific example:

When the Cow level was introduced to D3, a lot of players made the complaint, that Blizzard are dedicating resources to developing temporary or seasonal type of content.
The forum was filled with complaints and highly rated threads, saying, that if Blizzard are making things, they should stay in the game and be readily available.
Blizzard eventually decided to keep the Cow level, but the overall message clearly fell on deaf ears, or simply nowadays not many still play in order to care and cause uproar, because cool content like the Altar is kept only for Seasonal play.

I completely agree on this point. They didn’t learn from over a decade of feedback.